| Index: third_party/shaderc/shaderc.h
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| diff --git a/third_party/shaderc/shaderc.h b/third_party/shaderc/shaderc.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..131c3fcf03b3a1b565317562252c56fa72bc4199
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| --- /dev/null
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| +++ b/third_party/shaderc/shaderc.h
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| @@ -0,0 +1,321 @@
|
| +// Copyright 2015 The Shaderc Authors. All rights reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +#ifndef SHADERC_SHADERC_H_
|
| +#define SHADERC_SHADERC_H_
|
| +
|
| +#ifdef __cplusplus
|
| +extern "C" {
|
| +#endif
|
| +
|
| +#include <stdbool.h>
|
| +#include <stddef.h>
|
| +#include <stdint.h>
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| +
|
| +typedef enum {
|
| + // Forced shader kinds. These shader kinds force the compiler to compile the
|
| + // source code as the specified kind of shader.
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| + shaderc_glsl_vertex_shader,
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| + shaderc_glsl_fragment_shader,
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| + shaderc_glsl_compute_shader,
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| + shaderc_glsl_geometry_shader,
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| + shaderc_glsl_tess_control_shader,
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| + shaderc_glsl_tess_evaluation_shader,
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| + // Deduce the shader kind from #pragma annotation in the source code. Compiler
|
| + // will emit error if #pragma annotation is not found.
|
| + shaderc_glsl_infer_from_source,
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| + // Default shader kinds. Compiler will fall back to compile the source code as
|
| + // the specified kind of shader when #pragma annotation is not found in the
|
| + // source code.
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| + shaderc_glsl_default_vertex_shader,
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| + shaderc_glsl_default_fragment_shader,
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| + shaderc_glsl_default_compute_shader,
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| + shaderc_glsl_default_geometry_shader,
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| + shaderc_glsl_default_tess_control_shader,
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| + shaderc_glsl_default_tess_evaluation_shader,
|
| +} shaderc_shader_kind;
|
| +
|
| +typedef enum {
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| + shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics
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| + shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics
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| + shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics,
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| + // including compatibility profile
|
| + // functions
|
| + shaderc_target_env_default = shaderc_target_env_vulkan
|
| +} shaderc_target_env;
|
| +
|
| +typedef enum {
|
| + shaderc_profile_none, // Used if and only if GLSL version did not specify
|
| + // profiles.
|
| + shaderc_profile_core,
|
| + shaderc_profile_compatibility,
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| + shaderc_profile_es,
|
| +} shaderc_profile;
|
| +
|
| +// Indicate the status of a compilation.
|
| +typedef enum {
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| + shaderc_compilation_status_success = 0,
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| + shaderc_compilation_status_invalid_stage, // error stage deduction
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| + shaderc_compilation_status_compilation_error,
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| + shaderc_compilation_status_internal_error, // unexpected failure
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| + shaderc_compilation_status_null_result_object,
|
| +} shaderc_compilation_status;
|
| +
|
| +// Usage examples:
|
| +//
|
| +// Aggressively release compiler resources, but spend time in initialization
|
| +// for each new use.
|
| +// shaderc_compiler_t compiler = shaderc_compiler_initialize();
|
| +// shaderc_compilation_result_t result = shaderc_compile_into_spv(
|
| +// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
|
| +// // Do stuff with compilation results.
|
| +// shaderc_result_release(result);
|
| +// shaderc_compiler_release(compiler);
|
| +//
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| +// Keep the compiler object around for a long time, but pay for extra space
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| +// occupied.
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| +// shaderc_compiler_t compiler = shaderc_compiler_initialize();
|
| +// // On the same, other or multiple simultaneous threads.
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| +// shaderc_compilation_result_t result = shaderc_compile_into_spv(
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| +// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
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| +// // Do stuff with compilation results.
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| +// shaderc_result_release(result);
|
| +// // Once no more compilations are to happen.
|
| +// shaderc_compiler_release(compiler);
|
| +
|
| +// An opaque handle to an object that manages all compiler state.
|
| +typedef struct shaderc_compiler* shaderc_compiler_t;
|
| +
|
| +// Returns a shaderc_compiler_t that can be used to compile modules.
|
| +// A return of NULL indicates that there was an error initializing the compiler.
|
| +// Any function operating on shaderc_compiler_t must offer the basic
|
| +// thread-safety guarantee.
|
| +// [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
|
| +// That is: concurrent invocation of these functions on DIFFERENT objects needs
|
| +// no synchronization; concurrent invocation of these functions on the SAME
|
| +// object requires synchronization IF AND ONLY IF some of them take a non-const
|
| +// argument.
|
| +shaderc_compiler_t shaderc_compiler_initialize(void);
|
| +
|
| +// Releases the resources held by the shaderc_compiler_t.
|
| +// After this call it is invalid to make any future calls to functions
|
| +// involving this shaderc_compiler_t.
|
| +void shaderc_compiler_release(shaderc_compiler_t);
|
| +
|
| +// An opaque handle to an object that manages options to a single compilation
|
| +// result.
