| Index: tools/build_shaderc.py
|
| diff --git a/tools/build_shaderc.py b/tools/build_shaderc.py
|
| deleted file mode 100644
|
| index 1f05e84672412d79b16044f48a7668c001f4b3f6..0000000000000000000000000000000000000000
|
| --- a/tools/build_shaderc.py
|
| +++ /dev/null
|
| @@ -1,81 +0,0 @@
|
| -#!/usr/bin/python
|
| -
|
| -# Copyright 2016 Google Inc.
|
| -#
|
| -# Use of this source code is governed by a BSD-style license that can be
|
| -# found in the LICENSE file.
|
| -
|
| -
|
| -"""
|
| -Script to build the shaderc library.
|
| -"""
|
| -
|
| -import argparse
|
| -import os
|
| -import shlex
|
| -import shutil
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| -import subprocess
|
| -import sys
|
| -
|
| -def main():
|
| - parser = argparse.ArgumentParser(description='Builds shaderc')
|
| - parser.add_argument('-s', '--src-dir', required=True, help=
|
| - 'path to shaderc source')
|
| - parser.add_argument('-t', '--build-type', required=True, help=
|
| - 'Either Release or Debug')
|
| - parser.add_argument('-a', '--arch-type', required=True, help=
|
| - 'Either x86 or x86_64')
|
| - parser.add_argument('-o', '--output-dir', required=True, help=
|
| - 'Directory for cmake build')
|
| - parser.add_argument('-p', '--project_type', required=True, help=
|
| - 'Project type to use. Must be "ninja", "MSVS2013", or "MSVS2015"')
|
| - args = parser.parse_args()
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| -
|
| - args.src_dir = os.path.abspath(args.src_dir)
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| - args.output_dir = os.path.abspath(args.output_dir)
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| -
|
| - if not os.path.isdir(args.src_dir):
|
| - sys.exit(args.src_dir + ' is not a directory.')
|
| -
|
| - if args.build_type != 'Debug' and args.build_type != 'Release':
|
| - sys.exit('Invalid build type: ' + args.build_type);
|
| -
|
| - if args.arch_type == 'x86':
|
| - vs_arch = ''
|
| - elif args.arch_type == 'x86_64':
|
| - vs_arch = ' Win64'
|
| - else:
|
| - sys.exit('Invalid arch type: ' + args.arch_type);
|
| -
|
| - if args.project_type == 'ninja':
|
| - generator = 'Ninja'
|
| - elif args.project_type == 'MSVS2013':
|
| - generator = 'Visual Studio 12 2013' + vs_arch
|
| - elif args.project_type == "MSVS2015":
|
| - generator = 'Visual Studio 14 2015' + vs_arch
|
| - else:
|
| - sys.exit('Invalid project type: ' + args.project_type);
|
| -
|
| - if not os.path.isdir(args.output_dir):
|
| - try:
|
| - os.makedirs(args.output_dir)
|
| - except os.error:
|
| - sys.exit('Error creating output dir ' + args.output_dir)
|
| -
|
| - try:
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| - subprocess.check_call(['cmake', '-G', generator,
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| - '-DSPIRV_SKIP_EXECUTABLES=ON', args.src_dir], cwd=args.output_dir)
|
| - except subprocess.CalledProcessError as error:
|
| - sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
|
| - code = error.returncode, cmd = error.cmd, dir = args.src_dir))
|
| -
|
| - try:
|
| - subprocess.check_call(['cmake', '--build', args.output_dir, '--config',
|
| - args.build_type], cwd=args.output_dir)
|
| - except subprocess.CalledProcessError as error:
|
| - sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
|
| - code = error.returncode, cmd = error.cmd, dir = args.src_dir))
|
| -
|
| -if __name__ == '__main__':
|
| - main()
|
| -
|
|
|