Chromium Code Reviews| Index: src/core/SkLinearBitmapPipeline.cpp |
| diff --git a/src/core/SkLinearBitmapPipeline.cpp b/src/core/SkLinearBitmapPipeline.cpp |
| index 02a4bd39f3df869a5d6a75284da472bb636646e2..dda00c560d067ce461ec1a980fda4f2fc476a4b8 100644 |
| --- a/src/core/SkLinearBitmapPipeline.cpp |
| +++ b/src/core/SkLinearBitmapPipeline.cpp |
| @@ -15,7 +15,7 @@ |
| #include "SkSize.h" |
| // Tweak ABI of functions that pass Sk4f by value to pass them via registers. |
| -#if defined(_MSC_VER) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| + #if defined(_MSC_VER) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
|
mtklein
2016/02/23 23:49:57
Seems like it's all the other lines that are wrong
herb_g
2016/02/24 18:16:06
Done.
|
| #define VECTORCALL __vectorcall |
| #elif defined(SK_CPU_ARM32) && defined(SK_ARM_HAS_NEON) |
| #define VECTORCALL __attribute__((pcs("aapcs-vfp"))) |
| @@ -26,8 +26,8 @@ |
| class SkLinearBitmapPipeline::PointProcessorInterface { |
| public: |
| virtual ~PointProcessorInterface() { } |
| - virtual void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) = 0; |
| - virtual void VECTORCALL pointList4(Sk4f xs, Sk4f ys) = 0; |
| + virtual void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) = 0; |
| + virtual void VECTORCALL pointList4(Sk4s xs, Sk4s ys) = 0; |
| // The pointSpan method efficiently process horizontal spans of pixels. |
| // * start - the point where to start the span. |
| @@ -58,7 +58,7 @@ public: |
| // +--------+--------+ |
| // These pixels coordinates are arranged in the following order in xs and ys: |
| // px00 px10 px01 px11 |
| - virtual void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) = 0; |
| + virtual void VECTORCALL bilerpList(Sk4s xs, Sk4s ys) = 0; |
| }; |
| class SkLinearBitmapPipeline::PixelPlacerInterface { |
| @@ -76,7 +76,7 @@ struct X { |
| explicit X(SkPoint pt) : fVal{pt.fX} { } |
| explicit X(SkSize s) : fVal{s.fWidth} { } |
| explicit X(SkISize s) : fVal(s.fWidth) { } |
| - operator float () const {return fVal;} |
| + operator SkScalar () const {return fVal;} |
| private: |
| float fVal; |
|
mtklein
2016/02/23 23:49:57
SkScalar
herb_g
2016/02/24 18:16:06
Done.
|
| }; |
| @@ -86,20 +86,20 @@ struct Y { |
| explicit Y(SkPoint pt) : fVal{pt.fY} { } |
| explicit Y(SkSize s) : fVal{s.fHeight} { } |
| explicit Y(SkISize s) : fVal(s.fHeight) { } |
| - operator float () const {return fVal;} |
| + operator SkScalar () const {return fVal;} |
| private: |
| float fVal; |
| }; |
| template <typename Stage> |
| void span_fallback(SkPoint start, SkScalar length, int count, Stage* stage) { |
| - // If count == 1 use PointListFew instead. |
| - SkASSERT(count > 1); |
| - |
| float dx = length / (count - 1); |
|
mtklein
2016/02/23 23:49:57
Let's do a careful search for all 'float' in here.
herb_g
2016/02/24 18:16:06
Done.
|
| - Sk4f Xs = Sk4f(X(start)) + Sk4f{0.0f, 1.0f, 2.0f, 3.0f} * Sk4f{dx}; |
| - Sk4f Ys{Y(start)}; |
| - Sk4f fourDx = {4.0f * dx}; |
| + // Xs must be calculated in the following manner instead of dx * {0.0, 1.0, 2.0, 3.0} because |
|
mtklein
2016/02/23 23:49:57
Seems fine to branch on count too, if that makes t
herb_g
2016/02/24 18:16:06
Done.
