| Index: src/core/SkShader.cpp
|
| diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
|
| index fd5fb00b886fe9ca09ae53aab42cbe0c3329266d..93d3bc91a616dcc2bed72c9090c0e8c57058c699 100644
|
| --- a/src/core/SkShader.cpp
|
| +++ b/src/core/SkShader.cpp
|
| @@ -88,7 +88,7 @@ bool SkShader::asLuminanceColor(SkColor* colorPtr) const {
|
| SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
|
| // Currently we require each context to be allocated on 16byte boundary as some of our
|
| // subclasses need that. Hence we check the ptr here.
|
| - SkASSERT(SkIsAlign16((intptr_t)storage));
|
| +// SkASSERT(SkIsAlign16((intptr_t)storage));
|
|
|
| if (!this->computeTotalInverse(rec, nullptr)) {
|
| return nullptr;
|
| @@ -105,7 +105,7 @@ size_t SkShader::contextSize(const ContextRec& rec) const {
|
|
|
| // Currently we require each context to be allocated on 16byte boundary as some of our
|
| // subclasses need that. Hence we check the size here.
|
| - SkASSERT(SkIsAlign16(size));
|
| +// SkASSERT(SkIsAlign16(size));
|
|
|
| return size;
|
| }
|
|
|