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Side by Side Diff: Source/core/html/canvas/WebGLContextGroup.h

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 27 matching lines...) Expand all
38 class WebGLSharedObject; 38 class WebGLSharedObject;
39 class WebGLRenderingContext; 39 class WebGLRenderingContext;
40 40
41 typedef int ExceptionCode; 41 typedef int ExceptionCode;
42 42
43 class WebGLContextGroup : public RefCounted<WebGLContextGroup> { 43 class WebGLContextGroup : public RefCounted<WebGLContextGroup> {
44 public: 44 public:
45 static PassRefPtr<WebGLContextGroup> create(); 45 static PassRefPtr<WebGLContextGroup> create();
46 virtual ~WebGLContextGroup(); 46 virtual ~WebGLContextGroup();
47 47
48 void addContext(WebGLRenderingContext*); 48 // Adds the context to this group and returns a context index of the context .
Ken Russell (switch to Gerrit) 2013/06/19 03:51:24 Is the context index used anywhere? It looks like
greggman 2013/06/21 19:54:21 Done.
49 unsigned addContext(WebGLRenderingContext*);
49 void removeContext(WebGLRenderingContext*); 50 void removeContext(WebGLRenderingContext*);
50 51
51 void addObject(WebGLSharedObject*); 52 void addObject(WebGLSharedObject*);
52 void removeObject(WebGLSharedObject*); 53 void removeObject(WebGLSharedObject*);
53 54
54 GraphicsContext3D* getAGraphicsContext3D(); 55 GraphicsContext3D* getAGraphicsContext3D();
55 56
56 void loseContextGroup(WebGLRenderingContext::LostContextMode); 57 void loseContextGroup(WebGLRenderingContext::LostContextMode);
57 58
59 // Problem with this is it won't work in workers. You need
60 // one object per worker per context group.
61 void flushOnContextSwitch(WebGLRenderingContext*);
62
63 long generateAcquireRequestId();
64 void cancelAcquireSharedResource(const WebGLRenderingContext*, long);
65
58 private: 66 private:
59 friend class WebGLObject; 67 friend class WebGLObject;
60 68
61 WebGLContextGroup(); 69 WebGLContextGroup();
62 70
63 void detachAndRemoveAllObjects(); 71 void detachAndRemoveAllObjects();
64 72
73 unsigned m_contextCreationCount;
74 long m_acquireRequestCount;
75
65 HashSet<WebGLRenderingContext*> m_contexts; 76 HashSet<WebGLRenderingContext*> m_contexts;
66 HashSet<WebGLSharedObject*> m_groupObjects; 77 HashSet<WebGLSharedObject*> m_groupObjects;
67 }; 78 };
68 79
69 } // namespace WebCore 80 } // namespace WebCore
70 81
71 #endif // WebGLContextGroup_h 82 #endif // WebGLContextGroup_h
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