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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "base/basictypes.h" |
| 6 #include "base/logging.h" |
| 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/time/time.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/events/gesture_detection/mock_motion_event.h" |
| 11 #include "ui/events/gesture_detection/velocity_tracker_state.h" |
| 12 #include "ui/gfx/geometry/point_f.h" |
| 13 #include "ui/gfx/geometry/vector2d_f.h" |
| 14 |
| 15 using base::TimeDelta; |
| 16 using base::TimeTicks; |
| 17 |
| 18 namespace ui { |
| 19 namespace { |
| 20 |
| 21 const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10); |
| 22 const TimeDelta kOneSecond = TimeDelta::FromSeconds(1); |
| 23 const float kEpsilson = .01f; |
| 24 |
| 25 const char* GetStrategyName(VelocityTracker::Strategy strategy) { |
| 26 switch (strategy) { |
| 27 case VelocityTracker::LSQ1: return "LSQ1"; |
| 28 case VelocityTracker::LSQ2: return "LSQ2"; |
| 29 case VelocityTracker::LSQ3: return "LSQ3"; |
| 30 case VelocityTracker::WLSQ2_DELTA: return "WLSQ2_DELTA"; |
| 31 case VelocityTracker::WLSQ2_CENTRAL: return "WLSQ2_CENTRAL"; |
| 32 case VelocityTracker::WLSQ2_RECENT: return "WLSQ2_RECENT"; |
| 33 case VelocityTracker::INT1: return "INT1"; |
| 34 case VelocityTracker::INT2: return "INT2"; |
| 35 }; |
| 36 NOTREACHED() << "Invalid strategy"; |
| 37 return ""; |
| 38 } |
| 39 |
| 40 } // namespace |
| 41 |
| 42 class VelocityTrackerTest : public testing::Test { |
| 43 public: |
| 44 VelocityTrackerTest() {} |
| 45 virtual ~VelocityTrackerTest() {} |
| 46 |
| 47 protected: |
| 48 static MockMotionEvent Sample(MotionEvent::Action action, |
| 49 gfx::PointF p0, |
| 50 TimeTicks t0, |
| 51 gfx::Vector2dF v, |
| 52 TimeDelta dt) { |
| 53 const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF()); |
| 54 return MockMotionEvent(action, t0 + dt, p.x(), p.y()); |
| 55 } |
| 56 |
| 57 static void ApplyMovementSequence(VelocityTrackerState* state, |
| 58 gfx::PointF p0, |
| 59 gfx::Vector2dF v, |
| 60 TimeTicks t0, |
| 61 TimeDelta t, |
| 62 size_t samples) { |
| 63 EXPECT_TRUE(!!samples); |
| 64 if (!samples) |
| 65 return; |
| 66 const base::TimeDelta dt = t / samples; |
| 67 state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0)); |
| 68 ApplyMovement(state, p0, v, t0, t, samples); |
| 69 state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t)); |
| 70 } |
| 71 |
| 72 static void ApplyMovement(VelocityTrackerState* state, |
| 73 gfx::PointF p0, |
| 74 gfx::Vector2dF v, |
| 75 TimeTicks t0, |
| 76 TimeDelta t, |
| 77 size_t samples) { |
| 78 EXPECT_TRUE(!!samples); |
| 79 if (!samples) |
| 80 return; |
| 81 const base::TimeDelta dt = t / samples; |
| 82 for (size_t i = 0; i < samples; ++i) |
| 83 state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i)); |
| 84 } |
| 85 }; |
| 86 |
| 87 TEST_F(VelocityTrackerTest, Basic) { |
| 88 const gfx::PointF p0(0, 0); |
| 89 const gfx::Vector2dF v(0, 500); |
| 90 const size_t samples = 60; |
| 91 |
| 92 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) { |
| 93 VelocityTracker::Strategy strategy = |
| 94 static_cast<VelocityTracker::Strategy>(i); |
| 95 |
| 96 SCOPED_TRACE(GetStrategyName(strategy)); |
| 97 VelocityTrackerState state(strategy); |
| 98 |
| 99 // Default state should report zero velocity. |
| 100 EXPECT_EQ(0, state.GetXVelocity(0)); |
| 101 EXPECT_EQ(0, state.GetYVelocity(0)); |
| 102 |
| 103 // Sample a constant velocity sequence. |
| 104 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), kOneSecond, samples); |
| 105 |
