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Unified Diff: remoting/host/audio_capturer_win.cc

Issue 1753663002: Add volume control for windows host (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sync latest code Created 4 years, 10 months ago
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Index: remoting/host/audio_capturer_win.cc
diff --git a/remoting/host/audio_capturer_win.cc b/remoting/host/audio_capturer_win.cc
index 8c901137945dd58a475a9faca8dfcf36b92ed237..b370b0870b9e3ef356ddda42d54b1a946fbeece9 100644
--- a/remoting/host/audio_capturer_win.cc
+++ b/remoting/host/audio_capturer_win.cc
@@ -54,6 +54,7 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) {
DCHECK(!audio_capture_client_.get());
DCHECK(!audio_client_.get());
DCHECK(!mm_device_.get());
+ DCHECK(!audio_volume_.get());
DCHECK(static_cast<PWAVEFORMATEX>(wave_format_ex_) == nullptr);
DCHECK(thread_checker_.CalledOnValidThread());
@@ -193,6 +194,15 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) {
return false;
}
+ // Initialize ISimpleAudioVolume.
+ // TODO(zijiehe): Do we need to control per process volume?
+ hr = audio_client_->GetService(__uuidof(ISimpleAudioVolume),
+ audio_volume_.ReceiveVoid());
+ if (FAILED(hr)) {
+ LOG(ERROR) << "Failed to get an ISimpleAudioVolume. Error " << hr;
+ return false;
+ }
+
silence_detector_.Reset(sampling_rate_, kChannels);
// Start capturing.
@@ -203,6 +213,20 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) {
return true;
}
+bool AudioCapturerWin::IsMuted(float* level) {
joedow 2016/03/02 15:25:52 Couldn't this function return a float (just return
Sergey Ulanov 2016/03/02 20:09:40 +1
Hzj_jie 2016/03/03 09:33:39 Yes, current logic treat 0 volume exactly the same
+ DCHECK(level);
+ BOOL mute;
+ HRESULT hr = audio_volume_->GetMute(&mute);
+ if (!FAILED(hr) && mute) {
+ return true;
+ }
+ hr = audio_volume_->GetMasterVolume(level);
+ if (FAILED(hr) || *level > 1 || *level < 0) {
joedow 2016/03/02 15:25:52 If the level is less than zero, should you clamp i
Hzj_jie 2016/03/03 09:33:39 I am OK with both values, we definitely should not
+ *level = 1;
joedow 2016/03/02 15:25:52 Per my previous comment, I think the decision to d
Sergey Ulanov 2016/03/02 20:09:40 look at it as the host's volume setting being igno
Hzj_jie 2016/03/03 09:33:39 Yes, if anything wrong, current design ignores hos
+ }
+ return *level == 0;
+}
+
void AudioCapturerWin::DoCapture() {
DCHECK(AudioCapturer::IsValidSampleRate(sampling_rate_));
DCHECK(thread_checker_.CalledOnValidThread());
@@ -227,17 +251,32 @@ void AudioCapturerWin::DoCapture() {
if (FAILED(hr))
break;
- if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0 &&
- !silence_detector_.IsSilence(reinterpret_cast<const int16_t*>(data),
- frames * kChannels)) {
- scoped_ptr<AudioPacket> packet(new AudioPacket());
- packet->add_data(data, frames * wave_format_ex_->nBlockAlign);
- packet->set_encoding(AudioPacket::ENCODING_RAW);
- packet->set_sampling_rate(sampling_rate_);
- packet->set_bytes_per_sample(AudioPacket::BYTES_PER_SAMPLE_2);
- packet->set_channels(AudioPacket::CHANNELS_STEREO);
-
- callback_.Run(std::move(packet));
+ if (frames > 0 && (flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
+ float level;
+ if (!IsMuted(&level)) {
Sergey Ulanov 2016/03/02 20:09:40 Sorry for not being clear about it on my previous
Hzj_jie 2016/03/03 09:33:39 Done.
+ int16_t* samples = reinterpret_cast<int16_t*>(data);
+ // BYTE to int16_t
joedow 2016/03/02 15:25:51 I don't think this comment adds much value, remove
Hzj_jie 2016/03/03 09:33:39 Done.
+ size_t sample_count = frames * kChannels * kBytesPerSample
+ * sizeof(BYTE) / sizeof(int16_t);
Sergey Ulanov 2016/03/02 20:09:39 I still think sizeof(BYTE) is useless here. Someth
Hzj_jie 2016/03/03 09:33:39 Good point, thank you.
+ static_assert(sizeof(samples[0]) == kBytesPerSample,
+ "expect 16 bits per sample");
+ if (level < 1) {
joedow 2016/03/02 15:25:52 A comment might be good here to describe why we ne
Hzj_jie 2016/03/03 09:33:39 Done.
+ int32_t level_int = static_cast<int32_t>(level * 65536);
+ for (size_t i = 0; i < sample_count; i++) {
+ samples[i] = (static_cast<int32_t>(samples[i]) * level_int) >> 16;
+ }
+ }
+ if (!silence_detector_.IsSilence(samples, sample_count)) {
Sergey Ulanov 2016/03/02 20:09:40 Here almost all data is being dropped (as audio is
Hzj_jie 2016/03/03 09:33:39 I believe network is more precious than processor,
Sergey Ulanov 2016/03/04 21:30:03 You already have explicit check for volume=0, so s
Hzj_jie 2016/03/09 19:47:57 Not really, if the volume is close to 0, but sampl
+ scoped_ptr<AudioPacket> packet(new AudioPacket());
+ packet->add_data(data, frames * wave_format_ex_->nBlockAlign);
Sergey Ulanov 2016/03/02 20:09:39 So here the data is copied from data to a new buff
Hzj_jie 2016/03/03 09:33:39 Same as comment above.
+ packet->set_encoding(AudioPacket::ENCODING_RAW);
+ packet->set_sampling_rate(sampling_rate_);
+ packet->set_bytes_per_sample(AudioPacket::BYTES_PER_SAMPLE_2);
+ packet->set_channels(AudioPacket::CHANNELS_STEREO);
+
+ callback_.Run(std::move(packet));
+ }
+ }
}
hr = audio_capture_client_->ReleaseBuffer(frames);
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