|
| +typedef struct shaderc_compile_options* shaderc_compile_options_t;
|
| +
|
| +// Returns a default-initialized shaderc_compile_options_t that can be used
|
| +// to modify the functionality of a compiled module.
|
| +// A return of NULL indicates that there was an error initializing the options.
|
| +// Any function operating on shaderc_compile_options_t must offer the
|
| +// basic thread-safety guarantee.
|
| +shaderc_compile_options_t shaderc_compile_options_initialize(void);
|
| +
|
| +// Returns a copy of the given shaderc_compile_options_t.
|
| +// If NULL is passed as the parameter the call is the same as
|
| +// shaderc_compile_options_init.
|
| +shaderc_compile_options_t shaderc_compile_options_clone(
|
| + const shaderc_compile_options_t options);
|
| +
|
| +// Releases the compilation options. It is invalid to use the given
|
| +// shaderc_compile_options_t object in any future calls. It is safe to pass
|
| +// NULL to this function, and doing such will have no effect.
|
| +void shaderc_compile_options_release(shaderc_compile_options_t options);
|
| +
|
| +// Adds a predefined macro to the compilation options. This has the same
|
| +// effect as passing -Dname=value to the command-line compiler. If value
|
| +// is NULL, it has the same effect as passing -Dname to the command-line
|
| +// compiler. If a macro definition with the same name has previously been
|
| +// added, the value is replaced with the new value. The macro name and
|
| +// value are passed in with char pointers, which point to their data, and
|
| +// the lengths of their data. The strings that the name and value pointers
|
| +// point to must remain valid for the duration of the call, but can be
|
| +// modified or deleted after this function has returned. In case of adding
|
| +// a valueless macro, the value argument should be a null pointer or the
|
| +// value_length should be 0u.
|
| +void shaderc_compile_options_add_macro_definition(
|
| + shaderc_compile_options_t options, const char* name, size_t name_length,
|
| + const char* value, size_t value_length);
|
| +
|
| +// Sets the compiler mode to generate debug information in the output.
|
| +void shaderc_compile_options_set_generate_debug_info(
|
| + shaderc_compile_options_t options);
|
| +
|
| +// Forces the GLSL language version and profile to a given pair. The version
|
| +// number is the same as would appear in the #version annotation in the source.
|
| +// Version and profile specified here overrides the #version annotation in the
|
| +// source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
|
| +// define profiles, e.g. versions below 150.
|
| +void shaderc_compile_options_set_forced_version_profile(
|
| + shaderc_compile_options_t options, int version, shaderc_profile profile);
|
| +
|
| +// Response to a request for #include content. "Includer" is client code that
|
| +// resolves #include arguments into objects of this type.
|
| +//
|
| +// TODO: File inclusion needs to be context-aware.
|
| +// e.g.
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| +// In file: /path/to/main_shader.vert:
|
| +// #include "include/a"
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| +// In file: /path/to/include/a":
|
| +// #include "b"
|
| +// When compiling /path/to/main_shader.vert, the compiler should be able to
|
| +// go to /path/to/include/b to find the file b.
|
| +// This needs context info from compiler to client includer, and may needs
|
| +// interface changes.
|
| +struct shaderc_includer_response {
|
| + const char* path;
|
| + size_t path_length;
|
| + const char* content;
|
| + size_t content_length;
|
| +};
|
| +
|
| +// A function mapping a #include argument to its includer response. The
|
| +// includer retains memory ownership of the response object.
|
| +typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
|
| + void* user_data, const char* filename);
|
| +
|
| +// A function to destroy an includer response when it's no longer needed.
|
| +typedef void (*shaderc_includer_response_release_fn)(
|
| + void* user_data, shaderc_includer_response* data);
|
| +
|
| +// Sets includer callback functions. When a compiler encounters a #include in
|
| +// the source, it will query the includer by invoking getter on user_data and
|
| +// the #include argument. The includer must respond with a
|
| +// shaderc_includer_response object that remains valid until releaser is invoked
|
| +// on it. When the compiler is done processing the response, it will invoke
|
| +// releaser on user_data and the response pointer.
|
| +void shaderc_compile_options_set_includer_callbacks(
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| + shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
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| + shaderc_includer_response_release_fn releaser, void* user_data);
|
| +
|
| +// Sets the compiler mode to suppress warnings, overriding warnings-as-errors
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| +// mode. When both suppress-warnings and warnings-as-errors modes are
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| +// turned on, warning messages will be inhibited, and will not be emitted
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| +// as error messages.
|
| +void shaderc_compile_options_set_suppress_warnings(
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| + shaderc_compile_options_t options);
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| +
|
| +// Sets the target shader environment, affecting which warnings or errors will
|
| +// be issued. The version will be for distinguishing between different versions
|
| +// of the target environment. "0" is the only supported version at this point
|
| +void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
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| + shaderc_target_env target,
|
| + uint32_t version);
|
| +
|
| +// Sets the compiler mode to treat all warnings as errors. Note the
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| +// suppress-warnings mode overrides this option, i.e. if both
|
| +// warning-as-errors and suppress-warnings modes are set, warnings will not
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| +// be emitted as error messages.
