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Unified Diff: third_party/shaderc/shaderc.h

Issue 1737653002: Update shaderc lib and use single combined lib (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: third_party/shaderc/shaderc.h
diff --git a/third_party/shaderc/shaderc.h b/third_party/shaderc/shaderc.h
index 2d2af14b6be24bc21677689c8798c24f7d648fd8..131c3fcf03b3a1b565317562252c56fa72bc4199 100644
--- a/third_party/shaderc/shaderc.h
+++ b/third_party/shaderc/shaderc.h
@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#ifndef SHADERC_H_
-#define SHADERC_H_
+#ifndef SHADERC_SHADERC_H_
+#define SHADERC_SHADERC_H_
#ifdef __cplusplus
extern "C" {
@@ -63,14 +63,13 @@ typedef enum {
shaderc_profile_es,
} shaderc_profile;
-// Used in the result module (shaderc_spv_module) to indicate the status of an
-// compilation.
+// Indicate the status of a compilation.
typedef enum {
shaderc_compilation_status_success = 0,
shaderc_compilation_status_invalid_stage, // error stage deduction
shaderc_compilation_status_compilation_error,
- shaderc_compilation_status_internal_error, // unexpected failure
- shaderc_compilation_status_null_result_module,
+ shaderc_compilation_status_internal_error, // unexpected failure
+ shaderc_compilation_status_null_result_object,
} shaderc_compilation_status;
// Usage examples:
@@ -78,20 +77,20 @@ typedef enum {
// Aggressively release compiler resources, but spend time in initialization
// for each new use.
// shaderc_compiler_t compiler = shaderc_compiler_initialize();
-// shader_spv_module_t module = shaderc_compile_into_spv(compiler,
-// "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
-// // Do stuff with module compilation results.
-// shaderc_module_release(module);
+// shaderc_compilation_result_t result = shaderc_compile_into_spv(
+// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
+// // Do stuff with compilation results.
+// shaderc_result_release(result);
// shaderc_compiler_release(compiler);
//
// Keep the compiler object around for a long time, but pay for extra space
// occupied.
// shaderc_compiler_t compiler = shaderc_compiler_initialize();
// // On the same, other or multiple simultaneous threads.
-// shader_spv_module_t module = shaderc_compile_into_spv(compiler,
-// "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
-// // Do stuff with module compilation results.
-// shaderc_module_release(module);
+// shaderc_compilation_result_t result = shaderc_compile_into_spv(
+// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
+// // Do stuff with compilation results.
+// shaderc_result_release(result);
// // Once no more compilations are to happen.
// shaderc_compiler_release(compiler);
@@ -136,29 +135,25 @@ shaderc_compile_options_t shaderc_compile_options_clone(
// NULL to this function, and doing such will have no effect.
void shaderc_compile_options_release(shaderc_compile_options_t options);
-// Adds a predefined macro to the compilation options. This has the
-// same effect as passing -Dname=value to the command-line compiler.
-// If value is NULL, it has the effect same as passing -Dname to the
-// command-line compiler. If a macro definition with the same name has
-// previously been added, the value is replaced with the new value.
-// The null-terminated strings that the name and value parameters point to
-// must remain valid for the duration of the call, but can be modified or
-// deleted after this function has returned.
+// Adds a predefined macro to the compilation options. This has the same
+// effect as passing -Dname=value to the command-line compiler. If value
+// is NULL, it has the same effect as passing -Dname to the command-line
+// compiler. If a macro definition with the same name has previously been
+// added, the value is replaced with the new value. The macro name and
+// value are passed in with char pointers, which point to their data, and
+// the lengths of their data. The strings that the name and value pointers
+// point to must remain valid for the duration of the call, but can be
+// modified or deleted after this function has returned. In case of adding
+// a valueless macro, the value argument should be a null pointer or the
+// value_length should be 0u.
void shaderc_compile_options_add_macro_definition(
- shaderc_compile_options_t options, const char* name, const char* value);
+ shaderc_compile_options_t options, const char* name, size_t name_length,
+ const char* value, size_t value_length);
// Sets the compiler mode to generate debug information in the output.
void shaderc_compile_options_set_generate_debug_info(
shaderc_compile_options_t options);
-// Sets the compiler mode to emit a disassembly text instead of a binary. In
-// this mode, the byte array result in the shaderc_spv_module returned
-// from shaderc_compile_into_spv() will consist of SPIR-V assembly text.
-// Note the preprocessing only mode overrides this option, and this option
-// overrides the default mode generating a SPIR-V binary.
-void shaderc_compile_options_set_disassembly_mode(
- shaderc_compile_options_t options);
-
// Forces the GLSL language version and profile to a given pair. The version
// number is the same as would appear in the #version annotation in the source.
