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Unified Diff: pkg/polymer/lib/elements/web-animations-js/test/testcases/test-null-target.html

Issue 175443005: [polymer] import all elements (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: updated from bower Created 6 years, 10 months ago
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Index: pkg/polymer/lib/elements/web-animations-js/test/testcases/test-null-target.html
diff --git a/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-null-target.html b/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-null-target.html
new file mode 100644
index 0000000000000000000000000000000000000000..553bbc3c05a10af7fe829f2594c17969982cc5c2
--- /dev/null
+++ b/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-null-target.html
@@ -0,0 +1,65 @@
+<!--
+Copyright 2012 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+-->
+
+<!DOCTYPE html><meta charset="UTF-8">
+
+<style>
+ .anim {
+ position: absolute;
+ width: 50px;
+ height: 50px;
+ top: 0px;
+ left: 0px;
+ border-radius: 50%;
+ background-color: lightsteelblue;
+ }
+</style>
+<div class="anim" id="a"></div>
+<script>
+var expected_failures = {
+ '/.* at t=0.8s/': {
+ msie: true,
+ message: "Floating point issues."
+ }
+};
+</script>
+<script src="../bootstrap.js"></script>
+<script>
+ "use strict";
+ var timing = {duration: 0.2, fill: 'forwards'};
+ var across = new Animation(document.querySelector("#a"), {left: "450px"}, timing);
+ var pause1 = new Animation(null, {left: "500px"}, timing);
+ var pause2 = new Animation(null, null, timing);
+ var down = new Animation(document.querySelector("#a"), {top: "450px"}, timing);
+ var combo = new SeqGroup([across, pause1, pause2, down]);
+ document.timeline.play(combo);
+
+ timing_test(function() {
+ at(0.4, function() {
+ assert_equals(getComputedStyle(a).getPropertyValue("left"), "450px")
+ assert_equals(getComputedStyle(a).getPropertyValue("top"), "0px")
+ });
+ }, "Player should do nothing for the duration of animations with null targets.")
+
+ timing_test(function() {
+ at(0.8, function() {
+ assert_equals(getComputedStyle(a).getPropertyValue("left"), "450px")
+ assert_equals(getComputedStyle(a).getPropertyValue("top"), "450px")
+ });
+ },
+ "Player should do nothing for duration of animations with null targets, " +
+ "then continue with animations with real targets.")
+</script>

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