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Issue 1751863002: [serializer] split up src/snapshot/serialize.* (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: fix build.gn Created 4 years, 9 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef V8_COLLECTOR_H_
6 #define V8_COLLECTOR_H_
7
8 #include "src/list.h"
vogelheim 2016/03/01 12:50:03 Also src/vector.h? Also src/checks.h? (for DCHECK
9
10 namespace v8 {
11 namespace internal {
12
13 /*
14 * A class that collects values into a backing store.
15 * Specialized versions of the class can allow access to the backing store
16 * in different ways.
17 * There is no guarantee that the backing store is contiguous (and, as a
18 * consequence, no guarantees that consecutively added elements are adjacent
19 * in memory). The collector may move elements unless it has guaranteed not
20 * to.
21 */
22 template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
23 class Collector {
24 public:
25 explicit Collector(int initial_capacity = kMinCapacity)
26 : index_(0), size_(0) {
27 current_chunk_ = Vector<T>::New(initial_capacity);
28 }
29
30 virtual ~Collector() {
31 // Free backing store (in reverse allocation order).
32 current_chunk_.Dispose();
33 for (int i = chunks_.length() - 1; i >= 0; i--) {
34 chunks_.at(i).Dispose();
35 }
36 }
37
38 // Add a single element.
39 inline void Add(T value) {
40 if (index_ >= current_chunk_.length()) {
41 Grow(1);
42 }
43 current_chunk_[index_] = value;
44 index_++;
45 size_++;
46 }
47
48 // Add a block of contiguous elements and return a Vector backed by the
49 // memory area.
50 // A basic Collector will keep this vector valid as long as the Collector
51 // is alive.
52 inline Vector<T> AddBlock(int size, T initial_value) {
53 DCHECK(size > 0);
54 if (size > current_chunk_.length() - index_) {
55 Grow(size);
56 }
57 T* position = current_chunk_.start() + index_;
58 index_ += size;
59 size_ += size;
60 for (int i = 0; i < size; i++) {
61 position[i] = initial_value;
62 }
63 return Vector<T>(position, size);
64 }
65
66 // Add a contiguous block of elements and return a vector backed
67 // by the added block.
68 // A basic Collector will keep this vector valid as long as the Collector
69 // is alive.
70 inline Vector<T> AddBlock(Vector<const T> source) {
71 if (source.length() > current_chunk_.length() - index_) {
72 Grow(source.length());
73 }
74 T* position = current_chunk_.start() + index_;
75 index_ += source.length();
76 size_ += source.length();
77 for (int i = 0; i < source.length(); i++) {
78 position[i] = source[i];
79 }
80 return Vector<T>(position, source.length());
81 }
82
83 // Write the contents of the collector into the provided vector.
84 void WriteTo(Vector<T> destination) {
85 DCHECK(size_ <= destination.length());
86 int position = 0;
87 for (int i = 0; i < chunks_.length(); i++) {
88 Vector<T> chunk = chunks_.at(i);
89 for (int j = 0; j < chunk.length(); j++) {
90 destination[position] = chunk[j];
91 position++;
92 }
93 }
94 for (int i = 0; i < index_; i++) {
95 destination[position] = current_chunk_[i];
96 position++;
97 }
98 }
99
100 // Allocate a single contiguous vector, copy all the collected
101 // elements to the vector, and return it.
102 // The caller is responsible for freeing the memory of the returned
103 // vector (e.g., using Vector::Dispose).
104 Vector<T> ToVector() {
105 Vector<T> new_store = Vector<T>::New(size_);
106 WriteTo(new_store);
107 return new_store;
108 }
109
110 // Resets the collector to be empty.
111 virtual void Reset() {
112 for (int i = chunks_.length() - 1; i >= 0; i--) {
113 chunks_.at(i).Dispose();
114 }
115 chunks_.Rewind(0);
116 index_ = 0;
117 size_ = 0;
118 }
119
120 // Total number of elements added to collector so far.
121 inline int size() { return size_; }
122
123 protected:
124 static const int kMinCapacity = 16;
125 List<Vector<T> > chunks_;
126 Vector<T> current_chunk_; // Block of memory currently being written into.
127 int index_; // Current index in current chunk.
