Index: media/filters/pipeline_controller.cc |
diff --git a/media/filters/pipeline_controller.cc b/media/filters/pipeline_controller.cc |
deleted file mode 100644 |
index 1e218f9921395d399b2c23298f9eaef25e1aab8f..0000000000000000000000000000000000000000 |
--- a/media/filters/pipeline_controller.cc |
+++ /dev/null |
@@ -1,268 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "media/filters/pipeline_controller.h" |
- |
-#include "base/bind.h" |
-#include "base/bind_helpers.h" |
-#include "media/base/bind_to_current_loop.h" |
-#include "media/filters/chunk_demuxer.h" |
- |
-namespace media { |
- |
-PipelineController::PipelineController( |
- Pipeline* pipeline, |
- const RendererFactoryCB& renderer_factory_cb, |
- const SeekedCB& seeked_cb, |
- const SuspendedCB& suspended_cb, |
- const ResumedCB& resumed_cb, |
- const PipelineStatusCB& error_cb) |
- : pipeline_(pipeline), |
- renderer_factory_cb_(renderer_factory_cb), |
- seeked_cb_(seeked_cb), |
- suspended_cb_(suspended_cb), |
- resumed_cb_(resumed_cb), |
- error_cb_(error_cb), |
- weak_factory_(this) { |
- DCHECK(pipeline_); |
- DCHECK(!renderer_factory_cb_.is_null()); |
- DCHECK(!seeked_cb_.is_null()); |
- DCHECK(!suspended_cb_.is_null()); |
- DCHECK(!resumed_cb_.is_null()); |
- DCHECK(!error_cb_.is_null()); |
-} |
- |
-PipelineController::~PipelineController() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
-} |
- |
-// TODO(sandersd): Move ChunkDemuxer API to Demuxer so that Pipeline can |
-// implement all of this. |
-// TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() |
-// until Resume(). |
-void PipelineController::Start( |
- ChunkDemuxer* chunk_demuxer, |
- Demuxer* demuxer, |
- bool is_streaming, |
- const base::Closure& ended_cb, |
- const PipelineMetadataCB& metadata_cb, |
- const BufferingStateCB& buffering_state_cb, |
- const base::Closure& duration_change_cb, |
- const AddTextTrackCB& add_text_track_cb, |
- const base::Closure& waiting_for_decryption_key_cb) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- DCHECK(state_ == State::CREATED); |
- |
- if (chunk_demuxer) |
- DCHECK_EQ(demuxer, chunk_demuxer); |
- |
- // Once the pipeline is started, we want to call the seeked callback but |
- // without a time update. |
- pending_seeked_cb_ = true; |
- state_ = State::STARTING; |
- |
- chunk_demuxer_ = chunk_demuxer; |
- is_streaming_ = is_streaming; |
- pipeline_->Start( |
- demuxer, renderer_factory_cb_.Run(), ended_cb, |
- BindToCurrentLoop(error_cb_), |
- BindToCurrentLoop(base::Bind(&PipelineController::OnPipelineStatus, |
- weak_factory_.GetWeakPtr(), State::PLAYING)), |
- metadata_cb, buffering_state_cb, duration_change_cb, add_text_track_cb, |
- waiting_for_decryption_key_cb); |
-} |
- |
-void PipelineController::Seek(base::TimeDelta time, bool time_updated) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- |
- // It would be slightly more clear to set this in Dispatch(), but we want to |
- // be sure it gets updated even if the seek is elided. |
- if (time_updated) |
- pending_time_updated_ = true; |
- pending_seeked_cb_ = true; |
- |
- // If we are already seeking to |time|, just clear any pending seek. This does |
- // not apply to MSE because the underlying buffer could have been changed |
- // between the seek calls. |
- // TODO(sandersd): The underlying buffer could also have changed for |
- // File objects, but WMPI is also broken in that case (because it caches). |
- if ((state_ == State::SEEKING || state_ == State::RESUMING) && |
- seek_time_ == time && !chunk_demuxer_) { |
- pending_seek_ = false; |
- return; |
- } |
- |
- pending_seek_time_ = time; |
- pending_seek_ = true; |
- Dispatch(); |
-} |
- |
-// TODO(sandersd): It may be easier to use this interface if |suspended_cb_| is |
-// executed when Suspend() is called while already suspended. |
-void PipelineController::Suspend() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- pending_resume_ = false; |
- if (state_ != State::SUSPENDING && state_ != State::SUSPENDED) { |
- pending_suspend_ = true; |
- Dispatch(); |
- } |
-} |
- |
-void PipelineController::Resume() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- pending_suspend_ = false; |
- if (state_ == State::SUSPENDING || state_ == State::SUSPENDED) { |
- pending_resume_ = true; |
- Dispatch(); |
- } |
-} |
- |
-bool PipelineController::IsStable() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- return (state_ == State::PLAYING); |
-} |
- |
-bool PipelineController::IsSuspended() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- return (state_ == State::SUSPENDED); |
