Chromium Code Reviews| Index: src/collector.h |
| diff --git a/src/collector.h b/src/collector.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4ac5dc5f7e6608b4eb2fc4f2d138eeb6057d1d67 |
| --- /dev/null |
| +++ b/src/collector.h |
| @@ -0,0 +1,245 @@ |
| +// Copyright 2016 the V8 project authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef V8_COLLECTOR_H_ |
| +#define V8_COLLECTOR_H_ |
| + |
| +#include "src/list.h" |
|
vogelheim
2016/03/01 12:50:03
Also src/vector.h?
Also src/checks.h? (for DCHECK
|
| + |
| +namespace v8 { |
| +namespace internal { |
| + |
| +/* |
| + * A class that collects values into a backing store. |
| + * Specialized versions of the class can allow access to the backing store |
| + * in different ways. |
| + * There is no guarantee that the backing store is contiguous (and, as a |
| + * consequence, no guarantees that consecutively added elements are adjacent |
| + * in memory). The collector may move elements unless it has guaranteed not |
| + * to. |
| + */ |
| +template <typename T, int growth_factor = 2, int max_growth = 1 * MB> |
| +class Collector { |
| + public: |
| + explicit Collector(int initial_capacity = kMinCapacity) |
| + : index_(0), size_(0) { |
| + current_chunk_ = Vector<T>::New(initial_capacity); |
| + } |
| + |
| + virtual ~Collector() { |
| + // Free backing store (in reverse allocation order). |
| + current_chunk_.Dispose(); |
| + for (int i = chunks_.length() - 1; i >= 0; i--) { |
| + chunks_.at(i).Dispose(); |
| + } |
| + } |
| + |
| + // Add a single element. |
| + inline void Add(T value) { |
| + if (index_ >= current_chunk_.length()) { |
| + Grow(1); |
| + } |
| + current_chunk_[index_] = value; |
| + index_++; |
| + size_++; |
| + } |
| + |
| + // Add a block of contiguous elements and return a Vector backed by the |
| + // memory area. |
| + // A basic Collector will keep this vector valid as long as the Collector |
| + // is alive. |
| + inline Vector<T> AddBlock(int size, T initial_value) { |
| + DCHECK(size > 0); |
| + if (size > current_chunk_.length() - index_) { |
| + Grow(size); |
| + } |
| + T* position = current_chunk_.start() + index_; |
| + index_ += size; |
| + size_ += size; |
| + for (int i = 0; i < size; i++) { |
| + position[i] = initial_value; |
| + } |
| + return Vector<T>(position, size); |
| + } |
| + |
| + // Add a contiguous block of elements and return a vector backed |
| + // by the added block. |
| + // A basic Collector will keep this vector valid as long as the Collector |
| + // is alive. |
| + inline Vector<T> AddBlock(Vector<const T> source) { |
| + if (source.length() > current_chunk_.length() - index_) { |
| + Grow(source.length()); |
| + } |
| + T* position = current_chunk_.start() + index_; |
| + index_ += source.length(); |
| + size_ += source.length(); |
| + for (int i = 0; i < source.length(); i++) { |
| + position[i] = source[i]; |
| + } |
| + return Vector<T>(position, source.length()); |
| + } |
| + |
| + // Write the contents of the collector into the provided vector. |
| + void WriteTo(Vector<T> destination) { |
| + DCHECK(size_ <= destination.length()); |
| + int position = 0; |
| + for (int i = 0; i < chunks_.length(); i++) { |
| + Vector<T> chunk = chunks_.at(i); |
| + for (int j = 0; j < chunk.length(); j++) { |
| + destination[position] = chunk[j]; |
| + position++; |
| + } |
| + } |
| + for (int i = 0; i < index_; i++) { |
| + destination[position] = current_chunk_[i]; |
| + position++; |
| + } |
| + } |
| + |
| + // Allocate a single contiguous vector, copy all the collected |
| + // elements to the vector, and return it. |
| + // The caller is responsible for freeing the memory of the returned |
| + // vector (e.g., using Vector::Dispose). |
| + Vector<T> ToVector() { |
| + Vector<T> new_store = Vector<T>::New(size_); |
| + WriteTo(new_store); |
| + return new_store; |
| + } |
| + |
| + // Resets the collector to be empty. |
| + virtual void Reset() { |
| + for (int i = chunks_.length() - 1; i >= 0; i--) { |
| + chunks_.at(i).Dispose(); |
| + } |
| + chunks_.Rewind(0); |
| + index_ = 0; |
| + size_ = 0; |
| + } |
| + |
| + // Total number of elements added to collector so far. |
| + inline int size() { return size_; } |
| + |
| + protected: |
| + static const int kMinCapacity = 16; |
| + List<Vector<T> > chunks_; |
| + Vector<T> current_chunk_; // Block of memory currently being written into. |
