| Index: src/gpu/vk/GrVkProgramDataManager.cpp
|
| diff --git a/src/gpu/vk/GrVkProgramDataManager.cpp b/src/gpu/vk/GrVkProgramDataManager.cpp
|
| index 732e937ef529b024bc0c7987fbe69f2ec3c36765..f189097b973be0dd21ea45836a457cf1461bc2b3 100644
|
| --- a/src/gpu/vk/GrVkProgramDataManager.cpp
|
| +++ b/src/gpu/vk/GrVkProgramDataManager.cpp
|
| @@ -209,81 +209,37 @@ void GrVkProgramDataManager::set4fv(UniformHandle u,
|
| memcpy(buffer, v, arrayCount * 4 * sizeof(float));
|
| }
|
|
|
| -void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat33f_GrSLType);
|
| - SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| - void* buffer;
|
| - if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
| - buffer = fVertexUniformData.get();
|
| - } else {
|
| - SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
| - buffer = fFragmentUniformData.get();
|
| - }
|
| -
|
| - SkASSERT(sizeof(float) == 4);
|
| - buffer = static_cast<char*>(buffer) + uni.fOffset;
|
| - memcpy(buffer, &matrix[0], 3 * sizeof(float));
|
| - buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| - memcpy(buffer, &matrix[3], 3 * sizeof(float));
|
| - buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| - memcpy(buffer, &matrix[6], 3 * sizeof(float));
|
| +void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
|
| + this->setMatrices<2>(u, 1, matrix);
|
| }
|
|
|
| -void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
|
| - int arrayCount,
|
| - const float matrices[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat33f_GrSLType);
|
| - SkASSERT(arrayCount > 0);
|
| - SkASSERT(arrayCount <= uni.fArrayCount ||
|
| - (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| +void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<2>(u, arrayCount, m);
|
| +}
|
|
|
| - void* buffer;
|
| - if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
| - buffer = fVertexUniformData.get();
|
| - } else {
|
| - SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
| - buffer = fFragmentUniformData.get();
|
| - }
|
| - SkASSERT(sizeof(float) == 4);
|
| - buffer = static_cast<char*>(buffer)+uni.fOffset;
|
| - for (int i = 0; i < arrayCount; ++i) {
|
| - const float* matrix = &matrices[9 * i];
|
| - memcpy(buffer, &matrix[0], 3 * sizeof(float));
|
| - buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| - memcpy(buffer, &matrix[3], 3 * sizeof(float));
|
| - buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| - memcpy(buffer, &matrix[6], 3 * sizeof(float));
|
| - buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| - }
|
| +void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
|
| + this->setMatrices<3>(u, 1, matrix);
|
| }
|
|
|
| +void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<3>(u, arrayCount, m);
|
| +}
|
|
|
| void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat44f_GrSLType);
|
| - SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| - void* buffer;
|
| - if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
| - buffer = fVertexUniformData.get();
|
| - } else {
|
| - SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
| - buffer = fFragmentUniformData.get();
|
| - }
|
| - buffer = static_cast<char*>(buffer) + uni.fOffset;
|
| - SkASSERT(sizeof(float) == 4);
|
| - memcpy(buffer, matrix, 16 * sizeof(float));
|
| + this->setMatrices<4>(u, 1, matrix);
|
| }
|
|
|
| -void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,
|
| - int arrayCount,
|
| - const float matrices[]) const {
|
| +void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<4>(u, arrayCount, m);
|
| +}
|
| +
|
| +template<int N> struct set_uniform_matrix;
|
| +
|
| +template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u,
|
| + int arrayCount,
|
| + const float matrices[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat44f_GrSLType);
|
| + SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| @@ -296,11 +252,34 @@ void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,
|
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
| buffer = fFragmentUniformData.get();
|
| }
|
| - buffer = static_cast<char*>(buffer) + uni.fOffset;
|
| - SkASSERT(sizeof(float) == 4);
|
| - memcpy(buffer, matrices, arrayCount * 16 * sizeof(float));
|
| +
|
| + set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
|
| }
|
|
|
| +template<int N> struct set_uniform_matrix {
|
| + inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
|
| + GR_STATIC_ASSERT(sizeof(float) == 4);
|
| + buffer = static_cast<char*>(buffer) + uniformOffset;
|
| + for (int i = 0; i < count; ++i) {
|
| + const float* matrix = &matrices[N * N * i];
|
| + memcpy(buffer, &matrix[0], N * sizeof(float));
|
| + buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| + memcpy(buffer, &matrix[3], N * sizeof(float));
|
| + buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| + memcpy(buffer, &matrix[6], N * sizeof(float));
|
| + buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
| + }
|
| + }
|
| +};
|
| +
|
| +template<> struct set_uniform_matrix<4> {
|
| + inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
|
| + GR_STATIC_ASSERT(sizeof(float) == 4);
|
| + buffer = static_cast<char*>(buffer) + uniformOffset;
|
| + memcpy(buffer, matrices, count * 16 * sizeof(float));
|
| + }
|
| +};
|
| +
|
| void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
|
| GrVkUniformBuffer* vertexBuffer,
|
| GrVkUniformBuffer* fragmentBuffer) const {
|
|
|