Index: src/gpu/glsl/GrGLSLProgramBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h |
index b8669bf2f6e70699b84937c3ad73d6ff7fe48253..a16c050e455147c1a1dc69de227621a7f96868ae 100644 |
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h |
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h |
@@ -10,6 +10,7 @@ |
#include "GrGeometryProcessor.h" |
#include "GrGpu.h" |
+#include "GrPipeline.h" |
#include "glsl/GrGLSLFragmentShaderBuilder.h" |
#include "glsl/GrGLSLGeometryShaderBuilder.h" |
#include "glsl/GrGLSLPrimitiveProcessor.h" |
@@ -39,6 +40,11 @@ public: |
const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(); } |
+ bool canReadFragmentPosition() const { return this->header().fFragPosKey; } |
+ bool canUseSampleLocations() const { |
+ SkASSERT(!this->header().fSamplePatternKey || this->pipeline().isHWAntialiasState()); |
+ return this->header().fSamplePatternKey; |
+ } |
void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |