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Side by Side Diff: src/wasm/wasm-external-refs.h

Issue 1738623003: [wasm] Int64Lowering of FXXXConvertI64 instructions. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: rebase. Created 4 years, 9 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef WASM_EXTERNAL_REFS_H
6 #define WASM_EXTERNAL_REFS_H
7
8 namespace v8 {
9 namespace internal {
10 namespace wasm {
11
12 static void f32_trunc_wrapper(float* param) { *param = truncf(*param); }
13
14 static void f32_floor_wrapper(float* param) { *param = floorf(*param); }
15
16 static void f32_ceil_wrapper(float* param) { *param = ceilf(*param); }
17
18 static void f32_nearest_int_wrapper(float* param) {
19 *param = nearbyintf(*param);
20 }
21
22 static void f64_trunc_wrapper(double* param) { *param = trunc(*param); }
23
24 static void f64_floor_wrapper(double* param) { *param = floor(*param); }
25
26 static void f64_ceil_wrapper(double* param) { *param = ceil(*param); }
27
28 static void f64_nearest_int_wrapper(double* param) {
29 *param = nearbyint(*param);
30 }
31
32 static void int64_to_float32_wrapper(int64_t* input, float* output) {
33 *output = static_cast<float>(*input);
34 }
35
36 static void uint64_to_float32_wrapper(uint64_t* input, float* output) {
37 #if V8_CC_MSVC
38 // With MSVC we use static_cast<float>(uint32_t) instead of
39 // static_cast<float>(uint64_t) to achieve round-to-nearest-ties-even
40 // semantics. The idea is to calculate
41 // static_cast<float>(high_word) * 2^32 + static_cast<float>(low_word). To
42 // achieve proper rounding in all cases we have to adjust the high_word
43 // with a "rounding bit" sometimes. The rounding bit is stored in the LSB of
44 // the high_word if the low_word may affect the rounding of the high_word.
45 uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff);
46 uint32_t high_word = static_cast<uint32_t>(*input >> 32);
47
48 float shift = static_cast<float>(1ull << 32);
49 // If the MSB of the high_word is set, then we make space for a rounding bit.
50 if (high_word < 0x80000000) {
51 high_word <<= 1;
52 shift = static_cast<float>(1ull << 31);
53 }
54
55 if ((high_word & 0xfe000000) && low_word) {
56 // Set the rounding bit.
57 high_word |= 1;
58 }
59
60 float result = static_cast<float>(high_word);
61 result *= shift;
62 result += static_cast<float>(low_word);
63 *output = result;
64
65 #else
66 *output = static_cast<float>(*input);
67 #endif
68 }
69
70 static void int64_to_float64_wrapper(int64_t* input, double* output) {
71 *output = static_cast<double>(*input);
72 }
73
74 static void uint64_to_float64_wrapper(uint64_t* input, double* output) {
75 #if V8_CC_MSVC
76 // With MSVC we use static_cast<double>(uint32_t) instead of
77 // static_cast<double>(uint64_t) to achieve round-to-nearest-ties-even
78 // semantics. The idea is to calculate
79 // static_cast<double>(high_word) * 2^32 + static_cast<double>(low_word).
80 uint32_t low_word = static_cast<uint32_t>(*input & 0xffffffff);
81 uint32_t high_word = static_cast<uint32_t>(*input >> 32);
82
83 double shift = static_cast<double>(1ull << 32);
84
85 double result = static_cast<double>(high_word);
86 result *= shift;
87 result += static_cast<double>(low_word);
88 *output = result;
89
90 #else
91 *output = static_cast<double>(*input);
92 #endif
93 }
94
95 } // namespace wasm
96 } // namespace internal
97 } // namespace v8
98
99 #endif
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