-} |
- |
-void PipelineController::OnPipelineStatus(State state, |
- PipelineStatus pipeline_status) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- |
- if (pipeline_status != PIPELINE_OK) { |
- error_cb_.Run(pipeline_status); |
- return; |
- } |
- |
- state_ = state; |
- |
- if (state == State::PLAYING) { |
- // Start(), Seek(), or Resume() completed; we can be sure that |
- // |chunk_demuxer_| got the seek it was waiting for. |
- waiting_for_seek_ = false; |
- if (pending_resumed_cb_) { |
- pending_resumed_cb_ = false; |
- |
- // Warning: possibly reentrant. The state may change inside this callback. |
- // It must be safe to call Dispatch() twice in a row here. |
- resumed_cb_.Run(); |
- } |
- } else if (state == State::SUSPENDED) { |
- pending_resumed_cb_ = true; |
- |
- // Warning: possibly reentrant. The state may change inside this callback. |
- // It must be safe to call Dispatch() twice in a row here. |
- suspended_cb_.Run(); |
- } |
- |
- Dispatch(); |
-} |
- |
-// Note: Dispatch() may be called re-entrantly (by callbacks internally) or |
-// twice in a row (by OnPipelineStatus()). |
-void PipelineController::Dispatch() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- |
- // Suspend/resume transitions take priority because seeks before a suspend |
- // are wasted, and seeks after can be merged into the resume operation. |
- if (pending_suspend_ && state_ == State::PLAYING) { |
- pending_suspend_ = false; |
- state_ = State::SUSPENDING; |
- pipeline_->Suspend(BindToCurrentLoop( |
- base::Bind(&PipelineController::OnPipelineStatus, |
- weak_factory_.GetWeakPtr(), State::SUSPENDED))); |
- return; |
- } |
- |
- if (pending_resume_ && state_ == State::SUSPENDED) { |
- // If there is a pending seek, resume to that time instead... |
- if (pending_seek_) { |
- seek_time_ = pending_seek_time_; |
- pending_seek_ = false; |
- } else { |
- seek_time_ = pipeline_->GetMediaTime(); |
- } |
- |
- // ...unless the media is streaming, in which case we resume at the start |
- // because seeking doesn't work well. |
- if (is_streaming_ && !seek_time_.is_zero()) { |
- seek_time_ = base::TimeDelta(); |
- |
- // In this case we want to make sure that the controls get updated |
- // immediately, so we don't try to hide the seek. |
- pending_time_updated_ = true; |
- } |
- |
- // Tell |chunk_demuxer_| to expect our resume. |
- if (chunk_demuxer_) { |
- DCHECK(!waiting_for_seek_); |
- chunk_demuxer_->StartWaitingForSeek(seek_time_); |
- waiting_for_seek_ = true; |
- } |
- |
- pending_resume_ = false; |
- state_ = State::RESUMING; |
- pipeline_->Resume(renderer_factory_cb_.Run(), seek_time_, |
- BindToCurrentLoop(base::Bind( |
- &PipelineController::OnPipelineStatus, |
- weak_factory_.GetWeakPtr(), State::PLAYING))); |
- return; |
- } |
- |
- // |chunk_demuxer_| supports aborting seeks. Make use of that when we have |
- // other pending operations. |
- if ((pending_seek_ || pending_suspend_) && waiting_for_seek_) { |
- CHECK(chunk_demuxer_); |
- |
- // If there is no pending seek, return the current seek to pending status. |
- if (!pending_seek_) { |
- pending_seek_time_ = seek_time_; |
- pending_seek_ = true; |
- } |
- |
- // CancelPendingSeek() may be reentrant, so update state first and return |
- // immediately. |
- waiting_for_seek_ = false; |
- chunk_demuxer_->CancelPendingSeek(pending_seek_time_); |
- return; |
- } |
- |
- // Ordinary seeking. |
- if (pending_seek_ && state_ == State::PLAYING) { |
- seek_time_ = pending_seek_time_; |
- |
- // Tell |chunk_demuxer_| to expect our seek. |
- if (chunk_demuxer_) { |
- DCHECK(!waiting_for_seek_); |
- waiting_for_seek_ = true; |
- chunk_demuxer_->StartWaitingForSeek(seek_time_); |
- } |
- |
- pending_seek_ = false; |
- state_ = State::SEEKING; |
- pipeline_->Seek(seek_time_, |
- BindToCurrentLoop(base::Bind( |
- &PipelineController::OnPipelineStatus, |
- weak_factory_.GetWeakPtr(), State::PLAYING))); |
- return; |
- } |
- |
- // If |state_| is PLAYING and we didn't trigger an operation above then we |
- // are in a stable state. If there is a seeked callback pending, emit it. |
- if (state_ == State::PLAYING) { |
- if (pending_seeked_cb_) { |
- // |seeked_cb_| may be reentrant, so update state first and return |
- // immediately. |
- pending_seeked_cb_ = false; |
- bool was_pending_time_updated = pending_time_updated_; |
- pending_time_updated_ = false; |
- seeked_cb_.Run(was_pending_time_updated); |
- return; |
- } |
- } |
-} |
- |
-} // namespace media |