// Version and profile specified here overrides the #version annotation in the
@@ -167,18 +162,19 @@ void shaderc_compile_options_set_disassembly_mode(
void shaderc_compile_options_set_forced_version_profile(
shaderc_compile_options_t options, int version, shaderc_profile profile);
-// To support file inclusion, libshaderc invokes a callback into its client to
-// resolve the full path and content of the included file.
-// The client callback should follow the specified function signature below, and
-// it should be passed to libshaderc through the corresponding setter function.
-// When the including of a file is done, libshaderc will call another client
-// callback to clean up the resources used for the including process. The client
-// should implement the clean up method and pass it to libshaderc together with
-// the response method.
-
-// The struct that contains the information to be returned to the libshaderc.
-// The client-side implemented response method should return a pointer of this
-// struct. The underlying data is owned by client code.
+// Response to a request for #include content. "Includer" is client code that
+// resolves #include arguments into objects of this type.
+//
+// TODO: File inclusion needs to be context-aware.
+// e.g.
+// In file: /path/to/main_shader.vert:
+// #include "include/a"
+// In file: /path/to/include/a":
+// #include "b"
+// When compiling /path/to/main_shader.vert, the compiler should be able to
+// go to /path/to/include/b to find the file b.
+// This needs context info from compiler to client includer, and may needs
+// interface changes.
struct shaderc_includer_response {
const char* path;
size_t path_length;
@@ -186,40 +182,24 @@ struct shaderc_includer_response {
size_t content_length;
};
-// The function signature of the client-side implemented response method. It
-// returns a pointer to shaderc_includer_response struct.
+// A function mapping a #include argument to its includer response. The
+// includer retains memory ownership of the response object.
typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
void* user_data, const char* filename);
-// The function signature of the client-side implemented clean-up method.
-// Includer will call this callback function when the including process is done
-// with the fullpath and content data.
+// A function to destroy an includer response when it's no longer needed.
typedef void (*shaderc_includer_response_release_fn)(
void* user_data, shaderc_includer_response* data);
-// Sets the callback functions for the includer. When the includer queries for
-// the full path and content of a file, client's method will be called to
-// response. And when the query is done, client will be notified to clean up.
-// TODO: File inclusion needs to be context-aware.
-// e.g.
-// In file: /path/to/main_shader.vert:
-// #include "include/a"
-// In file: /path/to/include/a":
-// #include "b"
-// When compiling /path/to/main_shader.vert, the compiler should be able to
-// go to /path/to/include/b to find the file b.
-// This needs context info from compiler to client includer, and may needs
-// interface changes.
+// Sets includer callback functions. When a compiler encounters a #include in
+// the source, it will query the includer by invoking getter on user_data and
+// the #include argument. The includer must respond with a
+// shaderc_includer_response object that remains valid until releaser is invoked
+// on it. When the compiler is done processing the response, it will invoke
+// releaser on user_data and the response pointer.
void shaderc_compile_options_set_includer_callbacks(
shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
- shaderc_includer_response_release_fn releasor, void* user_data);
-
-// Sets the compiler mode to do only preprocessing. The byte array result in the
-// module returned by the compilation is the text of the preprocessed shader.
-// This option overrides all other compilation modes, such as disassembly mode
-// and the default mode of compilation to SPIR-V binary.
-void shaderc_compile_options_set_preprocessing_only_mode(
- shaderc_compile_options_t options);
+ shaderc_includer_response_release_fn releaser, void* user_data);
// Sets the compiler mode to suppress warnings, overriding warnings-as-errors
// mode. When both suppress-warnings and warnings-as-errors modes are
@@ -242,8 +222,9 @@ void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
void shaderc_compile_options_set_warnings_as_errors(
shaderc_compile_options_t options);
-// An opaque handle to the results of a call to shaderc_compile_into_spv().
-typedef struct shaderc_spv_module* shaderc_spv_module_t;
+// An opaque handle to the results of a call to any shaderc_compile_into_*()
+// function.
+typedef struct shaderc_compilation_result* shaderc_compilation_result_t;
// Takes a GLSL source string and the associated shader kind, input file
// name, compiles it according to the given additional_options. If the shader
@@ -256,59 +237,72 @@ typedef struct shaderc_spv_module* shaderc_spv_module_t;
// The input_file_name is a null-termintated string. It is used as a tag to
// identify the source string in cases like emitting error messages. It
// doesn't have to be a 'file name'.
-// By default the source string will be compiled into SPIR-V binary
-// and a shaderc_spv_module will be returned to hold the results of the
-// compilation. When disassembly mode or preprocessing only mode is enabled
-// in the additional_options, the source string will be compiled into char
-// strings and held by the returned shaderc_spv_module. The entry_point_name
-// null-terminated string defines the name of the entry point to associate
-// with this GLSL source. If the additional_options parameter is not NULL,
-// then the compilation is modified by any options present. May be safely
-// called from multiple threads without explicit synchronization. If there
-// was failure in allocating the compiler object NULL will be returned.