128 int size_; // Total number of elements in collector.
129
130 // Creates a new current chunk, and stores the old chunk in the chunks_ list.
131 void Grow(int min_capacity) {
132 DCHECK(growth_factor > 1);
133 int new_capacity;
134 int current_length = current_chunk_.length();
135 if (current_length < kMinCapacity) {
136 // The collector started out as empty.
137 new_capacity = min_capacity * growth_factor;
138 if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
139 } else {
140 int growth = current_length * (growth_factor - 1);
141 if (growth > max_growth) {
142 growth = max_growth;
143 }
144 new_capacity = current_length + growth;
145 if (new_capacity < min_capacity) {
146 new_capacity = min_capacity + growth;
147 }
148 }
149 NewChunk(new_capacity);
150 DCHECK(index_ + min_capacity <= current_chunk_.length());
151 }
152
153 // Before replacing the current chunk, give a subclass the option to move
154 // some of the current data into the new chunk. The function may update
155 // the current index_ value to represent data no longer in the current chunk.
156 // Returns the initial index of the new chunk (after copied data).
157 virtual void NewChunk(int new_capacity) {
158 Vector<T> new_chunk = Vector<T>::New(new_capacity);
159 if (index_ > 0) {
160 chunks_.Add(current_chunk_.SubVector(0, index_));
161 } else {
162 current_chunk_.Dispose();
163 }
164 current_chunk_ = new_chunk;
165 index_ = 0;
166 }
167 };
168
169 /*
170 * A collector that allows sequences of values to be guaranteed to
171 * stay consecutive.
172 * If the backing store grows while a sequence is active, the current
173 * sequence might be moved, but after the sequence is ended, it will
174 * not move again.
175 * NOTICE: Blocks allocated using Collector::AddBlock(int) can move
176 * as well, if inside an active sequence where another element is added.
177 */
178 template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
179 class SequenceCollector : public Collector<T, growth_factor, max_growth> {
180 public:
181 explicit SequenceCollector(int initial_capacity)
182 : Collector<T, growth_factor, max_growth>(initial_capacity),
183 sequence_start_(kNoSequence) {}
184
185 virtual ~SequenceCollector() {}
186
187 void StartSequence() {
188 DCHECK(sequence_start_ == kNoSequence);
189 sequence_start_ = this->index_;
190 }
191
192 Vector<T> EndSequence() {
193 DCHECK(sequence_start_ != kNoSequence);
194 int sequence_start = sequence_start_;
195 sequence_start_ = kNoSequence;
196 if (sequence_start == this->index_) return Vector<T>();
197 return this->current_chunk_.SubVector(sequence_start, this->index_);
198 }
199
200 // Drops the currently added sequence, and all collected elements in it.
201 void DropSequence() {
202 DCHECK(sequence_start_ != kNoSequence);
203 int sequence_length = this->index_ - sequence_start_;
204 this->index_ = sequence_start_;
205 this->size_ -= sequence_length;
206 sequence_start_ = kNoSequence;
207 }
208
209 virtual void Reset() {
210 sequence_start_ = kNoSequence;
211 this->Collector<T, growth_factor, max_growth>::Reset();
212 }
213
214 private:
215 static const int kNoSequence = -1;
216 int sequence_start_;
217
218 // Move the currently active sequence to the new chunk.
219 virtual void NewChunk(int new_capacity) {
220 if (sequence_start_ == kNoSequence) {
221 // Fall back on default behavior if no sequence has been started.
222 this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
223 return;
224 }
225 int sequence_length = this->index_ - sequence_start_;
226 Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
227 DCHECK(sequence_length < new_chunk.length());
228 for (int i = 0; i < sequence_length; i++) {
229 new_chunk[i] = this->current_chunk_[sequence_start_ + i];
230 }
231 if (sequence_start_ > 0) {
232 this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_));
233 } else {
234 this->current_chunk_.Dispose();
235 }
236 this->current_chunk_ = new_chunk;
237 this->index_ = sequence_length;
238 sequence_start_ = 0;
239 }
240 };
241
242 } // namespace internal
243 } // namespace v8
244
245 #endif // V8_COLLECTOR_H_
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