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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkProgramDataManager.h" | 8 #include "GrVkProgramDataManager.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
| (...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 202 buffer = fVertexUniformData.get(); | 202 buffer = fVertexUniformData.get(); |
| 203 } else { | 203 } else { |
| 204 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 204 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 205 buffer = fFragmentUniformData.get(); | 205 buffer = fFragmentUniformData.get(); |
| 206 } | 206 } |
| 207 buffer = static_cast<char*>(buffer) + uni.fOffset; | 207 buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 208 SkASSERT(sizeof(float) == 4); | 208 SkASSERT(sizeof(float) == 4); |
| 209 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); | 209 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 210 } | 210 } |
| 211 | 211 |
| 212 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[])
const { | 212 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[])
const { |
| 213 const Uniform& uni = fUniforms[u.toIndex()]; | 213 this->setMatrices<2>(u, 1, matrix); |
| 214 SkASSERT(uni.fType == kMat33f_GrSLType); | |
| 215 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| 216 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 217 void* buffer; | |
| 218 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 219 buffer = fVertexUniformData.get(); | |
| 220 } else { | |
| 221 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 222 buffer = fFragmentUniformData.get(); | |
| 223 } | |
| 224 | |
| 225 SkASSERT(sizeof(float) == 4); | |
| 226 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 227 memcpy(buffer, &matrix[0], 3 * sizeof(float)); | |
| 228 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| 229 memcpy(buffer, &matrix[3], 3 * sizeof(float)); | |
| 230 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| 231 memcpy(buffer, &matrix[6], 3 * sizeof(float)); | |
| 232 } | 214 } |
| 233 | 215 |
| 234 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, | 216 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const
float m[]) const { |
| 235 int arrayCount, | 217 this->setMatrices<2>(u, arrayCount, m); |
| 236 const float matrices[]) const { | 218 } |
| 219 |
| 220 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[])
const { |
| 221 this->setMatrices<3>(u, 1, matrix); |
| 222 } |
| 223 |
| 224 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const
float m[]) const { |
| 225 this->setMatrices<3>(u, arrayCount, m); |
| 226 } |
| 227 |
| 228 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[])
const { |
| 229 this->setMatrices<4>(u, 1, matrix); |
| 230 } |
| 231 |
| 232 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const
float m[]) const { |
| 233 this->setMatrices<4>(u, arrayCount, m); |
| 234 } |
| 235 |
| 236 template<int N> struct set_uniform_matrix; |
| 237 |
| 238 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u, |
| 239 int arrayCoun
t, |
| 240 const float m
atrices[]) const { |
| 237 const Uniform& uni = fUniforms[u.toIndex()]; | 241 const Uniform& uni = fUniforms[u.toIndex()]; |
| 238 SkASSERT(uni.fType == kMat33f_GrSLType); | 242 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
| 239 SkASSERT(arrayCount > 0); | 243 SkASSERT(arrayCount > 0); |
| 240 SkASSERT(arrayCount <= uni.fArrayCount || | 244 SkASSERT(arrayCount <= uni.fArrayCount || |
| 241 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 245 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 242 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 243 | |
| 244 void* buffer; | |
| 245 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 246 buffer = fVertexUniformData.get(); | |
| 247 } else { | |
| 248 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 249 buffer = fFragmentUniformData.get(); | |
| 250 } | |
| 251 SkASSERT(sizeof(float) == 4); | |
| 252 buffer = static_cast<char*>(buffer)+uni.fOffset; | |
| 253 for (int i = 0; i < arrayCount; ++i) { | |
| 254 const float* matrix = &matrices[9 * i]; | |
| 255 memcpy(buffer, &matrix[0], 3 * sizeof(float)); | |
| 256 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| 257 memcpy(buffer, &matrix[3], 3 * sizeof(float)); | |
| 258 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| 259 memcpy(buffer, &matrix[6], 3 * sizeof(float)); | |
| 260 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| 261 } | |
| 262 } | |
| 263 | |
| 264 | |
| 265 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[])
const { | |
| 266 const Uniform& uni = fUniforms[u.toIndex()]; | |
