Chromium Code Reviews| Index: net/websockets/websocket_stream.h |
| diff --git a/net/websockets/websocket_stream.h b/net/websockets/websocket_stream.h |
| index 10631f4f566a5a0119cf178073b75199363f6c20..55ad6fcecd9bf0102e5c25309e5d8be2adafbd49 100644 |
| --- a/net/websockets/websocket_stream.h |
| +++ b/net/websockets/websocket_stream.h |
| @@ -5,17 +5,22 @@ |
| #ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
| #define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
| +#include <string> |
| + |
| #include "base/basictypes.h" |
| +#include "base/callback_forward.h" |
| #include "base/memory/scoped_vector.h" |
| #include "net/base/completion_callback.h" |
| +#include "net/base/net_export.h" |
| #include "net/websockets/websocket_stream_base.h" |
| +class GURL; |
| + |
| namespace net { |
| -class BoundNetLog; |
| class HttpRequestHeaders; |
| -struct HttpRequestInfo; |
| class HttpResponseInfo; |
| +class URLRequestContext; |
| struct WebSocketFrameChunk; |
| // WebSocketStream is a transport-agnostic interface for reading and writing |
| @@ -31,47 +36,86 @@ struct WebSocketFrameChunk; |
| // |callback| will be called when the operation is finished. Non-null |callback| |
| // must be provided to these functions. |
| -class WebSocketStream : public WebSocketStreamBase { |
| +class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase { |
| public: |
| - WebSocketStream() {} |
| + // The type the callback that should be supplied to handle successful |
| + // connection. This must be supplied by the caller. It must take a scoped_ptr |
| + // to a WebSocketStream as a parameter. |
| + typedef base::Callback<void(scoped_ptr<WebSocketStream>)> SuccessCallback; |
| + |
| + // The type of the callback that should be supplied to handle failed |
| + // connection. The parameter is a net::WebSocketError, but it is passed as |
| + // unsigned short as it is not guaranteed to actually be defined in that enum. |
| + typedef base::Callback<void(unsigned short)> FailureCallback; |
| + |
| + // Create and connect a WebSocketStream of an appropriate type. If the |
| + // handshake completed successfully, then the on_success callback is called |
| + // with a subclass of WebSocketStream. If it failed, then the on_failure |
| + // callback is called with a WebSocket result code corresponding to the |
| + // error. |
| + static void CreateAndConnectStream( |
| + const GURL& socket_url, |
| + const std::vector<std::string>& requested_protocols, |
| + const GURL& origin, |
| + URLRequestContext* url_request_context, |
| + const SuccessCallback& on_success, |
| + const FailureCallback& on_failure); |
| // Derived classes must make sure Close() is called when the stream is not |
| // closed on destruction. |
| - virtual ~WebSocketStream() {} |
| + virtual ~WebSocketStream(); |
| - // Initializes stream. Must be called before calling SendHandshakeRequest(). |
| - // Returns a net error code, possibly ERR_IO_PENDING, as stated above. |
| + // Writes WebSocket handshake request to the underlying socket. Must be called |
| + // before ReadHandshakeResponse(). |
| // |
| - // |request_info.url| must be a URL starting with "ws://" or "wss://". |
| - // |request_info.method| must be "GET". |request_info.upload_data| is |
| - // ignored. |
| - virtual int InitializeStream(const HttpRequestInfo& request_info, |
| - const BoundNetLog& net_log, |
| - const CompletionCallback& callback) = 0; |
| - |
| - // Writes WebSocket handshake request to the underlying socket. Must be |
| - // called after InitializeStream() completes and before |
| - // ReadHandshakeResponse() is called. |
| + // "callback" will only be called if this method returns ERR_IO_PENDING. |
| // |
| - // |response_info| must remain valid until the stream is destroyed. |
| - virtual int SendHandshakeRequest(const HttpRequestHeaders& headers, |
| + // |response_info| must remain valid until the callback from |
| + // ReadHandshakeResponse has been called. |
| + // |
| + // TODO(ricea): This function is only used during the handshake and is |
| + // probably only applicable to certain subclasses of WebSocketStream. Move it |
| + // somewhere else? Also applies to ReadHandshakeResponse. |
| + virtual int SendHandshakeRequest(const GURL& url, |
| + const HttpRequestHeaders& headers, |
| HttpResponseInfo* response_info, |
| const CompletionCallback& callback) = 0; |
| - // Reads WebSocket handshake response from the underlying socket. This |
| - // function completes when the response headers have been completely |
| - // received. Must be called after SendHandshakeRequest() completes. |
| + // Reads WebSocket handshake response from the underlying socket. Must be |
