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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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60 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O
VERRIDE FINAL; | 60 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O
VERRIDE FINAL; |
61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); | 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
62 | 62 |
63 static bool checkIntersection(RenderObject*, const SVGRect&); | 63 static bool checkIntersection(RenderObject*, const SVGRect&); |
64 static bool checkEnclosure(RenderObject*, const SVGRect&); | 64 static bool checkEnclosure(RenderObject*, const SVGRect&); |
65 | 65 |
66 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } | 66 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } |
67 bool hasSVGShadow() const { return m_hasSVGShadow; } | 67 bool hasSVGShadow() const { return m_hasSVGShadow; } |
68 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } | 68 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } |
69 | 69 |
| 70 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE; |
| 71 |
70 protected: | 72 protected: |
| 73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset) const OVERRIDE; |
71 virtual void willBeDestroyed(); | 74 virtual void willBeDestroyed(); |
72 | 75 |
73 private: | 76 private: |
74 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 77 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
75 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; | 78 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; |
76 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 79 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
77 bool m_hasSVGShadow; | 80 bool m_hasSVGShadow; |
78 }; | 81 }; |
79 | 82 |
80 } | 83 } |
81 | 84 |
82 #endif | 85 #endif |
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