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Unified Diff: chrome/test/base/interactive_test_utils.h

Issue 1747803003: MacViews: Implement Tab Dragging (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed click simulation, reimplemented CocoaWindowMoveLoop without relying on the WindowServer. Created 4 years, 7 months ago
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Index: chrome/test/base/interactive_test_utils.h
diff --git a/chrome/test/base/interactive_test_utils.h b/chrome/test/base/interactive_test_utils.h
index f0ccc770f2a8cfae8ca6437cdfc83364527badf7..b61116b00995850e9fdeeefee6b093c7d6b6fcc5 100644
--- a/chrome/test/base/interactive_test_utils.h
+++ b/chrome/test/base/interactive_test_utils.h
@@ -8,10 +8,7 @@
#include "chrome/browser/ui/view_ids.h"
#include "chrome/test/base/ui_test_utils.h"
#include "ui/base/test/ui_controls.h"
-
-namespace gfx {
-class Point;
-}
+#include "ui/gfx/geometry/point.h"
#if defined(TOOLKIT_VIEWS)
namespace views {
@@ -21,6 +18,59 @@ class View;
namespace ui_test_utils {
+#if defined(OS_MACOSX)
+// Moves the mouse to the |from| position, presses left mouse button,
+// then moves mouse to the |to| position and releases left mouse button.
+// |steps| indicates number of intermediate points that are interpolated between
+// |from| and |to|.
+void DragAndDrop(const gfx::Point& from, const gfx::Point& to, int steps = 1);
+
+class DragAndDropOperation {
tapted 2016/05/23 07:29:27 add a comment, e.g. // Represents an operation in
themblsha 2016/05/26 15:13:25 Done.
+ public:
+ enum class Type {
+ Move,
+ MoveWithoutAck,
tapted 2016/05/23 07:29:27 Can this (and the creator function) be removed? I
themblsha 2016/05/26 15:13:25 At the moment there's no need for it, yeah.
+ MouseDown,
+ MouseUp,
+ SetMousePositionOverride,
+ UnsetMousePositionOverride,
+ DebugDelay
tapted 2016/05/23 07:29:27 I think we can remove DebugDelay. If we really wan
themblsha 2016/05/26 15:13:24 Yeah, I used it to look at what was actually happe
+ };
+
+ static DragAndDropOperation Move(const gfx::Point& p);
+ // Doesn't wait for the event to finish processing, instead it waits for
+ // |delay|.
+ static DragAndDropOperation MoveWithoutAck(const gfx::Point& p,
+ const base::TimeDelta& delay);
+ static DragAndDropOperation MouseDown();
+ static DragAndDropOperation MouseUp();
+ static DragAndDropOperation SetMousePositionOverride(const gfx::Point& p);
+ static DragAndDropOperation UnsetMousePositionOverride();
+ static DragAndDropOperation DebugDelay();
tapted 2016/05/23 07:29:27 E.g. // Creates a one-second delay. This is for d
themblsha 2016/05/26 15:13:25 Should I re-add this even though there's no immedi
+
+ Type type() const { return type_; }
+ const gfx::Point& point() const { return point_; }
+ const base::TimeDelta& delay() const { return delay_; }
+
+ private:
+ DragAndDropOperation(Type type,
+ const gfx::Point& p,
+ const base::TimeDelta& delay = base::TimeDelta())
+ : type_(type), point_(p), delay_(delay) {}
+
+ Type type_;
+ gfx::Point point_;
+ base::TimeDelta delay_;
tapted 2016/05/23 07:29:27 (then I think all the delays are one second, and w
+};
+
+// Performs a series of drag-and-drop operations on a background thread, while
+// spinning a RunLoop on the main thread. If there are nested eventloops on the
+// main thread's queue, our helper RunLoop won't quit and we'll get stuck.
+// BridgedNativeWidget::RunMoveLoop() creates a RunLoop, so we need to ensure
+// that Drag'n'Drop is finished before trying to return from the function.
tapted 2016/05/23 07:29:27 nit: "Drag'n'Drop" -> "sequence"
themblsha 2016/05/26 15:13:25 Done.
+void DragAndDrop(const std::list<DragAndDropOperation>& operations);
tapted 2016/05/23 07:29:27 I don't think overloading is appropriate here - pe
themblsha 2016/05/26 15:13:25 I'm removing items from the front as they're proce
+#endif // OS_MACOSX
+
// Brings the native window for |browser| to the foreground. Returns true on
// success.
bool BringBrowserWindowToFront(const Browser* browser) WARN_UNUSED_RESULT;

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