| Index: ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| diff --git a/ui/events/gesture_detection/velocity_tracker_unittest.cc b/ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..eda1606d1413f8978b25fc636ed21f329d9326c9
|
| --- /dev/null
|
| +++ b/ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| @@ -0,0 +1,193 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/logging.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/time/time.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/events/gesture_detection/mock_motion_event.h"
|
| +#include "ui/events/gesture_detection/velocity_tracker_state.h"
|
| +#include "ui/gfx/geometry/point_f.h"
|
| +#include "ui/gfx/geometry/vector2d_f.h"
|
| +
|
| +using base::TimeDelta;
|
| +using base::TimeTicks;
|
| +
|
| +namespace ui {
|
| +namespace {
|
| +
|
| +const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10);
|
| +const TimeDelta kOneSecond = TimeDelta::FromSeconds(1);
|
| +const float kEpsilson = .01f;
|
| +
|
| +const char* GetStrategyName(VelocityTracker::Strategy strategy) {
|
| + switch (strategy) {
|
| + case VelocityTracker::LSQ1: return "LSQ1";
|
| + case VelocityTracker::LSQ2: return "LSQ2";
|
| + case VelocityTracker::LSQ3: return "LSQ3";
|
| + case VelocityTracker::WLSQ2_DELTA: return "WLSQ2_DELTA";
|
| + case VelocityTracker::WLSQ2_CENTRAL: return "WLSQ2_CENTRAL";
|
| + case VelocityTracker::WLSQ2_RECENT: return "WLSQ2_RECENT";
|
| + case VelocityTracker::INT1: return "INT1";
|
| + case VelocityTracker::INT2: return "INT2";
|
| + };
|
| + NOTREACHED() << "Invalid strategy";
|
| + return "";
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +class VelocityTrackerTest : public testing::Test {
|
| + public:
|
| + VelocityTrackerTest() {}
|
| + virtual ~VelocityTrackerTest() {}
|
| +
|
| + protected:
|
| + static MockMotionEvent Sample(MotionEvent::Action action,
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| + gfx::PointF p0,
|
| + TimeTicks t0,
|
| + gfx::Vector2dF v,
|
| + TimeDelta dt) {
|
| + const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF());
|
| + return MockMotionEvent(action, t0 + dt, p.x(), p.y());
|
| + }
|
| +
|
| + static void ApplyMovementSequence(VelocityTrackerState* state,
|
| + gfx::PointF p0,
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| + gfx::Vector2dF v,
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| + TimeTicks t0,
|
| + TimeDelta t,
|
| + size_t samples) {
|
| + EXPECT_TRUE(!!samples);
|
| + if (!samples)
|
| + return;
|
| + const base::TimeDelta dt = t / samples;
|
| + state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0));
|
| + ApplyMovement(state, p0, v, t0, t, samples);
|
| + state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t));
|
| + }
|
| +
|
| + static void ApplyMovement(VelocityTrackerState* state,
|
| + gfx::PointF p0,
|
| + gfx::Vector2dF v,
|
| + TimeTicks t0,
|
| + TimeDelta t,
|
| + size_t samples) {
|
| + EXPECT_TRUE(!!samples);
|
| + if (!samples)
|
| + return;
|
| + const base::TimeDelta dt = t / samples;
|
| + for (size_t i = 0; i < samples; ++i)
|
| + state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i));
|
| + }
|
| +};
|
| +
|
| +TEST_F(VelocityTrackerTest, Basic) {
|
| + const gfx::PointF p0(0, 0);
|
| + const gfx::Vector2dF v(0, 500);
|
| + const size_t samples = 60;
|
| +
|
| + for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
|
| + VelocityTracker::Strategy strategy =
|
| + static_cast<VelocityTracker::Strategy>(i);
|
| +
|
| + SCOPED_TRACE(GetStrategyName(strategy));
|
| + VelocityTrackerState state(strategy);
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| +
|
| + // Default state should report zero velocity.
