Index: src/gpu/vk/GrVkProgramDataManager.cpp |
diff --git a/src/gpu/vk/GrVkProgramDataManager.cpp b/src/gpu/vk/GrVkProgramDataManager.cpp |
index 732e937ef529b024bc0c7987fbe69f2ec3c36765..f189097b973be0dd21ea45836a457cf1461bc2b3 100644 |
--- a/src/gpu/vk/GrVkProgramDataManager.cpp |
+++ b/src/gpu/vk/GrVkProgramDataManager.cpp |
@@ -209,81 +209,37 @@ void GrVkProgramDataManager::set4fv(UniformHandle u, |
memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
} |
-void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat33f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- |
- SkASSERT(sizeof(float) == 4); |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
+void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
+ this->setMatrices<2>(u, 1, matrix); |
} |
-void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, |
- int arrayCount, |
- const float matrices[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat33f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
+void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { |
+ this->setMatrices<2>(u, arrayCount, m); |
+} |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- SkASSERT(sizeof(float) == 4); |
- buffer = static_cast<char*>(buffer)+uni.fOffset; |
- for (int i = 0; i < arrayCount; ++i) { |
- const float* matrix = &matrices[9 * i]; |
- memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- } |
+void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
+ this->setMatrices<3>(u, 1, matrix); |
} |
+void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { |
+ this->setMatrices<3>(u, arrayCount, m); |
+} |
void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat44f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, matrix, 16 * sizeof(float)); |
+ this->setMatrices<4>(u, 1, matrix); |
} |
-void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, |
- int arrayCount, |
- const float matrices[]) const { |
+void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { |
+ this->setMatrices<4>(u, arrayCount, m); |
+} |
+ |
+template<int N> struct set_uniform_matrix; |
+ |
+template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u, |
+ int arrayCount, |
+ const float matrices[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat44f_GrSLType); |
+ SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
SkASSERT(arrayCount > 0); |
SkASSERT(arrayCount <= uni.fArrayCount || |
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
@@ -296,11 +252,34 @@ void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, |
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
buffer = fFragmentUniformData.get(); |
} |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); |
+ |
+ set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
} |
+template<int N> struct set_uniform_matrix { |
+ inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
+ GR_STATIC_ASSERT(sizeof(float) == 4); |
+ buffer = static_cast<char*>(buffer) + uniformOffset; |
+ for (int i = 0; i < count; ++i) { |
+ const float* matrix = &matrices[N * N * i]; |
+ memcpy(buffer, &matrix[0], N * sizeof(float)); |
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
+ memcpy(buffer, &matrix[3], N * sizeof(float)); |
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
+ memcpy(buffer, &matrix[6], N * sizeof(float)); |
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
+ } |
+ } |
+}; |
+ |
+template<> struct set_uniform_matrix<4> { |
+ inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
+ GR_STATIC_ASSERT(sizeof(float) == 4); |
+ buffer = static_cast<char*>(buffer) + uniformOffset; |
+ memcpy(buffer, matrices, count * 16 * sizeof(float)); |
+ } |
+}; |
+ |
void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, |
GrVkUniformBuffer* vertexBuffer, |
GrVkUniformBuffer* fragmentBuffer) const { |