|
| +void shaderc_compile_options_set_warnings_as_errors(
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| + shaderc_compile_options_t options);
|
| +
|
| +// An opaque handle to the results of a call to any shaderc_compile_into_*()
|
| +// function.
|
| +typedef struct shaderc_compilation_result* shaderc_compilation_result_t;
|
| +
|
| +// Takes a GLSL source string and the associated shader kind, input file
|
| +// name, compiles it according to the given additional_options. If the shader
|
| +// kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
|
| +// the compiler will try to deduce the shader kind from the source
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| +// string and a failure in deducing will generate an error. Currently only
|
| +// #pragma annotation is supported. If the shader kind is set to one of the
|
| +// default shader kinds, the compiler will fall back to the default shader
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| +// kind in case it failed to deduce the shader kind from source string.
|
| +// The input_file_name is a null-termintated string. It is used as a tag to
|
| +// identify the source string in cases like emitting error messages. It
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| +// doesn't have to be a 'file name'.
|
| +// The source string will be compiled into SPIR-V binary and a
|
| +// shaderc_compilation_result will be returned to hold the results.
|
| +// The entry_point_name null-terminated string defines the name of the entry
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| +// point to associate with this GLSL source. If the additional_options
|
| +// parameter is not null, then the compilation is modified by any options
|
| +// present. May be safely called from multiple threads without explicit
|
| +// synchronization. If there was failure in allocating the compiler object,
|
| +// null will be returned.
|
| +shaderc_compilation_result_t shaderc_compile_into_spv(
|
| + const shaderc_compiler_t compiler, const char* source_text,
|
| + size_t source_text_size, shaderc_shader_kind shader_kind,
|
| + const char* input_file_name, const char* entry_point_name,
|
| + const shaderc_compile_options_t additional_options);
|
| +
|
| +// Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text
|
| +// instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined
|
| +// by the SPIRV-Tools open source project.
|
| +shaderc_compilation_result_t shaderc_compile_into_spv_assembly(
|
| + const shaderc_compiler_t compiler, const char* source_text,
|
| + size_t source_text_size, shaderc_shader_kind shader_kind,
|
| + const char* input_file_name, const char* entry_point_name,
|
| + const shaderc_compile_options_t additional_options);
|
| +
|
| +// Like shaderc_compile_into_spv, but the result contains preprocessed source
|
| +// code instead of a SPIR-V binary module
|
| +shaderc_compilation_result_t shaderc_compile_into_preprocessed_text(
|
| + const shaderc_compiler_t compiler, const char* source_text,
|
| + size_t source_text_size, shaderc_shader_kind shader_kind,
|
| + const char* input_file_name, const char* entry_point_name,
|
| + const shaderc_compile_options_t additional_options);
|
| +
|
| +// The following functions, operating on shaderc_compilation_result_t objects,
|
| +// offer only the basic thread-safety guarantee.
|
| +
|
| +// Releases the resources held by the result object. It is invalid to use the
|
| +// result object for any further operations.
|
| +void shaderc_result_release(shaderc_compilation_result_t result);
|
| +
|
| +// Returns the number of bytes of the compilation output data in a result
|
| +// object.
|
| +size_t shaderc_result_get_length(const shaderc_compilation_result_t result);
|
| +
|
| +// Returns the number of warnings generated during the compilation.
|
| +size_t shaderc_result_get_num_warnings(
|
| + const shaderc_compilation_result_t result);
|
| +
|
| +// Returns the number of errors generated during the compilation.
|
| +size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result);
|
| +
|
| +// Returns the compilation status, indicating whether the compilation succeeded,
|
| +// or failed due to some reasons, like invalid shader stage or compilation
|
| +// errors.
|
| +shaderc_compilation_status shaderc_result_get_compilation_status(
|
| + const shaderc_compilation_result_t);
|
| +
|
| +// Returns a pointer to the start of the compilation output data bytes, either
|
| +// SPIR-V binary or char string. When the source string is compiled into SPIR-V
|
| +// binary, this is guaranteed to be castable to a uint32_t*. If the result
|
| +// contains assembly text or preprocessed source text, the pointer will point to
|
| +// the resulting array of characters.
|
| +const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result);
|
| +
|
| +// Returns a null-terminated string that contains any error messages generated
|
| +// during the compilation.
|
| +const char* shaderc_result_get_error_message(
|
| + const shaderc_compilation_result_t result);
|
| +
|
| +// Provides the version & revision of the SPIR-V which will be produced
|
| +void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
|
| +
|
| +// Parses the version and profile from a given null-terminated string
|
| +// containing both version and profile, like: '450core'. Returns false if
|
| +// the string can not be parsed. Returns true when the parsing succeeds. The
|
| +// parsed version and profile are returned through arguments.
|
| +bool shaderc_parse_version_profile(const char* str, int* version,
|
| + shaderc_profile* profile);
|
| +
|
| +#ifdef __cplusplus
|
| +}
|
| +#endif // __cplusplus
|
| +
|
| +#endif // SHADERC_SHADERC_H_
|
|
|