Index: remoting/host/audio_capturer_win.cc |
diff --git a/remoting/host/audio_capturer_win.cc b/remoting/host/audio_capturer_win.cc |
index 8c901137945dd58a475a9faca8dfcf36b92ed237..b370b0870b9e3ef356ddda42d54b1a946fbeece9 100644 |
--- a/remoting/host/audio_capturer_win.cc |
+++ b/remoting/host/audio_capturer_win.cc |
@@ -54,6 +54,7 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) { |
DCHECK(!audio_capture_client_.get()); |
DCHECK(!audio_client_.get()); |
DCHECK(!mm_device_.get()); |
+ DCHECK(!audio_volume_.get()); |
DCHECK(static_cast<PWAVEFORMATEX>(wave_format_ex_) == nullptr); |
DCHECK(thread_checker_.CalledOnValidThread()); |
@@ -193,6 +194,15 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) { |
return false; |
} |
+ // Initialize ISimpleAudioVolume. |
+ // TODO(zijiehe): Do we need to control per process volume? |
+ hr = audio_client_->GetService(__uuidof(ISimpleAudioVolume), |
+ audio_volume_.ReceiveVoid()); |
+ if (FAILED(hr)) { |
+ LOG(ERROR) << "Failed to get an ISimpleAudioVolume. Error " << hr; |
+ return false; |
+ } |
+ |
silence_detector_.Reset(sampling_rate_, kChannels); |
// Start capturing. |
@@ -203,6 +213,20 @@ bool AudioCapturerWin::Start(const PacketCapturedCallback& callback) { |
return true; |
} |
+bool AudioCapturerWin::IsMuted(float* level) { |
joedow
2016/03/02 15:25:52
Couldn't this function return a float (just return
Sergey Ulanov
2016/03/02 20:09:40
+1
Hzj_jie
2016/03/03 09:33:39
Yes, current logic treat 0 volume exactly the same
|
+ DCHECK(level); |
+ BOOL mute; |
+ HRESULT hr = audio_volume_->GetMute(&mute); |
+ if (!FAILED(hr) && mute) { |
+ return true; |
+ } |
+ hr = audio_volume_->GetMasterVolume(level); |
+ if (FAILED(hr) || *level > 1 || *level < 0) { |
joedow
2016/03/02 15:25:52
If the level is less than zero, should you clamp i
Hzj_jie
2016/03/03 09:33:39
I am OK with both values, we definitely should not
|
+ *level = 1; |
joedow
2016/03/02 15:25:52
Per my previous comment, I think the decision to d
Sergey Ulanov
2016/03/02 20:09:40
look at it as the host's volume setting being igno
Hzj_jie
2016/03/03 09:33:39
Yes, if anything wrong, current design ignores hos
|
+ } |
+ return *level == 0; |
+} |
+ |
void AudioCapturerWin::DoCapture() { |
DCHECK(AudioCapturer::IsValidSampleRate(sampling_rate_)); |
DCHECK(thread_checker_.CalledOnValidThread()); |
@@ -227,17 +251,32 @@ void AudioCapturerWin::DoCapture() { |
if (FAILED(hr)) |
break; |
- if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0 && |
- !silence_detector_.IsSilence(reinterpret_cast<const int16_t*>(data), |
- frames * kChannels)) { |
- scoped_ptr<AudioPacket> packet(new AudioPacket()); |
- packet->add_data(data, frames * wave_format_ex_->nBlockAlign); |
- packet->set_encoding(AudioPacket::ENCODING_RAW); |
- packet->set_sampling_rate(sampling_rate_); |
- packet->set_bytes_per_sample(AudioPacket::BYTES_PER_SAMPLE_2); |
- packet->set_channels(AudioPacket::CHANNELS_STEREO); |
- |
- callback_.Run(std::move(packet)); |
+ if (frames > 0 && (flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) { |
+ float level; |
+ if (!IsMuted(&level)) { |
Sergey Ulanov
2016/03/02 20:09:40
Sorry for not being clear about it on my previous
Hzj_jie
2016/03/03 09:33:39
Done.
|
+ int16_t* samples = reinterpret_cast<int16_t*>(data); |
+ // BYTE to int16_t |
joedow
2016/03/02 15:25:51
I don't think this comment adds much value, remove
Hzj_jie
2016/03/03 09:33:39
Done.
|
+ size_t sample_count = frames * kChannels * kBytesPerSample |
+ * sizeof(BYTE) / sizeof(int16_t); |
Sergey Ulanov
2016/03/02 20:09:39
I still think sizeof(BYTE) is useless here. Someth
Hzj_jie
2016/03/03 09:33:39
Good point, thank you.
|
+ static_assert(sizeof(samples[0]) == kBytesPerSample, |
+ "expect 16 bits per sample"); |
+ if (level < 1) { |
joedow
2016/03/02 15:25:52
A comment might be good here to describe why we ne
Hzj_jie
2016/03/03 09:33:39
Done.
|
+ int32_t level_int = static_cast<int32_t>(level * 65536); |
+ for (size_t i = 0; i < sample_count; i++) { |
+ samples[i] = (static_cast<int32_t>(samples[i]) * level_int) >> 16; |
+ } |
+ } |
+ if (!silence_detector_.IsSilence(samples, sample_count)) { |
Sergey Ulanov
2016/03/02 20:09:40
Here almost all data is being dropped (as audio is
Hzj_jie
2016/03/03 09:33:39
I believe network is more precious than processor,
Sergey Ulanov
2016/03/04 21:30:03
You already have explicit check for volume=0, so s
Hzj_jie
2016/03/09 19:47:57
Not really, if the volume is close to 0, but sampl
|
+ scoped_ptr<AudioPacket> packet(new AudioPacket()); |
+ packet->add_data(data, frames * wave_format_ex_->nBlockAlign); |
Sergey Ulanov
2016/03/02 20:09:39
So here the data is copied from data to a new buff
Hzj_jie
2016/03/03 09:33:39
Same as comment above.
|
+ packet->set_encoding(AudioPacket::ENCODING_RAW); |
+ packet->set_sampling_rate(sampling_rate_); |
+ packet->set_bytes_per_sample(AudioPacket::BYTES_PER_SAMPLE_2); |
+ packet->set_channels(AudioPacket::CHANNELS_STEREO); |
+ |
+ callback_.Run(std::move(packet)); |
+ } |
+ } |
} |
hr = audio_capture_client_->ReleaseBuffer(frames); |