|
| + // dx may be nan (in the case where length and count - 1 are zero). The following produces a |
| + // 0.0f in lane 0 which is required for handling the length = 0 and count = 1 case. |
| + Sk4s Xs = Sk4s(X(start)) + Sk4s{0.0f, dx, 2.0f * dx, 3.0f * dx}; |
| + Sk4s Ys{Y(start)}; |
| + Sk4s fourDx = {4.0f * dx}; |
| while (count >= 4) { |
| stage->pointList4(Xs, Ys); |
| @@ -132,12 +132,12 @@ public: |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...}{ } |
| - void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointListFew(n, xs, ys); |
| } |
| - void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointList4(xs, ys); |
| } |
| @@ -162,17 +162,17 @@ public: |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...}{ } |
| - void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointListFew(n, xs, ys); |
| } |
| - void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointList4(xs, ys); |
| } |
| - void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL bilerpList(Sk4s xs, Sk4s ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->bilerpList(xs, ys); |
| } |
| @@ -189,13 +189,13 @@ private: |
| }; |
| class SkippedStage final : public SkLinearBitmapPipeline::BilerpProcessorInterface { |
| - void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| - void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| - void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL bilerpList(Sk4s xs, Sk4s ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| @@ -209,7 +209,7 @@ public: |
| : fXOffset{X(offset)} |
| , fYOffset{Y(offset)} { } |
| - void processPoints(Sk4f* xs, Sk4f* ys) { |
| + void processPoints(Sk4s* xs, Sk4s* ys) { |
| *xs = *xs + fXOffset; |
| *ys = *ys + fYOffset; |
| } |
| @@ -221,7 +221,7 @@ public: |
| } |
| private: |
| - const Sk4f fXOffset, fYOffset; |
| + const Sk4s fXOffset, fYOffset; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using TranslateMatrix = PointProcessor<TranslateMatrixStrategy, Next>; |
| @@ -231,7 +231,7 @@ public: |
| ScaleMatrixStrategy(SkVector offset, SkVector scale) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} { } |
| - void processPoints(Sk4f* xs, Sk4f* ys) { |
| + void processPoints(Sk4s* xs, Sk4s* ys) { |
| *xs = *xs * fXScale + fXOffset; |
| *ys = *ys * fYScale + fYOffset; |
| } |
| @@ -246,8 +246,8 @@ public: |
| } |
| private: |
| - const Sk4f fXOffset, fYOffset; |
| - const Sk4f fXScale, fYScale; |
| + const Sk4s fXOffset, fYOffset; |
| + const Sk4s fXScale, fYScale; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using ScaleMatrix = PointProcessor<ScaleMatrixStrategy, Next>; |
| @@ -258,9 +258,9 @@ public: |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} |
| , fXSkew{X(skew)}, fYSkew{Y(skew)} { } |
| - void processPoints(Sk4f* xs, Sk4f* ys) { |
| - Sk4f newXs = fXScale * *xs + fXSkew * *ys + fXOffset; |
| - Sk4f newYs = fYSkew * *xs + fYScale * *ys + fYOffset; |
| + void processPoints(Sk4s* xs, Sk4s* ys) { |
| + Sk4s newXs = fXScale * *xs + fXSkew * *ys + fXOffset; |
| + Sk4s newYs = fYSkew * *xs + fYScale * *ys + fYOffset; |
| *xs = newXs; |
| *ys = newYs; |
| @@ -272,9 +272,9 @@ public: |
| } |
| private: |
| - const Sk4f fXOffset, fYOffset; |
| - const Sk4f fXScale, fYScale; |
| - const Sk4f fXSkew, fYSkew; |
| + const Sk4s fXOffset, fYOffset; |
| + const Sk4s fXScale, fYScale; |
| + const Sk4s fXSkew, fYSkew; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using AffineMatrix = PointProcessor<AffineMatrixStrategy, Next>; |
