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Unified Diff: src/utils.h

Issue 1751863002: [serializer] split up src/snapshot/serialize.* (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: fix Created 4 years, 10 months ago
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Index: src/utils.h
diff --git a/src/utils.h b/src/utils.h
index 4ec9f54e9f0a1efc5cfe7ea30776c34134d3faf4..1dd007a06b3ff986ff9b493f11d05e951ca266ad 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -548,240 +548,6 @@ class EmbeddedVector : public Vector<T> {
T buffer_[kSize];
};
-
-/*
- * A class that collects values into a backing store.
- * Specialized versions of the class can allow access to the backing store
- * in different ways.
- * There is no guarantee that the backing store is contiguous (and, as a
- * consequence, no guarantees that consecutively added elements are adjacent
- * in memory). The collector may move elements unless it has guaranteed not
- * to.
- */
-template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
-class Collector {
- public:
- explicit Collector(int initial_capacity = kMinCapacity)
- : index_(0), size_(0) {
- current_chunk_ = Vector<T>::New(initial_capacity);
- }
-
- virtual ~Collector() {
- // Free backing store (in reverse allocation order).
- current_chunk_.Dispose();
- for (int i = chunks_.length() - 1; i >= 0; i--) {
- chunks_.at(i).Dispose();
- }
- }
-
- // Add a single element.
- inline void Add(T value) {
- if (index_ >= current_chunk_.length()) {
- Grow(1);
- }
- current_chunk_[index_] = value;
- index_++;
- size_++;
- }
-
- // Add a block of contiguous elements and return a Vector backed by the
- // memory area.
- // A basic Collector will keep this vector valid as long as the Collector
- // is alive.
- inline Vector<T> AddBlock(int size, T initial_value) {
- DCHECK(size > 0);
- if (size > current_chunk_.length() - index_) {
- Grow(size);
- }
- T* position = current_chunk_.start() + index_;
- index_ += size;
- size_ += size;
- for (int i = 0; i < size; i++) {
- position[i] = initial_value;
- }
- return Vector<T>(position, size);
- }
-
-
- // Add a contiguous block of elements and return a vector backed
- // by the added block.
- // A basic Collector will keep this vector valid as long as the Collector
- // is alive.
- inline Vector<T> AddBlock(Vector<const T> source) {
- if (source.length() > current_chunk_.length() - index_) {
- Grow(source.length());
- }
- T* position = current_chunk_.start() + index_;
- index_ += source.length();
- size_ += source.length();
- for (int i = 0; i < source.length(); i++) {
- position[i] = source[i];
- }
- return Vector<T>(position, source.length());
- }
-
-
- // Write the contents of the collector into the provided vector.
- void WriteTo(Vector<T> destination) {
- DCHECK(size_ <= destination.length());
- int position = 0;
- for (int i = 0; i < chunks_.length(); i++) {
- Vector<T> chunk = chunks_.at(i);
- for (int j = 0; j < chunk.length(); j++) {
- destination[position] = chunk[j];
- position++;
- }
- }
- for (int i = 0; i < index_; i++) {
- destination[position] = current_chunk_[i];
- position++;
- }
- }
-
- // Allocate a single contiguous vector, copy all the collected
- // elements to the vector, and return it.
- // The caller is responsible for freeing the memory of the returned
- // vector (e.g., using Vector::Dispose).
- Vector<T> ToVector() {
- Vector<T> new_store = Vector<T>::New(size_);
- WriteTo(new_store);
- return new_store;
- }
-
- // Resets the collector to be empty.
- virtual void Reset() {
- for (int i = chunks_.length() - 1; i >= 0; i--) {
- chunks_.at(i).Dispose();
- }
- chunks_.Rewind(0);
- index_ = 0;
- size_ = 0;
- }
-
- // Total number of elements added to collector so far.
- inline int size() { return size_; }
-
- protected:
- static const int kMinCapacity = 16;
- List<Vector<T> > chunks_;
- Vector<T> current_chunk_; // Block of memory currently being written into.
