Index: content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_accelerator_factories.cc b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
index 02fd859d0cc1f3376cc971185f657ce9af98ff0c..826fdbfbbba1bbe23cf4da6939b7c4dc075af449 100644 |
--- a/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
@@ -14,6 +14,7 @@ |
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
#include "content/renderer/render_thread_impl.h" |
#include "gpu/command_buffer/client/gles2_implementation.h" |
+#include "gpu/command_buffer/common/mailbox_holder.h" |
#include "third_party/skia/include/core/SkBitmap.h" |
#include "third_party/skia/include/core/SkPixelRef.h" |
@@ -167,7 +168,7 @@ void RendererGpuVideoAcceleratorFactories::WaitSyncPoint(uint32 sync_point) { |
void RendererGpuVideoAcceleratorFactories::ReadPixels( |
uint32 texture_id, |
- const gfx::Rect& visible_rect, |
+ const scoped_refptr<media::VideoFrame>& video_frame, |
danakj
2014/03/06 19:31:31
Is it a bit weird that this method takes a texture
dshwang
2014/03/06 19:51:37
That's very good point. This method is used by gpu
|
const SkBitmap& pixels) { |
DCHECK(task_runner_->BelongsToCurrentThread()); |
@@ -176,6 +177,7 @@ void RendererGpuVideoAcceleratorFactories::ReadPixels( |
return; |
gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation(); |
+ gles2->WaitSyncPointCHROMIUM(video_frame->mailbox_holder()->sync_point); |
GLuint tmp_texture; |
gles2->GenTextures(1, &tmp_texture); |
@@ -202,6 +204,7 @@ void RendererGpuVideoAcceleratorFactories::ReadPixels( |
#else |
#error Unexpected Skia ARGB_8888 layout! |
#endif |
+ gfx::Rect visible_rect = video_frame->visible_rect(); |
danakj
2014/03/06 19:31:31
Unrelated change, do this separately?
|
gles2->ReadPixels(visible_rect.x(), |
visible_rect.y(), |
visible_rect.width(), |
@@ -211,6 +214,8 @@ void RendererGpuVideoAcceleratorFactories::ReadPixels( |
pixels.pixelRef()->pixels()); |
gles2->DeleteFramebuffers(1, &fb); |
gles2->DeleteTextures(1, &tmp_texture); |
+ gles2->Flush(); |
danakj
2014/03/06 19:31:31
Why is this flush needed?
dshwang
2014/03/06 19:51:37
I use flush as idiom. As I mentioned above, I'll r
|
+ video_frame->AppendReleaseSyncPoint(gles2->InsertSyncPointCHROMIUM()); |
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
} |