| Index: src/gpu/gl/GrGLProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| index a75ecde635376276197457ddba1115742e2b2dc2..d5b48f7061960a18d10d94cf5e02bb02219872c1 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| @@ -11,8 +11,8 @@
|
| #include "glsl/GrGLSLUniformHandler.h"
|
|
|
| #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
|
| - SkASSERT(arrayCount <= uni.fArrayCount || \
|
| - (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
|
| + SkASSERT((COUNT) <= (UNI).fArrayCount || \
|
| + (1 == (COUNT) && GrGLSLShaderVar::kNonArray == (UNI).fArrayCount))
|
|
|
| GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| const UniformInfoArray& uniforms,
|
| @@ -201,67 +201,65 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| }
|
| }
|
|
|
| +void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
|
| + this->setMatrices<2>(u, 1, matrix);
|
| +}
|
| +
|
| void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat33f_GrSLType);
|
| - SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkDEBUGCODE(this->printUnused(uni);)
|
| - if (kUnusedUniform != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
|
| - }
|
| - if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
|
| - }
|
| + this->setMatrices<3>(u, 1, matrix);
|
| }
|
|
|
| void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat44f_GrSLType);
|
| - SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkDEBUGCODE(this->printUnused(uni);)
|
| - if (kUnusedUniform != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
|
| - }
|
| - if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
|
| - }
|
| + this->setMatrices<4>(u, 1, matrix);
|
| }
|
|
|
| -void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
| - int arrayCount,
|
| - const float matrices[]) const {
|
| +void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<2>(u, arrayCount, m);
|
| +}
|
| +
|
| +void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<3>(u, arrayCount, m);
|
| +}
|
| +
|
| +void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
|
| + this->setMatrices<4>(u, arrayCount, m);
|
| +}
|
| +
|
| +template<int N> struct set_uniform_matrix;
|
| +
|
| +template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u,
|
| + int arrayCount,
|
| + const float matrices[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat33f_GrSLType);
|
| + SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(),
|
| - UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
|
| + set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fFSLocation, arrayCount, matrices);
|
| }
|
| if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(),
|
| - UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
|
| + set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fVSLocation, arrayCount, matrices);
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
|
| - int arrayCount,
|
| - const float matrices[]) const {
|
| - const Uniform& uni = fUniforms[u.toIndex()];
|
| - SkASSERT(uni.fType == kMat44f_GrSLType);
|
| - SkASSERT(arrayCount > 0);
|
| - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| - SkDEBUGCODE(this->printUnused(uni);)
|
| - if (kUnusedUniform != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(),
|
| - UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
|
| +template<> struct set_uniform_matrix<2> {
|
| + inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
|
| + GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m));
|
| }
|
| - if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
|
| - GR_GL_CALL(fGpu->glInterface(),
|
| - UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));
|
| +};
|
| +
|
| +template<> struct set_uniform_matrix<3> {
|
| + inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
|
| + GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m));
|
| }
|
| -}
|
| +};
|
| +
|
| +template<> struct set_uniform_matrix<4> {
|
| + inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
|
| + GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m));
|
| + }
|
| +};
|
|
|
| void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u,
|
| int components,
|
|
|