Index: src/wasm/wasm-external-refs.h |
diff --git a/src/wasm/wasm-external-refs.h b/src/wasm/wasm-external-refs.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..409f199fbba82f3cee08ab05691188322165f9b0 |
--- /dev/null |
+++ b/src/wasm/wasm-external-refs.h |
@@ -0,0 +1,99 @@ |
+// Copyright 2016 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef WASM_EXTERNAL_REFS_H |
+#define WASM_EXTERNAL_REFS_H |
+ |
+namespace v8 { |
+namespace internal { |
+namespace wasm { |
+ |
+static void f32_trunc_wrapper(float* param) { *param = truncf(*param); } |
+ |
+static void f32_floor_wrapper(float* param) { *param = floorf(*param); } |
+ |
+static void f32_ceil_wrapper(float* param) { *param = ceilf(*param); } |
+ |
+static void f32_nearest_int_wrapper(float* param) { |
+ *param = nearbyintf(*param); |
+} |
+ |
+static void f64_trunc_wrapper(double* param) { *param = trunc(*param); } |
+ |
+static void f64_floor_wrapper(double* param) { *param = floor(*param); } |
+ |
+static void f64_ceil_wrapper(double* param) { *param = ceil(*param); } |
+ |
+static void f64_nearest_int_wrapper(double* param) { |
+ *param = nearbyint(*param); |
+} |
+ |
+static void int64_to_float32_wrapper(int64_t* input, float* output) { |
+ *output = static_cast<float>(*input); |
+} |
+ |
+static void uint64_to_float32_wrapper(uint64_t* input, float* output) { |
+#if V8_CC_MSVC |
+ // With MSVC we use static_cast<float>(uint32_t) instead of |
+ // static_cast<float>(uint64_t) to achieve round-to-nearest-ties-even |
+ // semantics. The idea is to calculate |
+ // static_cast<float>(high_word) * 2^32 + static_cast<float>(low_word). To |
+ // achieve proper rounding in all cases we have to adjust the high_word |
+ // with a "rounding bit" sometimes. The rounding bit is stored in the LSB of |
+ // the high_word if the low_word may affect the rounding of the high_word. |
+ uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff); |
+ uint32_t high_word = static_cast<uint32_t>(*input >> 32); |
+ |
+ float shift = static_cast<float>(1ull << 32); |
+ // If the MSB of the high_word is set, then we make space for a rounding bit. |
+ if (high_word < 0x80000000) { |
+ high_word <<= 1; |
+ shift = static_cast<float>(1ull << 31); |
+ } |
+ |
+ if ((high_word & 0xfe000000) && low_word) { |
+ // Set the rounding bit. |
+ high_word |= 1; |
+ } |
+ |
+ float result = static_cast<float>(high_word); |
+ result *= shift; |
+ result += static_cast<float>(low_word); |
+ *output = result; |
+ |
+#else |
+ *output = static_cast<float>(*input); |
+#endif |
+} |
+ |
+static void int64_to_float64_wrapper(int64_t* input, double* output) { |
+ *output = static_cast<double>(*input); |
+} |
+ |
+static void uint64_to_float64_wrapper(uint64_t* input, double* output) { |
+#if V8_CC_MSVC |
+ // With MSVC we use static_cast<double>(uint32_t) instead of |
+ // static_cast<double>(uint64_t) to achieve round-to-nearest-ties-even |
+ // semantics. The idea is to calculate |
+ // static_cast<double>(high_word) * 2^32 + static_cast<double>(low_word). |
+ uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff); |
+ uint32_t high_word = static_cast<uint32_t>(*input >> 32); |
+ |
+ double shift = static_cast<double>(1ull << 32); |
+ |
+ double result = static_cast<double>(high_word); |
+ result *= shift; |
+ result += static_cast<double>(low_word); |
+ *output = result; |
+ |
+#else |
+ *output = static_cast<double>(*input); |
+#endif |
+} |
+ |
+} // namespace wasm |
+} // namespace internal |
+} // namespace v8 |
+ |
+#endif |