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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_COLLECTOR_H_ | |
| 6 #define V8_COLLECTOR_H_ | |
| 7 | |
| 8 #include "src/list.h" | |
|
vogelheim
2016/03/01 12:50:03
Also src/vector.h?
Also src/checks.h? (for DCHECK
| |
| 9 | |
| 10 namespace v8 { | |
| 11 namespace internal { | |
| 12 | |
| 13 /* | |
| 14 * A class that collects values into a backing store. | |
| 15 * Specialized versions of the class can allow access to the backing store | |
| 16 * in different ways. | |
| 17 * There is no guarantee that the backing store is contiguous (and, as a | |
| 18 * consequence, no guarantees that consecutively added elements are adjacent | |
| 19 * in memory). The collector may move elements unless it has guaranteed not | |
| 20 * to. | |
| 21 */ | |
| 22 template <typename T, int growth_factor = 2, int max_growth = 1 * MB> | |
| 23 class Collector { | |
| 24 public: | |
| 25 explicit Collector(int initial_capacity = kMinCapacity) | |
| 26 : index_(0), size_(0) { | |
| 27 current_chunk_ = Vector<T>::New(initial_capacity); | |
| 28 } | |
| 29 | |
| 30 virtual ~Collector() { | |
| 31 // Free backing store (in reverse allocation order). | |
| 32 current_chunk_.Dispose(); | |
| 33 for (int i = chunks_.length() - 1; i >= 0; i--) { | |
| 34 chunks_.at(i).Dispose(); | |
| 35 } | |
| 36 } | |
| 37 | |
| 38 // Add a single element. | |
| 39 inline void Add(T value) { | |
| 40 if (index_ >= current_chunk_.length()) { | |
| 41 Grow(1); | |
| 42 } | |
| 43 current_chunk_[index_] = value; | |
| 44 index_++; | |
| 45 size_++; | |
| 46 } | |
| 47 | |
| 48 // Add a block of contiguous elements and return a Vector backed by the | |
| 49 // memory area. | |
| 50 // A basic Collector will keep this vector valid as long as the Collector | |
| 51 // is alive. | |
| 52 inline Vector<T> AddBlock(int size, T initial_value) { | |
| 53 DCHECK(size > 0); | |
| 54 if (size > current_chunk_.length() - index_) { | |
| 55 Grow(size); | |
| 56 } | |
| 57 T* position = current_chunk_.start() + index_; | |
| 58 index_ += size; | |
| 59 size_ += size; | |
| 60 for (int i = 0; i < size; i++) { | |
| 61 position[i] = initial_value; | |
| 62 } | |
| 63 return Vector<T>(position, size); | |
| 64 } | |
| 65 | |
| 66 // Add a contiguous block of elements and return a vector backed | |
| 67 // by the added block. | |
| 68 // A basic Collector will keep this vector valid as long as the Collector | |
| 69 // is alive. | |
| 70 inline Vector<T> AddBlock(Vector<const T> source) { | |
| 71 if (source.length() > current_chunk_.length() - index_) { | |
| 72 Grow(source.length()); | |
| 73 } | |
| 74 T* position = current_chunk_.start() + index_; | |
| 75 index_ += source.length(); | |
| 76 size_ += source.length(); | |
| 77 for (int i = 0; i < source.length(); i++) { | |
| 78 position[i] = source[i]; | |
| 79 } | |
| 80 return Vector<T>(position, source.length()); | |
| 81 } | |
| 82 | |
| 83 // Write the contents of the collector into the provided vector. | |
| 84 void WriteTo(Vector<T> destination) { | |
| 85 DCHECK(size_ <= destination.length()); | |
| 86 int position = 0; | |
| 87 for (int i = 0; i < chunks_.length(); i++) { | |
| 88 Vector<T> chunk = chunks_.at(i); | |
| 89 for (int j = 0; j < chunk.length(); j++) { | |
| 90 destination[position] = chunk[j]; | |
| 91 position++; | |
| 92 } | |
| 93 } | |
| 94 for (int i = 0; i < index_; i++) { | |
| 95 destination[position] = current_chunk_[i]; | |
| 96 position++; | |
| 97 } | |
| 98 } | |
| 99 | |
| 100 // Allocate a single contiguous vector, copy all the collected | |
| 101 // elements to the vector, and return it. | |
| 102 // The caller is responsible for freeing the memory of the returned | |
| 103 // vector (e.g., using Vector::Dispose). | |
| 104 Vector<T> ToVector() { | |
| 105 Vector<T> new_store = Vector<T>::New(size_); | |
| 106 WriteTo(new_store); | |
| 107 return new_store; | |
| 108 } | |
| 109 | |
| 110 // Resets the collector to be empty. | |
| 111 virtual void Reset() { | |
| 112 for (int i = chunks_.length() - 1; i >= 0; i--) { | |
| 113 chunks_.at(i).Dispose(); | |
| 114 } | |
| 115 chunks_.Rewind(0); | |
| 116 index_ = 0; | |
| 117 size_ = 0; | |
| 118 } | |
| 119 | |
| 120 // Total number of elements added to collector so far. | |
| 121 inline int size() { return size_; } | |
| 122 | |
| 123 protected: | |
| 124 static const int kMinCapacity = 16; | |
| 125 List<Vector<T> > chunks_; | |
| 126 Vector<T> current_chunk_; // Block of memory currently being written into. | |
| 127 int index_; // Current index in current chunk. | |
| 128 int size_; // Total number of elements in collector. | |
| 129 | |
| 130 // Creates a new current chunk, and stores the old chunk in the chunks_ list. | |
