DescriptionAvoid planar YUV resources when one component EGL images are not supported
Some EGL drivers do not support binding one component textures to an
EGL image. One component textures are used for YUV video frames, so
to support those drivers in WebView, we need to do YUV to RGB
conversion in software, and then upload an RGB texture instead of a
set of 3 Y,U,V textures.
BUG=579060, 632461
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Patch Set 1 #
Total comments: 2
Patch Set 2 : Rename Capabilities member #
Total comments: 6
Patch Set 3 : Address nits. #Patch Set 4 : Rebase #Patch Set 5 : Rebase; only call CreateRGBTextureForSoftwarePlanes if not software compositing #Patch Set 6 : Resurrect #
Messages
Total messages: 29 (18 generated)
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