| Index: content/common/gpu/media/android_copying_backing_strategy.cc
|
| diff --git a/content/common/gpu/media/android_copying_backing_strategy.cc b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| index 67e886048dfa06070682cb124667109a168a5a90..ee717a2be0660f3cfa83019459c438eae110e55e 100644
|
| --- a/content/common/gpu/media/android_copying_backing_strategy.cc
|
| +++ b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| @@ -159,4 +159,34 @@ bool AndroidCopyingBackingStrategy::ArePicturesOverlayable() {
|
| return false;
|
| }
|
|
|
| +void AndroidCopyingBackingStrategy::UpdatePictureBufferSize(
|
| + media::PictureBuffer* picture_buffer,
|
| + const gfx::Size& new_size) {
|
| + LOG(ERROR) << __FUNCTION__ << " from:" << picture_buffer->size().ToString()
|
| + << " to:" << new_size.ToString();
|
| +
|
| + // This strategy uses 2D textures who's allocated memory is dependent on the
|
| + // size. To update size in all places, we must:
|
| + // 1) Update the PictureBuffer meta-data
|
| + picture_buffer->set_size(new_size);
|
| +
|
| + // 2) Update the GL texture via glTextImage2D. This step assumes the caller
|
| + // has made our GL context current.
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(),
|
| + 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| +
|
| + // 3) Update the CHROMIUM Texture's size.
|
| + gpu::gles2::TextureRef* texture_ref =
|
| + state_provider_->GetTextureForPicture(*picture_buffer);
|
| + RETURN_IF_NULL(texture_ref);
|
| + gpu::gles2::TextureManager* texture_manager =
|
| + state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager();
|
| + RETURN_IF_NULL(texture_manager);
|
| + texture_manager->SetLevelInfo(
|
| + texture_ref, GetTextureTarget(), 0, GL_RGBA, new_size.width(),
|
| + new_size.height(), 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
| + gfx::Rect(new_size.width(),
|
| + new_size.height())); // TODO CONSIDER USING EMPTY RECT
|
| +}
|
| +
|
| } // namespace content
|
|
|