| + // called after SendHandshakeRequest() completes. |
| + // |
| + // |callback| will only be called if this method returns ERR_IO_PENDING. |
| virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; |
| // Reads WebSocket frame data. This operation finishes when new frame data |
| // becomes available. Each frame message might be chopped off in the middle |
| // as specified in the description of WebSocketFrameChunk struct. |
| - // |frame_chunks| must be valid until the operation completes or Close() |
| - // is called. |
| + // |frame_chunks| remains owned by the caller and must be valid until the |
| + // operation completes or Close() is called. |frame_chunks| must be empty on |
| + // calling. |
| + // |
| + // This function should not be called while the previous call of ReadFrames() |
|
yhirano
2013/06/25 07:51:40
Can this function be called before ReadHandshakeRe
Adam Rice
2013/06/25 09:48:10
No, I have moved ReadHandshakeResponse() and SendH
|
| + // is still pending. |
| + // |
| + // Returns net::OK or one of the net::ERR_* codes. |
| + // |
| + // frame_chunks->size() >= 1 if the result is OK. |
| + // The callback will not be called until the entire frame header is |
|
yhirano
2013/06/25 07:51:40
How about "This function will not complete until t
Adam Rice
2013/06/25 09:48:10
I have tried to make the comment clearer. Please t
|
| + // available. If only the first byte is available, the callback will not be |
| + // called until the rest arrives. If ReadFrames() is freshly called while only |
| + // the first byte is available, it will return ERR_IO_PENDING exactly as if no |
| + // data was available. |
| // |
| - // This function can be called after ReadHandshakeResponse(). This function |
| - // should not be called while the previous call of ReadFrames() is still |
| - // pending. |
| + // Every WebSocketFrameChunk in the vector except the last one is guaranteed |
| + // to be a complete frame. |
| + // |
| + // When the socket is closed on the remote side, this method will return |
| + // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector. |
| + // |
| + // If the connection is closed in the middle of receiving an incomplete frame, |
| + // ReadFrames may discard the incomplete frame. Since the renderer will |
| + // discard any incomplete messages when the connection is closed, this makes |
| + // no difference to the overall semantics. |
| virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) = 0; |
| @@ -83,15 +127,31 @@ class WebSocketStream : public WebSocketStreamBase { |
| // match |header->payload_length|). |frame_chunks| must be valid until the |
| // operation completes or Close() is called. |
| // |
| - // This function can be called after ReadHandshakeResponse(). This function |
| - // should not be called while previous call of WriteFrames() is still pending. |
| + // This function should not be called while previous call of WriteFrames() is |
|
yhirano
2013/06/25 07:51:40
Can this function be called before ReadHandshakeRe
Adam Rice
2013/06/25 09:48:10
No, but WebSocketFactory will not attempt to call
|
| + // still pending. |
| + // |
| + // Support for incomplete frames is not guaranteed and may be removed from |
| + // future iterations of the API. |
| + // |
| + // This method will only return OK if all frames were written completely. |
| + // Otherwise it will return an appropriate ERR_ code. |
| virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) = 0; |
| // Closes the stream. All pending I/O operations (if any) are canceled |
| // at this point, so |frame_chunks| can be freed. |
| + // TODO(ricea): Is this actually needed? |
|
yhirano
2013/06/25 07:51:40
Isn't it? I think it is necessary.
Adam Rice
2013/06/25 09:48:10
Yes, I wrote that comment before implementing WebS
|
| virtual void Close() = 0; |
| + // The protocol that was negotiated for the stream. If no protocol was |
| + // negotiated, then the empty string is returned. |
| + virtual std::string Protocol() = 0; |
| + |
| + // The extensions that were negotiated for the stream. Since WebSocketStreams |
| + // can be layered, this may be different from what this particular |
| + // WebSocketStream implements. |
| + virtual std::string Extensions() = 0; |
| + |
| // TODO(yutak): Add following interfaces: |
| // - RenewStreamForAuth for authentication (is this necessary?) |
| // - GetSSLInfo, GetSSLCertRequsetInfo for SSL |
| @@ -99,6 +159,9 @@ class WebSocketStream : public WebSocketStreamBase { |
| // WebSocketStreamBase derived functions |
| virtual WebSocketStream* AsWebSocketStream() { return this; } |
| + protected: |
| + WebSocketStream(); |
| + |
| private: |
| DISALLOW_COPY_AND_ASSIGN(WebSocketStream); |
| }; |