| Index: tools/build_shaderc.py
|
| diff --git a/tools/build_shaderc.py b/tools/build_shaderc.py
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1f05e84672412d79b16044f48a7668c001f4b3f6
|
| --- /dev/null
|
| +++ b/tools/build_shaderc.py
|
| @@ -0,0 +1,81 @@
|
| +#!/usr/bin/python
|
| +
|
| +# Copyright 2016 Google Inc.
|
| +#
|
| +# Use of this source code is governed by a BSD-style license that can be
|
| +# found in the LICENSE file.
|
| +
|
| +
|
| +"""
|
| +Script to build the shaderc library.
|
| +"""
|
| +
|
| +import argparse
|
| +import os
|
| +import shlex
|
| +import shutil
|
| +import subprocess
|
| +import sys
|
| +
|
| +def main():
|
| + parser = argparse.ArgumentParser(description='Builds shaderc')
|
| + parser.add_argument('-s', '--src-dir', required=True, help=
|
| + 'path to shaderc source')
|
| + parser.add_argument('-t', '--build-type', required=True, help=
|
| + 'Either Release or Debug')
|
| + parser.add_argument('-a', '--arch-type', required=True, help=
|
| + 'Either x86 or x86_64')
|
| + parser.add_argument('-o', '--output-dir', required=True, help=
|
| + 'Directory for cmake build')
|
| + parser.add_argument('-p', '--project_type', required=True, help=
|
| + 'Project type to use. Must be "ninja", "MSVS2013", or "MSVS2015"')
|
| + args = parser.parse_args()
|
| +
|
| + args.src_dir = os.path.abspath(args.src_dir)
|
| + args.output_dir = os.path.abspath(args.output_dir)
|
| +
|
| + if not os.path.isdir(args.src_dir):
|
| + sys.exit(args.src_dir + ' is not a directory.')
|
| +
|
| + if args.build_type != 'Debug' and args.build_type != 'Release':
|
| + sys.exit('Invalid build type: ' + args.build_type);
|
| +
|
| + if args.arch_type == 'x86':
|
| + vs_arch = ''
|
| + elif args.arch_type == 'x86_64':
|
| + vs_arch = ' Win64'
|
| + else:
|
| + sys.exit('Invalid arch type: ' + args.arch_type);
|
| +
|
| + if args.project_type == 'ninja':
|
| + generator = 'Ninja'
|
| + elif args.project_type == 'MSVS2013':
|
| + generator = 'Visual Studio 12 2013' + vs_arch
|
| + elif args.project_type == "MSVS2015":
|
| + generator = 'Visual Studio 14 2015' + vs_arch
|
| + else:
|
| + sys.exit('Invalid project type: ' + args.project_type);
|
| +
|
| + if not os.path.isdir(args.output_dir):
|
| + try:
|
| + os.makedirs(args.output_dir)
|
| + except os.error:
|
| + sys.exit('Error creating output dir ' + args.output_dir)
|
| +
|
| + try:
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| + subprocess.check_call(['cmake', '-G', generator,
|
| + '-DSPIRV_SKIP_EXECUTABLES=ON', args.src_dir], cwd=args.output_dir)
|
| + except subprocess.CalledProcessError as error:
|
| + sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
|
| + code = error.returncode, cmd = error.cmd, dir = args.src_dir))
|
| +
|
| + try:
|
| + subprocess.check_call(['cmake', '--build', args.output_dir, '--config',
|
| + args.build_type], cwd=args.output_dir)
|
| + except subprocess.CalledProcessError as error:
|
| + sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
|
| + code = error.returncode, cmd = error.cmd, dir = args.src_dir))
|
| +
|
| +if __name__ == '__main__':
|
| + main()
|
| +
|
|
|