| @@ -312,24 +312,24 @@ class ExpandBilerp final : public SkLinearBitmapPipeline::PointProcessorInterfac |
| public: |
| ExpandBilerp(Next* next) : fNext{next} { } |
| - void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| SkASSERT(0 < n && n < 4); |
| // px00 px10 px01 px11 |
| - const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f}, |
| + const Sk4s kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f}, |
| kYOffsets{-0.5f, -0.5f, 0.5f, 0.5f}; |
| - if (n >= 1) fNext->bilerpList(Sk4f{xs[0]} + kXOffsets, Sk4f{ys[0]} + kYOffsets); |
| - if (n >= 2) fNext->bilerpList(Sk4f{xs[1]} + kXOffsets, Sk4f{ys[1]} + kYOffsets); |
| - if (n >= 3) fNext->bilerpList(Sk4f{xs[2]} + kXOffsets, Sk4f{ys[2]} + kYOffsets); |
| + if (n >= 1) fNext->bilerpList(Sk4s{xs[0]} + kXOffsets, Sk4s{ys[0]} + kYOffsets); |
| + if (n >= 2) fNext->bilerpList(Sk4s{xs[1]} + kXOffsets, Sk4s{ys[1]} + kYOffsets); |
| + if (n >= 3) fNext->bilerpList(Sk4s{xs[2]} + kXOffsets, Sk4s{ys[2]} + kYOffsets); |
| } |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| // px00 px10 px01 px11 |
| const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f}, |
| kYOffsets{-0.5f, -0.5f, 0.5f, 0.5f}; |
| - fNext->bilerpList(Sk4f{xs[0]} + kXOffsets, Sk4f{ys[0]} + kYOffsets); |
| - fNext->bilerpList(Sk4f{xs[1]} + kXOffsets, Sk4f{ys[1]} + kYOffsets); |
| - fNext->bilerpList(Sk4f{xs[2]} + kXOffsets, Sk4f{ys[2]} + kYOffsets); |
| - fNext->bilerpList(Sk4f{xs[3]} + kXOffsets, Sk4f{ys[3]} + kYOffsets); |
| + fNext->bilerpList(Sk4s{xs[0]} + kXOffsets, Sk4s{ys[0]} + kYOffsets); |
| + fNext->bilerpList(Sk4s{xs[1]} + kXOffsets, Sk4s{ys[1]} + kYOffsets); |
| + fNext->bilerpList(Sk4s{xs[2]} + kXOffsets, Sk4s{ys[2]} + kYOffsets); |
| + fNext->bilerpList(Sk4s{xs[3]} + kXOffsets, Sk4s{ys[3]} + kYOffsets); |
| } |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| @@ -367,25 +367,105 @@ public: |
| , fXMax{X(max) - 1.0f} |
| , fYMax{Y(max) - 1.0f} { } |
| - void processPoints(Sk4f* xs, Sk4f* ys) { |
| - *xs = Sk4f::Min(Sk4f::Max(*xs, fXMin), fXMax); |
| - *ys = Sk4f::Min(Sk4f::Max(*ys, fYMin), fYMax); |
| + void processPoints(Sk4s* xs, Sk4s* ys) { |
| + *xs = Sk4s::Min(Sk4s::Max(*xs, fXMin), fXMax); |
| + *ys = Sk4s::Min(Sk4s::Max(*ys, fYMin), fYMax); |
| } |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| - return false; |
| + SkScalar xMin = fXMin[0]; |
| + SkScalar xMax = fXMax[0]; |
| + SkScalar yMin = fYMin[0]; |
| + SkScalar yMax = fYMax[0]; |
| + SkScalar x = X(start); |
| + SkScalar y = std::min(std::max<float>(yMin, Y(start)), yMax); |
| + |
| + bool under = x < xMin; |
| + |
| + if (!under && x + length < xMax) { |
| + next->pointSpan(start, length, count); |
| + return true; |
| + } |
| + |
| + SkScalar dx = length / (count - 1); |
| + |
| + // A B C |
| + // +-------+-------+-------++-------+-------+-------+ +-------+-------++------ |
| + // | *---*|---*---|*---*--||-*---*-|---*---|*---...| |--*---*|---*---||*---*.... |
| + // | | | || | | | ... | | || |
| + // | | | || | | | | | || |
| + // +-------+-------+-------++-------+-------+-------+ +-------+-------++------ |
| + // ^ ^ |
| + // | xMin xMax-1 | xMax |
| + // |
| + // *---*---*---... - track of samples. * = sample |
| + // |
| + // +-+ || |
| + // | | - pixels in source space. || - tile border. |
| + // +-+ || |
| + // |
| + // The length from A to B is the length in source space or 4 * dx ((count - 1) * dx) |
|
mtklein
2016/02/23 23:49:57
4 * dx ((count - 1) * dx) reads like one expressio
herb_g
2016/02/24 18:16:06
Done.