| + int index_; // Current index in current chunk. |
| + int size_; // Total number of elements in collector. |
| + |
| + // Creates a new current chunk, and stores the old chunk in the chunks_ list. |
| + void Grow(int min_capacity) { |
| + DCHECK(growth_factor > 1); |
| + int new_capacity; |
| + int current_length = current_chunk_.length(); |
| + if (current_length < kMinCapacity) { |
| + // The collector started out as empty. |
| + new_capacity = min_capacity * growth_factor; |
| + if (new_capacity < kMinCapacity) new_capacity = kMinCapacity; |
| + } else { |
| + int growth = current_length * (growth_factor - 1); |
| + if (growth > max_growth) { |
| + growth = max_growth; |
| + } |
| + new_capacity = current_length + growth; |
| + if (new_capacity < min_capacity) { |
| + new_capacity = min_capacity + growth; |
| + } |
| + } |
| + NewChunk(new_capacity); |
| + DCHECK(index_ + min_capacity <= current_chunk_.length()); |
| + } |
| + |
| + // Before replacing the current chunk, give a subclass the option to move |
| + // some of the current data into the new chunk. The function may update |
| + // the current index_ value to represent data no longer in the current chunk. |
| + // Returns the initial index of the new chunk (after copied data). |
| + virtual void NewChunk(int new_capacity) { |
| + Vector<T> new_chunk = Vector<T>::New(new_capacity); |
| + if (index_ > 0) { |
| + chunks_.Add(current_chunk_.SubVector(0, index_)); |
| + } else { |
| + current_chunk_.Dispose(); |
| + } |
| + current_chunk_ = new_chunk; |
| + index_ = 0; |
| + } |
| +}; |
| + |
| +/* |
| + * A collector that allows sequences of values to be guaranteed to |
| + * stay consecutive. |
| + * If the backing store grows while a sequence is active, the current |
| + * sequence might be moved, but after the sequence is ended, it will |
| + * not move again. |
| + * NOTICE: Blocks allocated using Collector::AddBlock(int) can move |
| + * as well, if inside an active sequence where another element is added. |
| + */ |
| +template <typename T, int growth_factor = 2, int max_growth = 1 * MB> |
| +class SequenceCollector : public Collector<T, growth_factor, max_growth> { |
| + public: |
| + explicit SequenceCollector(int initial_capacity) |
| + : Collector<T, growth_factor, max_growth>(initial_capacity), |
| + sequence_start_(kNoSequence) {} |
| + |
| + virtual ~SequenceCollector() {} |
| + |
| + void StartSequence() { |
| + DCHECK(sequence_start_ == kNoSequence); |
| + sequence_start_ = this->index_; |
| + } |
| + |
| + Vector<T> EndSequence() { |
| + DCHECK(sequence_start_ != kNoSequence); |
| + int sequence_start = sequence_start_; |
| + sequence_start_ = kNoSequence; |
| + if (sequence_start == this->index_) return Vector<T>(); |
| + return this->current_chunk_.SubVector(sequence_start, this->index_); |
| + } |
| + |
| + // Drops the currently added sequence, and all collected elements in it. |
| + void DropSequence() { |
| + DCHECK(sequence_start_ != kNoSequence); |
| + int sequence_length = this->index_ - sequence_start_; |
| + this->index_ = sequence_start_; |
| + this->size_ -= sequence_length; |
| + sequence_start_ = kNoSequence; |
| + } |
| + |
| + virtual void Reset() { |
| + sequence_start_ = kNoSequence; |
| + this->Collector<T, growth_factor, max_growth>::Reset(); |
| + } |
| + |
| + private: |
| + static const int kNoSequence = -1; |
| + int sequence_start_; |
| + |
| + // Move the currently active sequence to the new chunk. |
| + virtual void NewChunk(int new_capacity) { |
| + if (sequence_start_ == kNoSequence) { |
| + // Fall back on default behavior if no sequence has been started. |
| + this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity); |
| + return; |
| + } |
| + int sequence_length = this->index_ - sequence_start_; |
| + Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity); |
| + DCHECK(sequence_length < new_chunk.length()); |
| + for (int i = 0; i < sequence_length; i++) { |
| + new_chunk[i] = this->current_chunk_[sequence_start_ + i]; |
| + } |
| + if (sequence_start_ > 0) { |
| + this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_)); |
| + } else { |
| + this->current_chunk_.Dispose(); |
| + } |
| + this->current_chunk_ = new_chunk; |
| + this->index_ = sequence_length; |
| + sequence_start_ = 0; |
| + } |
| +}; |
| + |
| +} // namespace internal |
| +} // namespace v8 |
| + |
| +#endif // V8_COLLECTOR_H_ |