| 267 SkASSERT(uni.fType == kMat44f_GrSLType); | |
| 268 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| 269 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 270 void* buffer; | |
| 271 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 272 buffer = fVertexUniformData.get(); | |
| 273 } else { | |
| 274 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 275 buffer = fFragmentUniformData.get(); | |
| 276 } | |
| 277 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 278 SkASSERT(sizeof(float) == 4); | |
| 279 memcpy(buffer, matrix, 16 * sizeof(float)); | |
| 280 } | |
| 281 | |
| 282 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, | |
| 283 int arrayCount, | |
| 284 const float matrices[]) const { | |
| 285 const Uniform& uni = fUniforms[u.toIndex()]; | |
| 286 SkASSERT(uni.fType == kMat44f_GrSLType); | |
| 287 SkASSERT(arrayCount > 0); | |
| 288 SkASSERT(arrayCount <= uni.fArrayCount || | |
| 289 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | |
| 290 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 246 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 291 | 247 |
| 292 void* buffer; | 248 void* buffer; |
| 293 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 249 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 294 buffer = fVertexUniformData.get(); | 250 buffer = fVertexUniformData.get(); |
| 295 } else { | 251 } else { |
| 296 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 252 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 297 buffer = fFragmentUniformData.get(); | 253 buffer = fFragmentUniformData.get(); |
| 298 } | 254 } |
| 299 buffer = static_cast<char*>(buffer) + uni.fOffset; | 255 |
| 300 SkASSERT(sizeof(float) == 4); | 256 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
| 301 memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); | |
| 302 } | 257 } |
| 303 | 258 |
| 259 template<int N> struct set_uniform_matrix { |
| 260 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { |
| 261 GR_STATIC_ASSERT(sizeof(float) == 4); |
| 262 buffer = static_cast<char*>(buffer) + uniformOffset; |
| 263 for (int i = 0; i < count; ++i) { |
| 264 const float* matrix = &matrices[N * N * i]; |
| 265 memcpy(buffer, &matrix[0], N * sizeof(float)); |
| 266 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 267 memcpy(buffer, &matrix[3], N * sizeof(float)); |
| 268 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 269 memcpy(buffer, &matrix[6], N * sizeof(float)); |
| 270 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 271 } |
| 272 } |
| 273 }; |
| 274 |
| 275 template<> struct set_uniform_matrix<4> { |
| 276 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { |
| 277 GR_STATIC_ASSERT(sizeof(float) == 4); |
| 278 buffer = static_cast<char*>(buffer) + uniformOffset; |
| 279 memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| 280 } |
| 281 }; |
| 282 |
| 304 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, | 283 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, |
| 305 GrVkUniformBuffer* vertexBuffe
r, | 284 GrVkUniformBuffer* vertexBuffe
r, |
| 306 GrVkUniformBuffer* fragmentBuf
fer) const { | 285 GrVkUniformBuffer* fragmentBuf
fer) const { |
| 307 if (vertexBuffer) { | 286 if (vertexBuffer) { |
| 308 vertexBuffer->addMemoryBarrier(gpu, | 287 vertexBuffer->addMemoryBarrier(gpu, |
| 309 VK_ACCESS_UNIFORM_READ_BIT, | 288 VK_ACCESS_UNIFORM_READ_BIT, |
| 310 VK_ACCESS_HOST_WRITE_BIT, | 289 VK_ACCESS_HOST_WRITE_BIT, |
| 311 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, | 290 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, |
| 312 VK_PIPELINE_STAGE_HOST_BIT, | 291 VK_PIPELINE_STAGE_HOST_BIT, |
| 313 false); | 292 false); |
| 314 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f
VertexUniformSize)); | 293 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f
VertexUniformSize)); |
| 315 } | 294 } |
| 316 | 295 |
| 317 if (fragmentBuffer) { | 296 if (fragmentBuffer) { |
| 318 fragmentBuffer->addMemoryBarrier(gpu, | 297 fragmentBuffer->addMemoryBarrier(gpu, |
| 319 VK_ACCESS_UNIFORM_READ_BIT, | 298 VK_ACCESS_UNIFORM_READ_BIT, |
| 320 VK_ACCESS_HOST_WRITE_BIT, | 299 VK_ACCESS_HOST_WRITE_BIT, |
| 321 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 300 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 322 VK_PIPELINE_STAGE_HOST_BIT, | 301 VK_PIPELINE_STAGE_HOST_BIT, |
| 323 false); | 302 false); |
| 324 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 303 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
| 325 fFragmentUniformSize)); | 304 fFragmentUniformSize)); |
| 326 } | 305 } |
| 327 } | 306 } |
| 328 | 307 |
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