|
| + // where dx is the distance between samples. There are 5 pixels specified in the A, B |
|
mtklein
2016/02/23 23:49:57
There are 5 destination pixels ... ? Or 5 samples
herb_g
2016/02/24 18:16:06
Add explanation.
|
| + // span. The distance from A to the next span starting at C is 5 * dx, so count * dx. |
| + // Overall Strategy: |
| + // * Under - for portions of the span < xMin, take the color at pixel {xMin, y} and use it |
| + // to fill in the 5 pixel sampled from A to B. |
| + // * Middle - for the portion of the span between xMin and xMax sample normally. |
| + // * Over - for the portion of the span > xMax, take the color at pixel {xMax-1, y} and |
| + // use it to fill in the rest of the destination pixels. |
| + if (under) { |
| + // It could be that the entire span is off the left edge of the tile. |
| + SkScalar EdgeOrXEnd = std::min(xMin, x + length + 1.0f); |
| + int underCount = SkScalarFloorToInt((EdgeOrXEnd - x) / dx) + 1; |
| + if (underCount > 0) { |
| + // Use the pixel on the edge of the bitmap as the color for the entire span. |
| + // Using a length of 0 causes x not to move in the sampler resulting in the same |
| + // pixel being used for the entire span. |
| + next->pointSpan({xMin, y}, 0.0f, underCount); |
| + |
| + // The length is not the distance to xMin, but to the next starting sample. |
| + SkScalar lengthToNextStart = dx * underCount; |
| + count -= underCount; |
| + length -= lengthToNextStart; |
| + x += lengthToNextStart; |
| + } |
| + } |
| + |
| + // If there are more pixels needed, sample from the middle of the tile. |
| + if (count > 0) { |
| + // It could be that span continues off the edge of tile; use min for the limit. |
| + SkScalar EdgeOrXEnd = std::min(xMax, x + length); |
| + int middleCount = SkScalarFloorToInt((EdgeOrXEnd - x) / dx) + 1; |
| + SkScalar middleLength = (middleCount - 1) * dx; |
| + next->pointSpan({x, y}, middleLength, middleCount); |
| + count -= middleCount; |
| + } |
| + |
| + if (count > 0) { |
| + // Use the pixel on the edge of the bitmap as the color for the entire span. |
| + // Using a length of 0 causes x not to move in the sampler resulting in the same |
| + // pixel being used for the entire span. |
| + next->pointSpan({xMax - 1.0f, y}, 0.0f, count); |
| + } |
| + |
| + return true; |
| } |
| private: |
| - const Sk4f fXMin{SK_FloatNegativeInfinity}; |
| - const Sk4f fYMin{SK_FloatNegativeInfinity}; |
| - const Sk4f fXMax{SK_FloatInfinity}; |
| - const Sk4f fYMax{SK_FloatInfinity}; |
| + const Sk4s fXMin{SK_FloatNegativeInfinity}; |
| + const Sk4s fYMin{SK_FloatNegativeInfinity}; |
| + const Sk4s fXMax{SK_FloatInfinity}; |
| + const Sk4s fYMax{SK_FloatInfinity}; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface> |
| using Clamp = BilerpProcessor<ClampStrategy, Next>; |
| +// It would be nice to use fmod, but it uses trunc based rounding where floor rounding is needed. |
| +static SkScalar tile_mod(SkScalar x, SkScalar base) { |
| + return x - std::floor(x / base) * base; |
| +} |
| + |
| class RepeatStrategy { |
| public: |
| RepeatStrategy(X max) : fXMax{max}, fXInvMax{1.0f/max} { } |
| @@ -396,25 +476,79 @@ public: |
| , fYMax{Y(max)} |
| , fYInvMax{1.0f / Y(max)} { } |
| - void processPoints(Sk4f* xs, Sk4f* ys) { |
| - Sk4f divX = (*xs * fXInvMax).floor(); |
| - Sk4f divY = (*ys * fYInvMax).floor(); |
| - Sk4f baseX = (divX * fXMax); |
| - Sk4f baseY = (divY * fYMax); |
| + void processPoints(Sk4s* xs, Sk4s* ys) { |
| + Sk4s divX = (*xs * fXInvMax).floor(); |
| + Sk4s divY = (*ys * fYInvMax).floor(); |
