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Side by Side Diff: Source/core/html/canvas/WebGLContextGroup.cpp

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 21 matching lines...) Expand all
32 32
33 namespace WebCore { 33 namespace WebCore {
34 34
35 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() 35 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create()
36 { 36 {
37 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); 37 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup());
38 return contextGroup.release(); 38 return contextGroup.release();
39 } 39 }
40 40
41 WebGLContextGroup::WebGLContextGroup() 41 WebGLContextGroup::WebGLContextGroup()
42 : m_contextCreationCount(0)
43 , m_acquireRequestCount(0)
42 { 44 {
43 } 45 }
44 46
45 WebGLContextGroup::~WebGLContextGroup() 47 WebGLContextGroup::~WebGLContextGroup()
46 { 48 {
47 detachAndRemoveAllObjects(); 49 detachAndRemoveAllObjects();
48 } 50 }
49 51
50 GraphicsContext3D* WebGLContextGroup::getAGraphicsContext3D() 52 GraphicsContext3D* WebGLContextGroup::getAGraphicsContext3D()
51 { 53 {
52 ASSERT(!m_contexts.isEmpty()); 54 ASSERT(!m_contexts.isEmpty());
53 HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); 55 HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin();
54 return (*it)->graphicsContext3D(); 56 return (*it)->graphicsContext3D();
55 } 57 }
56 58
57 void WebGLContextGroup::addContext(WebGLRenderingContext* context) 59 unsigned WebGLContextGroup::addContext(WebGLRenderingContext* context)
58 { 60 {
59 m_contexts.add(context); 61 m_contexts.add(context);
62 return m_contextCreationCount++;
60 } 63 }
61 64
62 void WebGLContextGroup::removeContext(WebGLRenderingContext* context) 65 void WebGLContextGroup::removeContext(WebGLRenderingContext* context)
63 { 66 {
67 // Release all the resources this context has acquired.
68 for (HashSet<WebGLSharedObject*>::iterator it = m_groupObjects.begin(); it ! = m_groupObjects.end(); ++it) {
69 (*it)->release(context);
70 }
71
64 // We must call detachAndRemoveAllObjects before removing the last context. 72 // We must call detachAndRemoveAllObjects before removing the last context.
65 if (m_contexts.size() == 1 && m_contexts.contains(context)) 73 if (m_contexts.size() == 1 && m_contexts.contains(context))
66 detachAndRemoveAllObjects(); 74 detachAndRemoveAllObjects();
67 75
68 m_contexts.remove(context); 76 m_contexts.remove(context);
69 } 77 }
70 78
71 void WebGLContextGroup::removeObject(WebGLSharedObject* object) 79 void WebGLContextGroup::removeObject(WebGLSharedObject* object)
72 { 80 {
73 m_groupObjects.remove(object); 81 m_groupObjects.remove(object);
(...skipping 13 matching lines...) Expand all
87 } 95 }
88 96
89 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode mode) 97 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode mode)
90 { 98 {
91 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it ! = m_contexts.end(); ++it) 99 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it ! = m_contexts.end(); ++it)
92 (*it)->loseContextImpl(mode); 100 (*it)->loseContextImpl(mode);
93 101
94 detachAndRemoveAllObjects(); 102 detachAndRemoveAllObjects();
95 } 103 }
96 104
105 long WebGLContextGroup::generateAcquireRequestId()
106 {
107 return ++m_acquireRequestCount;
108 }
109
110 void WebGLContextGroup::cancelAcquireSharedResource(const WebGLRenderingContext* context, long id)
111 {
112 for (HashSet<WebGLSharedObject*>::iterator it = m_groupObjects.begin(); it ! = m_groupObjects.end(); ++it) {
113 if ((*it)->cancelAcquireRequest(context, id)) {
114 break;
115 }
116 }
117 }
118
97 } // namespace WebCore 119 } // namespace WebCore
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