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Side by Side Diff: content/renderer/media/webmediaplayer_impl.cc

Issue 175223003: HW Video: Make media::VideoFrame handle the sync point of the compositor as well as webgl (Closed) Base URL: https://git.chromium.org/chromium/src.git@master
Patch Set: build fix cast_unittests Created 6 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/webmediaplayer_impl.h" 5 #include "content/renderer/media/webmediaplayer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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529 // video frames are still rendered to a canvas. 529 // video frames are still rendered to a canvas.
530 UMA_HISTOGRAM_BOOLEAN( 530 UMA_HISTOGRAM_BOOLEAN(
531 "Media.AcceleratedCompositingActive", 531 "Media.AcceleratedCompositingActive",
532 frame_->view()->isAcceleratedCompositingActive()); 532 frame_->view()->isAcceleratedCompositingActive());
533 } 533 }
534 534
535 535
536 TRACE_EVENT0("media", "WebMediaPlayerImpl:paint"); 536 TRACE_EVENT0("media", "WebMediaPlayerImpl:paint");
537 scoped_refptr<media::VideoFrame> video_frame = painter_.GetCurrentFrame(true); 537 scoped_refptr<media::VideoFrame> video_frame = painter_.GetCurrentFrame(true);
538 gfx::Rect gfx_rect(rect); 538 gfx::Rect gfx_rect(rect);
539 skcanvas_video_renderer_.Paint(video_frame.get(), canvas, gfx_rect, alpha); 539 skcanvas_video_renderer_.Paint(video_frame.get(), canvas, gfx_rect, alpha);
danakj 2014/02/28 17:49:30 Should someone be waiting on the video frame's syn
dshwang 2014/02/28 18:01:48 we don't need to wait for the sync point. It's why
danakj 2014/02/28 18:41:19 All GL is actually run on the gpu process so I'm n
540 if (video_frame &&
541 video_frame->format() == media::VideoFrame::NATIVE_TEXTURE) {
542 DCHECK(gpu_factories_);
543 video_frame->SetReleaseSyncPoint(gpu_factories_->InsertSyncPoint());
544 }
540 } 545 }
541 546
542 bool WebMediaPlayerImpl::hasSingleSecurityOrigin() const { 547 bool WebMediaPlayerImpl::hasSingleSecurityOrigin() const {
543 if (data_source_) 548 if (data_source_)
544 return data_source_->HasSingleOrigin(); 549 return data_source_->HasSingleOrigin();
545 return true; 550 return true;
546 } 551 }
547 552
548 bool WebMediaPlayerImpl::didPassCORSAccessCheck() const { 553 bool WebMediaPlayerImpl::didPassCORSAccessCheck() const {
549 if (data_source_) 554 if (data_source_)
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644 // bound when this method is called, and only verify this fact when 649 // bound when this method is called, and only verify this fact when
645 // DCHECK_IS_ON. 650 // DCHECK_IS_ON.
646 if (DCHECK_IS_ON()) { 651 if (DCHECK_IS_ON()) {
647 GLint bound_texture = 0; 652 GLint bound_texture = 0;
648 web_graphics_context->getIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); 653 web_graphics_context->getIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
649 DCHECK_EQ(static_cast<GLuint>(bound_texture), texture); 654 DCHECK_EQ(static_cast<GLuint>(bound_texture), texture);
650 } 655 }
651 656
652 uint32 source_texture = web_graphics_context->createTexture(); 657 uint32 source_texture = web_graphics_context->createTexture();
653 658
654 web_graphics_context->waitSyncPoint(mailbox_holder->sync_point);
danakj 2014/02/28 17:49:30 Why is this gone? This sync point ensures the mail
655 web_graphics_context->bindTexture(GL_TEXTURE_2D, source_texture); 659 web_graphics_context->bindTexture(GL_TEXTURE_2D, source_texture);
656 web_graphics_context->consumeTextureCHROMIUM(GL_TEXTURE_2D, 660 web_graphics_context->consumeTextureCHROMIUM(GL_TEXTURE_2D,
657 mailbox_holder->mailbox.name); 661 mailbox_holder->mailbox.name);
658 662
659 // The video is stored in a unmultiplied format, so premultiply 663 // The video is stored in a unmultiplied format, so premultiply
660 // if necessary. 664 // if necessary.
661 web_graphics_context->pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, 665 web_graphics_context->pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
662 premultiply_alpha); 666 premultiply_alpha);
663 // Application itself needs to take care of setting the right flip_y 667 // Application itself needs to take care of setting the right flip_y
664 // value down to get the expected result. 668 // value down to get the expected result.
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676 false); 680 false);
677 681
678 // Restore the state for TEXTURE_2D binding point as mentioned above. 682 // Restore the state for TEXTURE_2D binding point as mentioned above.
679 web_graphics_context->bindTexture(GL_TEXTURE_2D, texture); 683 web_graphics_context->bindTexture(GL_TEXTURE_2D, texture);
680 684
681 web_graphics_context->deleteTexture(source_texture); 685 web_graphics_context->deleteTexture(source_texture);
682 686
683 // The flush() operation is not necessary here. It is kept since the 687 // The flush() operation is not necessary here. It is kept since the
684 // performance will be better when it is added than not. 688 // performance will be better when it is added than not.
685 web_graphics_context->flush(); 689 web_graphics_context->flush();
690 // WebGL doesn't need to wait for the sync point of |video_frame| like
691 // paint(...) because |video_frame| is updated by the gpu process.
692 // However, it's necessary to insert a sync point because gpu video decoder
693 // in the render process must make sure executing all pending commands of
694 // WebGL before notifying reusable mailboxes to the gpu process.
695 video_frame->SetReleaseSyncPoint(web_graphics_context->insertSyncPoint());
danakj 2014/02/28 17:49:30 While this solves the problem of two threads writi
dshwang 2014/02/28 18:01:48 you're right. GpuVideoDecoder will wait for only o
danakj 2014/02/28 18:41:19 That will work if and only if the person doing the
686 return true; 696 return true;
687 } 697 }
688 698
689 // Helper functions to report media EME related stats to UMA. They follow the 699 // Helper functions to report media EME related stats to UMA. They follow the
690 // convention of more commonly used macros UMA_HISTOGRAM_ENUMERATION and 700 // convention of more commonly used macros UMA_HISTOGRAM_ENUMERATION and
691 // UMA_HISTOGRAM_COUNTS. The reason that we cannot use those macros directly is 701 // UMA_HISTOGRAM_COUNTS. The reason that we cannot use those macros directly is
692 // that UMA_* macros require the names to be constant throughout the process' 702 // that UMA_* macros require the names to be constant throughout the process'
693 // lifetime. 703 // lifetime.
694 static void EmeUMAHistogramEnumeration(const std::string& key_system, 704 static void EmeUMAHistogramEnumeration(const std::string& key_system,
695 const std::string& method, 705 const std::string& method,
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1316 1326
1317 if (web_cdm_) { 1327 if (web_cdm_) {
1318 decryptor_ready_cb.Run(web_cdm_->GetDecryptor()); 1328 decryptor_ready_cb.Run(web_cdm_->GetDecryptor());
1319 return; 1329 return;
1320 } 1330 }
1321 1331
1322 decryptor_ready_cb_ = decryptor_ready_cb; 1332 decryptor_ready_cb_ = decryptor_ready_cb;
1323 } 1333 }
1324 1334
1325 } // namespace content 1335 } // namespace content
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