| + Sk4s baseX = (divX * fXMax); |
| + Sk4s baseY = (divY * fYMax); |
| *xs = *xs - baseX; |
| *ys = *ys - baseY; |
| } |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| - return false; |
| + // Make x and y in range on the tile. |
| + SkScalar x = tile_mod(X(start), fXMax[0]); |
| + SkScalar y = tile_mod(Y(start), fYMax[0]); |
| + SkScalar xMax = fXMax[0]; |
| + SkScalar dx = length / (count - 1); |
| + |
| + // A B C D Z |
| + // +-------+-------+-------++-------+-------+-------++ +-------+-------++------ |
| + // | | *---|*---*--||-*---*-|---*---|*---*--|| |--*---*| || |
| + // | | | || | | || ... | | || |
| + // | | | || | | || | | || |
| + // +-------+-------+-------++-------+-------+-------++ +-------+-------++------ |
| + // ^^ ^^ ^^ |
| + // xMax || xMin xMax || xMin xMax || xMin |
| + // |
| + // *---*---*---... - track of samples. * = sample |
| + // |
| + // +-+ || |
| + // | | - pixels in source space. || - tile border. |
| + // +-+ || |
| + // |
| + // |
| + // The given span starts at A and continues on through several tiles to sample point Z. |
| + // The idea is to break this into several spans one on each tile the entire span |
| + // intersects. The A to B span only covers a partial tile and has a count of 3 and the |
| + // distance from A to B is (count - 1) * dx or 2 * dx. The distance from A to the start of |
| + // the next span is count * dx or 3 * dx. Span C to D covers an entire tile has a count |
| + // of 5 and a length of 4 * dx. |
| + // |
| + // Overall Strategy: |
| + // While the span hangs over the edge of the tile. Draw the span covering the tile then |
|
mtklein
2016/02/23 23:49:57
While the span hangs over the edge of the tile.
?
herb_g
2016/02/24 18:16:06
Fixed sentence fragment.
|
| + // slide the span over to the next tile. |
| + |
| + // The guard could have been count > 0, but then a bunch of math would be done in the |
| + // common case. |
| + while (x + length > xMax) { |
| + // The number of samples that intersect this tile. |
| + int countForTile = SkScalarFloorToInt((xMax - x) / dx) + 1; |
| + // The distance between the first and last sample. |
| + SkScalar lengthForSpanOnTile = (countForTile - 1) * dx; |
| + // Span the samples. |
| + next->pointSpan({x, y}, lengthForSpanOnTile, countForTile); |
| + // Add one more dx to get to the first sample on the next tile. |
| + SkScalar lengthToNextStart = lengthForSpanOnTile + dx; |
| + // slide over to the next tile. |
| + length -= lengthToNextStart; |
| + count -= countForTile; |
| + x += lengthToNextStart - xMax; |
| + } |
| + // All on a single tile. |
| + if (count > 0) { |
| + next->pointSpan({x, y}, length, count); |
| + } |
| + |
| + return true; |
| } |
| private: |
| - const Sk4f fXMax{0.0f}; |
| - const Sk4f fXInvMax{0.0f}; |
| - const Sk4f fYMax{0.0f}; |
| - const Sk4f fYInvMax{0.0f}; |
| + const Sk4s fXMax{0.0f}; |
| + const Sk4s fXInvMax{0.0f}; |
| + const Sk4s fYMax{0.0f}; |
| + const Sk4s fYInvMax{0.0f}; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface> |
| @@ -469,9 +603,9 @@ static SkLinearBitmapPipeline::BilerpProcessorInterface* choose_tiler( |
| class sRGBFast { |
| public: |
| - static Sk4f VECTORCALL sRGBToLinear(Sk4f pixel) { |
| - Sk4f l = pixel * pixel; |
| - return Sk4f{l[0], l[1], l[2], pixel[3]}; |
| + static Sk4s VECTORCALL sRGBToLinear(Sk4s pixel) { |
| + Sk4s l = pixel * pixel; |
| + return Sk4s{l[0], l[1], l[2], pixel[3]}; |
| } |
| }; |
| @@ -481,7 +615,7 @@ public: |
| Passthrough8888(int width, const uint32_t* src) |
