Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(345)

Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 1755483002: Add support for 2x2 matrices (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: vk updates Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLProgramDataManager.h ('k') | src/gpu/glsl/GrGLSL.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrix.h" 8 #include "SkMatrix.h"
9 #include "gl/GrGLProgramDataManager.h" 9 #include "gl/GrGLProgramDataManager.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
11 #include "glsl/GrGLSLUniformHandler.h" 11 #include "glsl/GrGLSLUniformHandler.h"
12 12
13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
14 SkASSERT(arrayCount <= uni.fArrayCount || \ 14 SkASSERT((COUNT) <= (UNI).fArrayCount || \
15 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo unt)) 15 (1 == (COUNT) && GrGLSLShaderVar::kNonArray == (UNI).fArrayCou nt))
16 16
17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
18 const UniformInfoArray& uniforms, 18 const UniformInfoArray& uniforms,
19 const VaryingInfoArray& pathProcV aryings) 19 const VaryingInfoArray& pathProcV aryings)
20 : fGpu(gpu) 20 : fGpu(gpu)
21 , fProgramID(programID) { 21 , fProgramID(programID) {
22 int count = uniforms.count(); 22 int count = uniforms.count();
23 fUniforms.push_back_n(count); 23 fUniforms.push_back_n(count);
24 for (int i = 0; i < count; i++) { 24 for (int i = 0; i < count; i++) {
25 Uniform& uniform = fUniforms[i]; 25 Uniform& uniform = fUniforms[i];
(...skipping 168 matching lines...) Expand 10 before | Expand all | Expand 10 after
194 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); 194 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
195 SkDEBUGCODE(this->printUnused(uni);) 195 SkDEBUGCODE(this->printUnused(uni);)
196 if (kUnusedUniform != uni.fFSLocation) { 196 if (kUnusedUniform != uni.fFSLocation) {
197 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); 197 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v));
198 } 198 }
199 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { 199 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
200 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v)); 200 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v));
201 } 201 }
202 } 202 }
203 203
204 void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
205 this->setMatrices<2>(u, 1, matrix);
206 }
207
204 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { 208 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
205 const Uniform& uni = fUniforms[u.toIndex()]; 209 this->setMatrices<3>(u, 1, matrix);
206 SkASSERT(uni.fType == kMat33f_GrSLType);
207 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
208 SkDEBUGCODE(this->printUnused(uni);)
209 if (kUnusedUniform != uni.fFSLocation) {
210 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal se, matrix));
211 }
212 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
213 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal se, matrix));
214 }
215 } 210 }
216 211
217 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { 212 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
218 const Uniform& uni = fUniforms[u.toIndex()]; 213 this->setMatrices<4>(u, 1, matrix);
219 SkASSERT(uni.fType == kMat44f_GrSLType);
220 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
221 SkDEBUGCODE(this->printUnused(uni);)
222 if (kUnusedUniform != uni.fFSLocation) {
223 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal se, matrix));
224 }
225 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
226 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal se, matrix));
227 }
228 } 214 }
229 215
230 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, 216 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
231 int arrayCount, 217 this->setMatrices<2>(u, arrayCount, m);
232 const float matrices[]) const { 218 }
219
220 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
221 this->setMatrices<3>(u, arrayCount, m);
222 }
223
224 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
225 this->setMatrices<4>(u, arrayCount, m);
226 }
227
228 template<int N> struct set_uniform_matrix;
229
230 template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u,
231 int arrayCount,
232 const float matr ices[]) const {
233 const Uniform& uni = fUniforms[u.toIndex()]; 233 const Uniform& uni = fUniforms[u.toIndex()];
234 SkASSERT(uni.fType == kMat33f_GrSLType); 234 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
235 SkASSERT(arrayCount > 0); 235 SkASSERT(arrayCount > 0);
236 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); 236 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
237 SkDEBUGCODE(this->printUnused(uni);) 237 SkDEBUGCODE(this->printUnused(uni);)
238 if (kUnusedUniform != uni.fFSLocation) { 238 if (kUnusedUniform != uni.fFSLocation) {
239 GR_GL_CALL(fGpu->glInterface(), 239 set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fFSLocation, arrayCo unt, matrices);
240 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices ));
241 } 240 }
242 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { 241 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
243 GR_GL_CALL(fGpu->glInterface(), 242 set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fVSLocation, arrayCo unt, matrices);
244 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices ));
245 } 243 }
246 } 244 }
247 245
248 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, 246 template<> struct set_uniform_matrix<2> {
249 int arrayCount, 247 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
250 const float matrices[]) const { 248 GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m));
251 const Uniform& uni = fUniforms[u.toIndex()];
252 SkASSERT(uni.fType == kMat44f_GrSLType);
253 SkASSERT(arrayCount > 0);
254 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
255 SkDEBUGCODE(this->printUnused(uni);)
256 if (kUnusedUniform != uni.fFSLocation) {
257 GR_GL_CALL(fGpu->glInterface(),
258 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices ));
259 } 249 }
260 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { 250 };
261 GR_GL_CALL(fGpu->glInterface(), 251
262 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices )); 252 template<> struct set_uniform_matrix<3> {
253 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
254 GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m));
263 } 255 }
264 } 256 };
257
258 template<> struct set_uniform_matrix<4> {
259 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) {
260 GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m));
261 }
262 };
265 263
266 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, 264 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u,
267 int components, 265 int components,
268 const SkMatrix& matri x) const { 266 const SkMatrix& matri x) const {
269 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); 267 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
270 const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; 268 const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()];
271 269
272 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || 270 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) ||
273 (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); 271 (components == 3 && fragmentInput.fType == kVec3f_GrSLType));
274 272
275 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, 273 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID,
276 fragmentInput. fLocation, 274 fragmentInput. fLocation,
277 GR_GL_OBJECT_L INEAR, 275 GR_GL_OBJECT_L INEAR,
278 components, 276 components,
279 matrix); 277 matrix);
280 } 278 }
281 279
282 #ifdef SK_DEBUG 280 #ifdef SK_DEBUG
283 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { 281 void GrGLProgramDataManager::printUnused(const Uniform& uni) const {
284 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { 282 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) {
285 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); 283 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n");
286 } 284 }
287 } 285 }
288 #endif 286 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLProgramDataManager.h ('k') | src/gpu/glsl/GrGLSL.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698