Index: net/websockets/websocket_stream.h |
diff --git a/net/websockets/websocket_stream.h b/net/websockets/websocket_stream.h |
index 10631f4f566a5a0119cf178073b75199363f6c20..55ad6fcecd9bf0102e5c25309e5d8be2adafbd49 100644 |
--- a/net/websockets/websocket_stream.h |
+++ b/net/websockets/websocket_stream.h |
@@ -5,17 +5,22 @@ |
#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
+#include <string> |
+ |
#include "base/basictypes.h" |
+#include "base/callback_forward.h" |
#include "base/memory/scoped_vector.h" |
#include "net/base/completion_callback.h" |
+#include "net/base/net_export.h" |
#include "net/websockets/websocket_stream_base.h" |
+class GURL; |
+ |
namespace net { |
-class BoundNetLog; |
class HttpRequestHeaders; |
-struct HttpRequestInfo; |
class HttpResponseInfo; |
+class URLRequestContext; |
struct WebSocketFrameChunk; |
// WebSocketStream is a transport-agnostic interface for reading and writing |
@@ -31,47 +36,86 @@ struct WebSocketFrameChunk; |
// |callback| will be called when the operation is finished. Non-null |callback| |
// must be provided to these functions. |
-class WebSocketStream : public WebSocketStreamBase { |
+class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase { |
public: |
- WebSocketStream() {} |
+ // The type the callback that should be supplied to handle successful |
+ // connection. This must be supplied by the caller. It must take a scoped_ptr |
+ // to a WebSocketStream as a parameter. |
+ typedef base::Callback<void(scoped_ptr<WebSocketStream>)> SuccessCallback; |
+ |
+ // The type of the callback that should be supplied to handle failed |
+ // connection. The parameter is a net::WebSocketError, but it is passed as |
+ // unsigned short as it is not guaranteed to actually be defined in that enum. |
+ typedef base::Callback<void(unsigned short)> FailureCallback; |
+ |
+ // Create and connect a WebSocketStream of an appropriate type. If the |
+ // handshake completed successfully, then the on_success callback is called |
+ // with a subclass of WebSocketStream. If it failed, then the on_failure |
+ // callback is called with a WebSocket result code corresponding to the |
+ // error. |
+ static void CreateAndConnectStream( |
+ const GURL& socket_url, |
+ const std::vector<std::string>& requested_protocols, |
+ const GURL& origin, |
+ URLRequestContext* url_request_context, |
+ const SuccessCallback& on_success, |
+ const FailureCallback& on_failure); |
// Derived classes must make sure Close() is called when the stream is not |
// closed on destruction. |
- virtual ~WebSocketStream() {} |
+ virtual ~WebSocketStream(); |
- // Initializes stream. Must be called before calling SendHandshakeRequest(). |
- // Returns a net error code, possibly ERR_IO_PENDING, as stated above. |
+ // Writes WebSocket handshake request to the underlying socket. Must be called |
+ // before ReadHandshakeResponse(). |
// |
- // |request_info.url| must be a URL starting with "ws://" or "wss://". |
- // |request_info.method| must be "GET". |request_info.upload_data| is |
- // ignored. |
- virtual int InitializeStream(const HttpRequestInfo& request_info, |
- const BoundNetLog& net_log, |
- const CompletionCallback& callback) = 0; |
- |
- // Writes WebSocket handshake request to the underlying socket. Must be |
- // called after InitializeStream() completes and before |
- // ReadHandshakeResponse() is called. |
+ // "callback" will only be called if this method returns ERR_IO_PENDING. |
// |
- // |response_info| must remain valid until the stream is destroyed. |
- virtual int SendHandshakeRequest(const HttpRequestHeaders& headers, |
+ // |response_info| must remain valid until the callback from |
+ // ReadHandshakeResponse has been called. |
+ // |
+ // TODO(ricea): This function is only used during the handshake and is |
+ // probably only applicable to certain subclasses of WebSocketStream. Move it |
+ // somewhere else? Also applies to ReadHandshakeResponse. |
+ virtual int SendHandshakeRequest(const GURL& url, |
+ const HttpRequestHeaders& headers, |
HttpResponseInfo* response_info, |
const CompletionCallback& callback) = 0; |
- // Reads WebSocket handshake response from the underlying socket. This |
- // function completes when the response headers have been completely |
- // received. Must be called after SendHandshakeRequest() completes. |
+ // Reads WebSocket handshake response from the underlying socket. Must be |
+ // called after SendHandshakeRequest() completes. |
+ // |