| 106 // The computed velocity should match that of the input. |
| 107 state.ComputeCurrentVelocity(1000, 20000); |
| 108 EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x()); |
| 109 EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y()); |
| 110 |
| 111 // A pointer ID of -1 should report the velocity of the active pointer. |
| 112 EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x()); |
| 113 EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y()); |
| 114 |
| 115 // Invalid pointer ID's should report zero velocity. |
| 116 EXPECT_EQ(0, state.GetXVelocity(1)); |
| 117 EXPECT_EQ(0, state.GetYVelocity(1)); |
| 118 EXPECT_EQ(0, state.GetXVelocity(7)); |
| 119 EXPECT_EQ(0, state.GetYVelocity(7)); |
| 120 } |
| 121 } |
| 122 |
| 123 TEST_F(VelocityTrackerTest, MaxVelocity) { |
| 124 const gfx::PointF p0(0, 0); |
| 125 const gfx::Vector2dF v(-50000, 50000); |
| 126 const size_t samples = 3; |
| 127 const base::TimeDelta dt = kTenMillis * 2; |
| 128 |
| 129 VelocityTrackerState state; |
| 130 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), dt, samples); |
| 131 |
| 132 // The computed velocity should be restricted to the provided maximum. |
| 133 state.ComputeCurrentVelocity(1000, 100); |
| 134 EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson); |
| 135 EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson); |
| 136 |
| 137 state.ComputeCurrentVelocity(1000, 1000); |
| 138 EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson); |
| 139 EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson); |
| 140 } |
| 141 |
| 142 TEST_F(VelocityTrackerTest, VaryingVelocity) { |
| 143 const gfx::PointF p0(0, 0); |
| 144 const gfx::Vector2dF vFast(0, 500); |
| 145 const gfx::Vector2dF vSlow = ScaleVector2d(vFast, 0.5f); |
| 146 const size_t samples = 12; |
| 147 |
| 148 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) { |
| 149 VelocityTracker::Strategy strategy = |
| 150 static_cast<VelocityTracker::Strategy>(i); |
| 151 |
| 152 SCOPED_TRACE(GetStrategyName(strategy)); |
| 153 VelocityTrackerState state(strategy); |
| 154 |
| 155 base::TimeTicks t0 = base::TimeTicks::Now(); |
| 156 base::TimeDelta dt = kTenMillis * 10; |
| 157 state.AddMovement( |
| 158 Sample(MotionEvent::ACTION_DOWN, p0, t0, vFast, base::TimeDelta())); |
| 159 |
| 160 // Apply some fast movement and compute the velocity. |
| 161 gfx::PointF pCurr = p0; |
| 162 base::TimeTicks tCurr = t0; |
| 163 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples); |
| 164 state.ComputeCurrentVelocity(1000, 20000); |
| 165 float vOldY = state.GetYVelocity(0); |
| 166 |
| 167 // Apply some slow movement. |
| 168 pCurr += ScaleVector2d(vFast, dt.InSecondsF()); |
| 169 tCurr += dt; |
| 170 ApplyMovement(&state, pCurr, vSlow, tCurr, dt, samples); |
| 171 |
| 172 // The computed velocity should have decreased. |
| 173 state.ComputeCurrentVelocity(1000, 20000); |
| 174 float vCurrentY = state.GetYVelocity(0); |
| 175 EXPECT_GT(vFast.y(), vCurrentY); |
| 176 EXPECT_GT(vOldY, vCurrentY); |
| 177 vOldY = vCurrentY; |
| 178 |
| 179 // Apply some additional fast movement. |
| 180 pCurr += ScaleVector2d(vSlow, dt.InSecondsF()); |
| 181 tCurr += dt; |
| 182 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples); |
| 183 |
| 184 // The computed velocity should have increased. |
| 185 state.ComputeCurrentVelocity(1000, 20000); |
| 186 vCurrentY = state.GetYVelocity(0); |
| 187 EXPECT_LT(vSlow.y(), vCurrentY); |
| 188 EXPECT_LT(vOldY, vCurrentY); |
| 189 } |
| 190 } |
| 191 |
| 192 |
| 193 } // namespace ui |
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