| : fSrc{src}, fWidth{width}{ } |
| - void VECTORCALL getFewPixels(int n, Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) { |
| + void VECTORCALL getFewPixels(int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) { |
| Sk4i XIs = SkNx_cast<int, float>(xs); |
| Sk4i YIs = SkNx_cast<int, float>(ys); |
| Sk4i bufferLoc = YIs * fWidth + XIs; |
| @@ -497,7 +631,7 @@ public: |
| } |
| } |
| - void VECTORCALL get4Pixels(Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) { |
| + void VECTORCALL get4Pixels(Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) { |
| Sk4i XIs = SkNx_cast<int, float>(xs); |
| Sk4i YIs = SkNx_cast<int, float>(ys); |
| Sk4i bufferLoc = YIs * fWidth + XIs; |
| @@ -543,12 +677,12 @@ private: |
| // * px01 -> (1 - x)y = y - xy |
| // * px11 -> xy |
| // So x * y is calculated first and then used to calculate all the other factors. |
| -static Sk4f VECTORCALL bilerp4(Sk4f xs, Sk4f ys, Sk4f px00, Sk4f px10, |
| +static Sk4s VECTORCALL bilerp4(Sk4s xs, Sk4s ys, Sk4f px00, Sk4f px10, |
| Sk4f px01, Sk4f px11) { |
| // Calculate fractional xs and ys. |
| - Sk4f fxs = xs - xs.floor(); |
| - Sk4f fys = ys - ys.floor(); |
| - Sk4f fxys{fxs * fys}; |
| + Sk4s fxs = xs - xs.floor(); |
| + Sk4s fys = ys - ys.floor(); |
| + Sk4s fxys{fxs * fys}; |
| Sk4f sum = px11 * fxys; |
| sum = sum + px01 * (fys - fxys); |
| sum = sum + px10 * (fxs - fxys); |
| @@ -564,7 +698,7 @@ public: |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...} { } |
| - void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| SkASSERT(0 < n && n < 4); |
| Sk4f px0, px1, px2; |
| fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2); |
| @@ -573,13 +707,13 @@ public: |
| if (n >= 3) fNext->placePixel(px2); |
| } |
| - void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { |
| Sk4f px0, px1, px2, px3; |
| fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3); |
| fNext->place4Pixels(px0, px1, px2, px3); |
| } |
| - void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| + void VECTORCALL bilerpList(Sk4s xs, Sk4s ys) override { |
| Sk4f px00, px10, px01, px11; |
| fStrategy.get4Pixels(xs, ys, &px00, &px10, &px01, &px11); |
| Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11); |
| @@ -697,14 +831,9 @@ SkLinearBitmapPipeline::SkLinearBitmapPipeline( |
| void SkLinearBitmapPipeline::shadeSpan4f(int x, int y, SkPM4f* dst, int count) { |
| SkASSERT(count > 0); |
| fPixelStage->setDestination(dst); |
| - // Adjust points by 0.5, 0.5 to sample from the center of the pixels. |
| - if (count == 1) { |
| - fFirstStage->pointListFew(1, Sk4f{x + 0.5f}, Sk4f{y + 0.5f}); |
| - } else { |
| - // The count and length arguments start out in a precise relation in order to keep the |
| - // math correct through the different stages. Count is the number of pixel to produce. |
| - // Since the code samples at pixel centers, length is the distance from the center of the |
| - // first pixel to the center of the last pixel. This implies that length is count-1. |
| - fFirstStage->pointSpan(SkPoint{x + 0.5f, y + 0.5f}, count - 1, count); |
| - } |
| + // The count and length arguments start out in a precise relation in order to keep the |
| + // math correct through the different stages. Count is the number of pixel to produce. |
| + // Since the code samples at pixel centers, length is the distance from the center of the |
| + // first pixel to the center of the last pixel. This implies that length is count-1. |
| + fFirstStage->pointSpan(SkPoint{x + 0.5f, y + 0.5f}, count - 1, count); |
| } |