| 131 void Grow(int min_capacity) { | |
| 132 DCHECK(growth_factor > 1); | |
| 133 int new_capacity; | |
| 134 int current_length = current_chunk_.length(); | |
| 135 if (current_length < kMinCapacity) { | |
| 136 // The collector started out as empty. | |
| 137 new_capacity = min_capacity * growth_factor; | |
| 138 if (new_capacity < kMinCapacity) new_capacity = kMinCapacity; | |
| 139 } else { | |
| 140 int growth = current_length * (growth_factor - 1); | |
| 141 if (growth > max_growth) { | |
| 142 growth = max_growth; | |
| 143 } | |
| 144 new_capacity = current_length + growth; | |
| 145 if (new_capacity < min_capacity) { | |
| 146 new_capacity = min_capacity + growth; | |
| 147 } | |
| 148 } | |
| 149 NewChunk(new_capacity); | |
| 150 DCHECK(index_ + min_capacity <= current_chunk_.length()); | |
| 151 } | |
| 152 | |
| 153 // Before replacing the current chunk, give a subclass the option to move | |
| 154 // some of the current data into the new chunk. The function may update | |
| 155 // the current index_ value to represent data no longer in the current chunk. | |
| 156 // Returns the initial index of the new chunk (after copied data). | |
| 157 virtual void NewChunk(int new_capacity) { | |
| 158 Vector<T> new_chunk = Vector<T>::New(new_capacity); | |
| 159 if (index_ > 0) { | |
| 160 chunks_.Add(current_chunk_.SubVector(0, index_)); | |
| 161 } else { | |
| 162 current_chunk_.Dispose(); | |
| 163 } | |
| 164 current_chunk_ = new_chunk; | |
| 165 index_ = 0; | |
| 166 } | |
| 167 }; | |
| 168 | |
| 169 /* | |
| 170 * A collector that allows sequences of values to be guaranteed to | |
| 171 * stay consecutive. | |
| 172 * If the backing store grows while a sequence is active, the current | |
| 173 * sequence might be moved, but after the sequence is ended, it will | |
| 174 * not move again. | |
| 175 * NOTICE: Blocks allocated using Collector::AddBlock(int) can move | |
| 176 * as well, if inside an active sequence where another element is added. | |
| 177 */ | |
| 178 template <typename T, int growth_factor = 2, int max_growth = 1 * MB> | |
| 179 class SequenceCollector : public Collector<T, growth_factor, max_growth> { | |
| 180 public: | |
| 181 explicit SequenceCollector(int initial_capacity) | |
| 182 : Collector<T, growth_factor, max_growth>(initial_capacity), | |
| 183 sequence_start_(kNoSequence) {} | |
| 184 | |
| 185 virtual ~SequenceCollector() {} | |
| 186 | |
| 187 void StartSequence() { | |
| 188 DCHECK(sequence_start_ == kNoSequence); | |
| 189 sequence_start_ = this->index_; | |
| 190 } | |
| 191 | |
| 192 Vector<T> EndSequence() { | |
| 193 DCHECK(sequence_start_ != kNoSequence); | |
| 194 int sequence_start = sequence_start_; | |
| 195 sequence_start_ = kNoSequence; | |
| 196 if (sequence_start == this->index_) return Vector<T>(); | |
| 197 return this->current_chunk_.SubVector(sequence_start, this->index_); | |
| 198 } | |
| 199 | |
| 200 // Drops the currently added sequence, and all collected elements in it. | |
| 201 void DropSequence() { | |
| 202 DCHECK(sequence_start_ != kNoSequence); | |
| 203 int sequence_length = this->index_ - sequence_start_; | |
| 204 this->index_ = sequence_start_; | |
| 205 this->size_ -= sequence_length; | |
| 206 sequence_start_ = kNoSequence; | |
| 207 } | |
| 208 | |
| 209 virtual void Reset() { | |
| 210 sequence_start_ = kNoSequence; | |
| 211 this->Collector<T, growth_factor, max_growth>::Reset(); | |
| 212 } | |
| 213 | |
| 214 private: | |
| 215 static const int kNoSequence = -1; | |
| 216 int sequence_start_; | |
| 217 | |
| 218 // Move the currently active sequence to the new chunk. | |
| 219 virtual void NewChunk(int new_capacity) { | |
| 220 if (sequence_start_ == kNoSequence) { | |
| 221 // Fall back on default behavior if no sequence has been started. | |
| 222 this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity); | |
| 223 return; | |
| 224 } | |
| 225 int sequence_length = this->index_ - sequence_start_; | |
| 226 Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity); | |
| 227 DCHECK(sequence_length < new_chunk.length()); | |
| 228 for (int i = 0; i < sequence_length; i++) { | |
| 229 new_chunk[i] = this->current_chunk_[sequence_start_ + i]; | |
| 230 } | |
| 231 if (sequence_start_ > 0) { | |
| 232 this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_)); | |
| 233 } else { | |
| 234 this->current_chunk_.Dispose(); | |
| 235 } | |
| 236 this->current_chunk_ = new_chunk; | |
| 237 this->index_ = sequence_length; | |
| 238 sequence_start_ = 0; | |
| 239 } | |
| 240 }; | |
| 241 | |
| 242 } // namespace internal | |
| 243 } // namespace v8 | |
| 244 | |
| 245 #endif // V8_COLLECTOR_H_ | |
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