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| + EXPECT_EQ(0, state.GetXVelocity(0));
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| + EXPECT_EQ(0, state.GetYVelocity(0));
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| +
|
| + // Sample a constant velocity sequence.
|
| + ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), kOneSecond, samples);
|
| +
|
| + // The computed velocity should match that of the input.
|
| + state.ComputeCurrentVelocity(1000, 20000);
|
| + EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x());
|
| + EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y());
|
| +
|
| + // A pointer ID of -1 should report the velocity of the active pointer.
|
| + EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x());
|
| + EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y());
|
| +
|
| + // Invalid pointer ID's should report zero velocity.
|
| + EXPECT_EQ(0, state.GetXVelocity(1));
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| + EXPECT_EQ(0, state.GetYVelocity(1));
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| + EXPECT_EQ(0, state.GetXVelocity(7));
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| + EXPECT_EQ(0, state.GetYVelocity(7));
|
| + }
|
| +}
|
| +
|
| +TEST_F(VelocityTrackerTest, MaxVelocity) {
|
| + const gfx::PointF p0(0, 0);
|
| + const gfx::Vector2dF v(-50000, 50000);
|
| + const size_t samples = 3;
|
| + const base::TimeDelta dt = kTenMillis * 2;
|
| +
|
| + VelocityTrackerState state;
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| + ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), dt, samples);
|
| +
|
| + // The computed velocity should be restricted to the provided maximum.
|
| + state.ComputeCurrentVelocity(1000, 100);
|
| + EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson);
|
| + EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson);
|
| +
|
| + state.ComputeCurrentVelocity(1000, 1000);
|
| + EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
|
| + EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
|
| +}
|
| +
|
| +TEST_F(VelocityTrackerTest, VaryingVelocity) {
|
| + const gfx::PointF p0(0, 0);
|
| + const gfx::Vector2dF vFast(0, 500);
|
| + const gfx::Vector2dF vSlow = ScaleVector2d(vFast, 0.5f);
|
| + const size_t samples = 12;
|
| +
|
| + for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
|
| + VelocityTracker::Strategy strategy =
|
| + static_cast<VelocityTracker::Strategy>(i);
|
| +
|
| + SCOPED_TRACE(GetStrategyName(strategy));
|
| + VelocityTrackerState state(strategy);
|
| +
|
| + base::TimeTicks t0 = base::TimeTicks::Now();
|
| + base::TimeDelta dt = kTenMillis * 10;
|
| + state.AddMovement(
|
| + Sample(MotionEvent::ACTION_DOWN, p0, t0, vFast, base::TimeDelta()));
|
| +
|
| + // Apply some fast movement and compute the velocity.
|
| + gfx::PointF pCurr = p0;
|
| + base::TimeTicks tCurr = t0;
|
| + ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
|
| + state.ComputeCurrentVelocity(1000, 20000);
|
| + float vOldY = state.GetYVelocity(0);
|
| +
|
| + // Apply some slow movement.
|
| + pCurr += ScaleVector2d(vFast, dt.InSecondsF());
|
| + tCurr += dt;
|
| + ApplyMovement(&state, pCurr, vSlow, tCurr, dt, samples);
|
| +
|
| + // The computed velocity should have decreased.
|
| + state.ComputeCurrentVelocity(1000, 20000);
|
| + float vCurrentY = state.GetYVelocity(0);
|
| + EXPECT_GT(vFast.y(), vCurrentY);
|
| + EXPECT_GT(vOldY, vCurrentY);
|
| + vOldY = vCurrentY;
|
| +
|
| + // Apply some additional fast movement.
|
| + pCurr += ScaleVector2d(vSlow, dt.InSecondsF());
|
| + tCurr += dt;
|
| + ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
|
| +
|
| + // The computed velocity should have increased.
|
| + state.ComputeCurrentVelocity(1000, 20000);
|
| + vCurrentY = state.GetYVelocity(0);
|
| + EXPECT_LT(vSlow.y(), vCurrentY);
|
| + EXPECT_LT(vOldY, vCurrentY);
|
| + }
|
| +}
|
| +
|
| +
|
| +} // namespace ui
|
|
|