-shaderc_spv_module_t shaderc_compile_into_spv(
+// The source string will be compiled into SPIR-V binary and a
+// shaderc_compilation_result will be returned to hold the results.
+// The entry_point_name null-terminated string defines the name of the entry
+// point to associate with this GLSL source. If the additional_options
+// parameter is not null, then the compilation is modified by any options
+// present. May be safely called from multiple threads without explicit
+// synchronization. If there was failure in allocating the compiler object,
+// null will be returned.
+shaderc_compilation_result_t shaderc_compile_into_spv(
const shaderc_compiler_t compiler, const char* source_text,
size_t source_text_size, shaderc_shader_kind shader_kind,
const char* input_file_name, const char* entry_point_name,
const shaderc_compile_options_t additional_options);
-// The following functions, operating on shaderc_spv_module_t objects, offer
-// only the basic thread-safety guarantee.
+// Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text
+// instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined
+// by the SPIRV-Tools open source project.
+shaderc_compilation_result_t shaderc_compile_into_spv_assembly(
+ const shaderc_compiler_t compiler, const char* source_text,
+ size_t source_text_size, shaderc_shader_kind shader_kind,
+ const char* input_file_name, const char* entry_point_name,
+ const shaderc_compile_options_t additional_options);
+
+// Like shaderc_compile_into_spv, but the result contains preprocessed source
+// code instead of a SPIR-V binary module
+shaderc_compilation_result_t shaderc_compile_into_preprocessed_text(
+ const shaderc_compiler_t compiler, const char* source_text,
+ size_t source_text_size, shaderc_shader_kind shader_kind,
+ const char* input_file_name, const char* entry_point_name,
+ const shaderc_compile_options_t additional_options);
-// Releases the resources held by module. It is invalid to use module for any
-// further operations.
-void shaderc_module_release(shaderc_spv_module_t module);
+// The following functions, operating on shaderc_compilation_result_t objects,
+// offer only the basic thread-safety guarantee.
-// Returns true if the result in module was a successful compilation.
-bool shaderc_module_get_success(const shaderc_spv_module_t module);
+// Releases the resources held by the result object. It is invalid to use the
+// result object for any further operations.
+void shaderc_result_release(shaderc_compilation_result_t result);
-// Returns the number of bytes in a SPIR-V module result string. When the module
-// is compiled with disassembly mode or preprocessing only mode, the result
-// string is a char string. Otherwise, the result string is binary string.
-size_t shaderc_module_get_length(const shaderc_spv_module_t module);
+// Returns the number of bytes of the compilation output data in a result
+// object.
+size_t shaderc_result_get_length(const shaderc_compilation_result_t result);
// Returns the number of warnings generated during the compilation.
-size_t shaderc_module_get_num_warnings(const shaderc_spv_module_t module);
+size_t shaderc_result_get_num_warnings(
+ const shaderc_compilation_result_t result);
// Returns the number of errors generated during the compilation.
-size_t shaderc_module_get_num_errors(const shaderc_spv_module_t module);
+size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result);
// Returns the compilation status, indicating whether the compilation succeeded,
// or failed due to some reasons, like invalid shader stage or compilation
// errors.
-shaderc_compilation_status shaderc_module_get_compilation_status(
- const shaderc_spv_module_t);
+shaderc_compilation_status shaderc_result_get_compilation_status(
+ const shaderc_compilation_result_t);
-// Returns a pointer to the start of the SPIR-V bytes, either SPIR-V binary or
-// char string. When the source string is compiled into SPIR-V binary, this is
-// guaranteed to be castable to a uint32_t*. If the source string is compiled in
-// disassembly mode or preprocessing only mode, the pointer will point to the
-// result char string.
-const char* shaderc_module_get_bytes(const shaderc_spv_module_t module);
+// Returns a pointer to the start of the compilation output data bytes, either
+// SPIR-V binary or char string. When the source string is compiled into SPIR-V
+// binary, this is guaranteed to be castable to a uint32_t*. If the result
+// contains assembly text or preprocessed source text, the pointer will point to
+// the resulting array of characters.
+const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result);
// Returns a null-terminated string that contains any error messages generated
// during the compilation.
-const char* shaderc_module_get_error_message(const shaderc_spv_module_t module);
+const char* shaderc_result_get_error_message(
+ const shaderc_compilation_result_t result);
// Provides the version & revision of the SPIR-V which will be produced
void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
@@ -324,4 +318,4 @@ bool shaderc_parse_version_profile(const char* str, int* version,
}
#endif // __cplusplus
-#endif // SHADERC_H_
+#endif // SHADERC_SHADERC_H_
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