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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
| 10 #include "content/common/gpu/media/avda_return_on_failure.h" | 10 #include "content/common/gpu/media/avda_return_on_failure.h" |
| (...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 128 | 128 |
| 129 // Here, we copy |surface_texture_id_| to the picture buffer instead of | 129 // Here, we copy |surface_texture_id_| to the picture buffer instead of |
| 130 // setting new texture to |surface_texture_| by calling attachToGLContext() | 130 // setting new texture to |surface_texture_| by calling attachToGLContext() |
| 131 // because: | 131 // because: |
| 132 // 1. Once we call detachFrameGLContext(), it deletes the texture previously | 132 // 1. Once we call detachFrameGLContext(), it deletes the texture previously |
| 133 // attached. | 133 // attached. |
| 134 // 2. SurfaceTexture requires us to apply a transform matrix when we show | 134 // 2. SurfaceTexture requires us to apply a transform matrix when we show |
| 135 // the texture. | 135 // the texture. |
| 136 // TODO(hkuang): get the StreamTexture transform matrix in GPU process | 136 // TODO(hkuang): get the StreamTexture transform matrix in GPU process |
| 137 // instead of using default matrix crbug.com/226218. | 137 // instead of using default matrix crbug.com/226218. |
| 138 copier_->DoCopyTextureWithTransform( | 138 copier_->DoCopyTextureWithTransform( |
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liberato (no reviews please)
2016/03/02 16:50:36
the problem might be here. have you checked that
chcunningham
2016/03/02 21:46:19
Added this log just now. I sadly cant check it unt
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| 139 state_provider_->GetGlDecoder().get(), GL_TEXTURE_EXTERNAL_OES, | 139 state_provider_->GetGlDecoder().get(), GL_TEXTURE_EXTERNAL_OES, |
| 140 surface_texture_id_, GL_TEXTURE_2D, picture_buffer_texture_id, | 140 surface_texture_id_, GL_TEXTURE_2D, picture_buffer_texture_id, |
| 141 state_provider_->GetSize().width(), state_provider_->GetSize().height(), | 141 state_provider_->GetSize().width(), state_provider_->GetSize().height(), |
| 142 false, false, false, kIdentityMatrix); | 142 false, false, false, kIdentityMatrix); |
| 143 } | 143 } |
| 144 | 144 |
| 145 void AndroidCopyingBackingStrategy::CodecChanged( | 145 void AndroidCopyingBackingStrategy::CodecChanged( |
| 146 media::VideoCodecBridge* codec, | 146 media::VideoCodecBridge* codec, |
| 147 const AndroidVideoDecodeAccelerator::OutputBufferMap&) { | 147 const AndroidVideoDecodeAccelerator::OutputBufferMap&) { |
| 148 media_codec_ = codec; | 148 media_codec_ = codec; |
| 149 } | 149 } |
| 150 | 150 |
| 151 void AndroidCopyingBackingStrategy::OnFrameAvailable() { | 151 void AndroidCopyingBackingStrategy::OnFrameAvailable() { |
| 152 // TODO(liberato): crbug.com/574948 . The OnFrameAvailable logic can be | 152 // TODO(liberato): crbug.com/574948 . The OnFrameAvailable logic can be |
| 153 // moved into AVDA, and we should wait for it before doing the copy. | 153 // moved into AVDA, and we should wait for it before doing the copy. |
| 154 // Because there were some test failures, we don't do this now but | 154 // Because there were some test failures, we don't do this now but |
| 155 // instead preserve the old behavior. | 155 // instead preserve the old behavior. |
| 156 } | 156 } |
| 157 | 157 |
| 158 bool AndroidCopyingBackingStrategy::ArePicturesOverlayable() { | 158 bool AndroidCopyingBackingStrategy::ArePicturesOverlayable() { |
| 159 return false; | 159 return false; |
| 160 } | 160 } |
| 161 | 161 |
| 162 void AndroidCopyingBackingStrategy::UpdatePictureBufferSize( | |
| 163 media::PictureBuffer* picture_buffer, | |
| 164 const gfx::Size& new_size) { | |
| 165 LOG(ERROR) << __FUNCTION__ << " from:" << picture_buffer->size().ToString() | |
| 166 << " to:" << new_size.ToString(); | |
| 167 | |
| 168 // This strategy uses 2D textures who's allocated memory is dependent on the | |
| 169 // size. To update size in all places, we must: | |
| 170 // 1) Update the PictureBuffer meta-data | |
| 171 picture_buffer->set_size(new_size); | |
| 172 | |
| 173 // 2) Update the GL texture via glTextImage2D. This step assumes the caller | |
| 174 // has made our GL context current. | |
| 175 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(), | |
| 176 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| 177 | |
| 178 // 3) Update the CHROMIUM Texture's size. | |
| 179 gpu::gles2::TextureRef* texture_ref = | |
| 180 state_provider_->GetTextureForPicture(*picture_buffer); | |
| 181 RETURN_IF_NULL(texture_ref); | |
| 182 gpu::gles2::TextureManager* texture_manager = | |
| 183 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | |
| 184 RETURN_IF_NULL(texture_manager); | |
| 185 texture_manager->SetLevelInfo( | |
| 186 texture_ref, GetTextureTarget(), 0, GL_RGBA, new_size.width(), | |
| 187 new_size.height(), 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| 188 gfx::Rect(new_size.width(), | |
| 189 new_size.height())); // TODO CONSIDER USING EMPTY RECT | |
| 190 } | |
| 191 | |
| 162 } // namespace content | 192 } // namespace content |
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