+ // |callback| will only be called if this method returns ERR_IO_PENDING. |
virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; |
// Reads WebSocket frame data. This operation finishes when new frame data |
// becomes available. Each frame message might be chopped off in the middle |
// as specified in the description of WebSocketFrameChunk struct. |
- // |frame_chunks| must be valid until the operation completes or Close() |
- // is called. |
+ // |frame_chunks| remains owned by the caller and must be valid until the |
+ // operation completes or Close() is called. |frame_chunks| must be empty on |
+ // calling. |
+ // |
+ // This function should not be called while the previous call of ReadFrames() |
yhirano
2013/06/25 07:51:40
Can this function be called before ReadHandshakeRe
Adam Rice
2013/06/25 09:48:10
No, I have moved ReadHandshakeResponse() and SendH
|
+ // is still pending. |
+ // |
+ // Returns net::OK or one of the net::ERR_* codes. |
+ // |
+ // frame_chunks->size() >= 1 if the result is OK. |
+ // The callback will not be called until the entire frame header is |
yhirano
2013/06/25 07:51:40
How about "This function will not complete until t
Adam Rice
2013/06/25 09:48:10
I have tried to make the comment clearer. Please t
|
+ // available. If only the first byte is available, the callback will not be |
+ // called until the rest arrives. If ReadFrames() is freshly called while only |
+ // the first byte is available, it will return ERR_IO_PENDING exactly as if no |
+ // data was available. |
// |
- // This function can be called after ReadHandshakeResponse(). This function |
- // should not be called while the previous call of ReadFrames() is still |
- // pending. |
+ // Every WebSocketFrameChunk in the vector except the last one is guaranteed |
+ // to be a complete frame. |
+ // |
+ // When the socket is closed on the remote side, this method will return |
+ // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector. |
+ // |
+ // If the connection is closed in the middle of receiving an incomplete frame, |
+ // ReadFrames may discard the incomplete frame. Since the renderer will |
+ // discard any incomplete messages when the connection is closed, this makes |
+ // no difference to the overall semantics. |
virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
const CompletionCallback& callback) = 0; |
@@ -83,15 +127,31 @@ class WebSocketStream : public WebSocketStreamBase { |
// match |header->payload_length|). |frame_chunks| must be valid until the |
// operation completes or Close() is called. |
// |
- // This function can be called after ReadHandshakeResponse(). This function |
- // should not be called while previous call of WriteFrames() is still pending. |
+ // This function should not be called while previous call of WriteFrames() is |
yhirano
2013/06/25 07:51:40
Can this function be called before ReadHandshakeRe
Adam Rice
2013/06/25 09:48:10
No, but WebSocketFactory will not attempt to call
|
+ // still pending. |
+ // |
+ // Support for incomplete frames is not guaranteed and may be removed from |
+ // future iterations of the API. |
+ // |
+ // This method will only return OK if all frames were written completely. |
+ // Otherwise it will return an appropriate ERR_ code. |
virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
const CompletionCallback& callback) = 0; |
// Closes the stream. All pending I/O operations (if any) are canceled |
// at this point, so |frame_chunks| can be freed. |
+ // TODO(ricea): Is this actually needed? |
yhirano
2013/06/25 07:51:40
Isn't it? I think it is necessary.
Adam Rice
2013/06/25 09:48:10
Yes, I wrote that comment before implementing WebS
|
virtual void Close() = 0; |
+ // The protocol that was negotiated for the stream. If no protocol was |
+ // negotiated, then the empty string is returned. |
+ virtual std::string Protocol() = 0; |
+ |
+ // The extensions that were negotiated for the stream. Since WebSocketStreams |
+ // can be layered, this may be different from what this particular |
+ // WebSocketStream implements. |
+ virtual std::string Extensions() = 0; |
+ |
// TODO(yutak): Add following interfaces: |
// - RenewStreamForAuth for authentication (is this necessary?) |
// - GetSSLInfo, GetSSLCertRequsetInfo for SSL |
@@ -99,6 +159,9 @@ class WebSocketStream : public WebSocketStreamBase { |
// WebSocketStreamBase derived functions |
virtual WebSocketStream* AsWebSocketStream() { return this; } |
+ protected: |
+ WebSocketStream(); |
+ |
private: |
DISALLOW_COPY_AND_ASSIGN(WebSocketStream); |
}; |