- int index_; // Current index in current chunk.
- int size_; // Total number of elements in collector.
-
- // Creates a new current chunk, and stores the old chunk in the chunks_ list.
- void Grow(int min_capacity) {
- DCHECK(growth_factor > 1);
- int new_capacity;
- int current_length = current_chunk_.length();
- if (current_length < kMinCapacity) {
- // The collector started out as empty.
- new_capacity = min_capacity * growth_factor;
- if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
- } else {
- int growth = current_length * (growth_factor - 1);
- if (growth > max_growth) {
- growth = max_growth;
- }
- new_capacity = current_length + growth;
- if (new_capacity < min_capacity) {
- new_capacity = min_capacity + growth;
- }
- }
- NewChunk(new_capacity);
- DCHECK(index_ + min_capacity <= current_chunk_.length());
- }
-
- // Before replacing the current chunk, give a subclass the option to move
- // some of the current data into the new chunk. The function may update
- // the current index_ value to represent data no longer in the current chunk.
- // Returns the initial index of the new chunk (after copied data).
- virtual void NewChunk(int new_capacity) {
- Vector<T> new_chunk = Vector<T>::New(new_capacity);
- if (index_ > 0) {
- chunks_.Add(current_chunk_.SubVector(0, index_));
- } else {
- current_chunk_.Dispose();
- }
- current_chunk_ = new_chunk;
- index_ = 0;
- }
-};
-
-
-/*
- * A collector that allows sequences of values to be guaranteed to
- * stay consecutive.
- * If the backing store grows while a sequence is active, the current
- * sequence might be moved, but after the sequence is ended, it will
- * not move again.
- * NOTICE: Blocks allocated using Collector::AddBlock(int) can move
- * as well, if inside an active sequence where another element is added.
- */
-template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
-class SequenceCollector : public Collector<T, growth_factor, max_growth> {
- public:
- explicit SequenceCollector(int initial_capacity)
- : Collector<T, growth_factor, max_growth>(initial_capacity),
- sequence_start_(kNoSequence) { }
-
- virtual ~SequenceCollector() {}
-
- void StartSequence() {
- DCHECK(sequence_start_ == kNoSequence);
- sequence_start_ = this->index_;
- }
-
- Vector<T> EndSequence() {
- DCHECK(sequence_start_ != kNoSequence);
- int sequence_start = sequence_start_;
- sequence_start_ = kNoSequence;
- if (sequence_start == this->index_) return Vector<T>();
- return this->current_chunk_.SubVector(sequence_start, this->index_);
- }
-
- // Drops the currently added sequence, and all collected elements in it.
- void DropSequence() {
- DCHECK(sequence_start_ != kNoSequence);
- int sequence_length = this->index_ - sequence_start_;
- this->index_ = sequence_start_;
- this->size_ -= sequence_length;
- sequence_start_ = kNoSequence;
- }
-
- virtual void Reset() {
- sequence_start_ = kNoSequence;
- this->Collector<T, growth_factor, max_growth>::Reset();
- }
-
- private:
- static const int kNoSequence = -1;
- int sequence_start_;
-
- // Move the currently active sequence to the new chunk.
- virtual void NewChunk(int new_capacity) {
- if (sequence_start_ == kNoSequence) {
- // Fall back on default behavior if no sequence has been started.
- this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
- return;
- }
- int sequence_length = this->index_ - sequence_start_;
- Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
- DCHECK(sequence_length < new_chunk.length());
- for (int i = 0; i < sequence_length; i++) {
- new_chunk[i] = this->current_chunk_[sequence_start_ + i];
- }
- if (sequence_start_ > 0) {
- this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_));
- } else {
- this->current_chunk_.Dispose();
- }
- this->current_chunk_ = new_chunk;
- this->index_ = sequence_length;
- sequence_start_ = 0;
- }
-};
-
-
// Compare 8bit/16bit chars to 8bit/16bit chars.
template <typename lchar, typename rchar>
inline int CompareCharsUnsigned(const lchar* lhs, const rchar* rhs,

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