| Index: content/common/gpu/media/android_copying_backing_strategy.cc
|
| diff --git a/content/common/gpu/media/android_copying_backing_strategy.cc b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| index e81c9eb0dfc7a8e59c2e6a4b8860ba9af49a5e35..0c01f74e2171a631ccd76a1ede26ab3d07275fb6 100644
|
| --- a/content/common/gpu/media/android_copying_backing_strategy.cc
|
| +++ b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| @@ -158,4 +158,32 @@ bool AndroidCopyingBackingStrategy::ArePicturesOverlayable() {
|
| return false;
|
| }
|
|
|
| +void AndroidCopyingBackingStrategy::UpdatePictureBufferSize(
|
| + media::PictureBuffer* picture_buffer,
|
| + const gfx::Size& new_size) {
|
| + // This strategy uses 2D textures who's allocated memory is dependent on the
|
| + // size. To update size in all places, we must:
|
| + // 1) Update the PictureBuffer meta-data
|
| + picture_buffer->set_size(new_size);
|
| +
|
| + // 2) Update the GL texture via glTexImage2D. This step assumes the caller
|
| + // has made our GL context current.
|
| + glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_id());
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(),
|
| + 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| + state_provider_->GetGlDecoder()->RestoreActiveTextureUnitBinding(
|
| + GL_TEXTURE_2D);
|
| +
|
| + // 3) Update the CHROMIUM Texture's size.
|
| + gpu::gles2::TextureRef* texture_ref =
|
| + state_provider_->GetTextureForPicture(*picture_buffer);
|
| + RETURN_IF_NULL(texture_ref);
|
| + gpu::gles2::TextureManager* texture_manager =
|
| + state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager();
|
| + RETURN_IF_NULL(texture_manager);
|
| + texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA,
|
| + new_size.width(), new_size.height(), 1, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size));
|
| +}
|
| +
|
| } // namespace content
|
|
|