| Index: src/wasm/wasm-external-refs.h
|
| diff --git a/src/wasm/wasm-external-refs.h b/src/wasm/wasm-external-refs.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..409f199fbba82f3cee08ab05691188322165f9b0
|
| --- /dev/null
|
| +++ b/src/wasm/wasm-external-refs.h
|
| @@ -0,0 +1,99 @@
|
| +// Copyright 2016 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef WASM_EXTERNAL_REFS_H
|
| +#define WASM_EXTERNAL_REFS_H
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace wasm {
|
| +
|
| +static void f32_trunc_wrapper(float* param) { *param = truncf(*param); }
|
| +
|
| +static void f32_floor_wrapper(float* param) { *param = floorf(*param); }
|
| +
|
| +static void f32_ceil_wrapper(float* param) { *param = ceilf(*param); }
|
| +
|
| +static void f32_nearest_int_wrapper(float* param) {
|
| + *param = nearbyintf(*param);
|
| +}
|
| +
|
| +static void f64_trunc_wrapper(double* param) { *param = trunc(*param); }
|
| +
|
| +static void f64_floor_wrapper(double* param) { *param = floor(*param); }
|
| +
|
| +static void f64_ceil_wrapper(double* param) { *param = ceil(*param); }
|
| +
|
| +static void f64_nearest_int_wrapper(double* param) {
|
| + *param = nearbyint(*param);
|
| +}
|
| +
|
| +static void int64_to_float32_wrapper(int64_t* input, float* output) {
|
| + *output = static_cast<float>(*input);
|
| +}
|
| +
|
| +static void uint64_to_float32_wrapper(uint64_t* input, float* output) {
|
| +#if V8_CC_MSVC
|
| + // With MSVC we use static_cast<float>(uint32_t) instead of
|
| + // static_cast<float>(uint64_t) to achieve round-to-nearest-ties-even
|
| + // semantics. The idea is to calculate
|
| + // static_cast<float>(high_word) * 2^32 + static_cast<float>(low_word). To
|
| + // achieve proper rounding in all cases we have to adjust the high_word
|
| + // with a "rounding bit" sometimes. The rounding bit is stored in the LSB of
|
| + // the high_word if the low_word may affect the rounding of the high_word.
|
| + uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff);
|
| + uint32_t high_word = static_cast<uint32_t>(*input >> 32);
|
| +
|
| + float shift = static_cast<float>(1ull << 32);
|
| + // If the MSB of the high_word is set, then we make space for a rounding bit.
|
| + if (high_word < 0x80000000) {
|
| + high_word <<= 1;
|
| + shift = static_cast<float>(1ull << 31);
|
| + }
|
| +
|
| + if ((high_word & 0xfe000000) && low_word) {
|
| + // Set the rounding bit.
|
| + high_word |= 1;
|
| + }
|
| +
|
| + float result = static_cast<float>(high_word);
|
| + result *= shift;
|
| + result += static_cast<float>(low_word);
|
| + *output = result;
|
| +
|
| +#else
|
| + *output = static_cast<float>(*input);
|
| +#endif
|
| +}
|
| +
|
| +static void int64_to_float64_wrapper(int64_t* input, double* output) {
|
| + *output = static_cast<double>(*input);
|
| +}
|
| +
|
| +static void uint64_to_float64_wrapper(uint64_t* input, double* output) {
|
| +#if V8_CC_MSVC
|
| + // With MSVC we use static_cast<double>(uint32_t) instead of
|
| + // static_cast<double>(uint64_t) to achieve round-to-nearest-ties-even
|
| + // semantics. The idea is to calculate
|
| + // static_cast<double>(high_word) * 2^32 + static_cast<double>(low_word).
|
| + uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff);
|
| + uint32_t high_word = static_cast<uint32_t>(*input >> 32);
|
| +
|
| + double shift = static_cast<double>(1ull << 32);
|
| +
|
| + double result = static_cast<double>(high_word);
|
| + result *= shift;
|
| + result += static_cast<double>(low_word);
|
| + *output = result;
|
| +
|
| +#else
|
| + *output = static_cast<double>(*input);
|
| +#endif
|
| +}
|
| +
|
| +} // namespace wasm
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif
|
|
|