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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGeometryProcessor.h" | 11 #include "GrGeometryProcessor.h" |
| 12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
| 13 #include "GrPipeline.h" |
| 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 #include "glsl/GrGLSLGeometryShaderBuilder.h" | 15 #include "glsl/GrGLSLGeometryShaderBuilder.h" |
| 15 #include "glsl/GrGLSLPrimitiveProcessor.h" | 16 #include "glsl/GrGLSLPrimitiveProcessor.h" |
| 16 #include "glsl/GrGLSLProgramDataManager.h" | 17 #include "glsl/GrGLSLProgramDataManager.h" |
| 17 #include "glsl/GrGLSLUniformHandler.h" | 18 #include "glsl/GrGLSLUniformHandler.h" |
| 18 #include "glsl/GrGLSLTextureSampler.h" | 19 #include "glsl/GrGLSLTextureSampler.h" |
| 19 #include "glsl/GrGLSLVertexShaderBuilder.h" | 20 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 20 #include "glsl/GrGLSLXferProcessor.h" | 21 #include "glsl/GrGLSLXferProcessor.h" |
| 21 | 22 |
| 22 class GrGLSLCaps; | 23 class GrGLSLCaps; |
| 23 class GrGLSLShaderVar; | 24 class GrGLSLShaderVar; |
| 24 class GrGLSLVaryingHandler; | 25 class GrGLSLVaryingHandler; |
| 25 | 26 |
| 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; | 27 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; |
| 27 | 28 |
| 28 class GrGLSLProgramBuilder { | 29 class GrGLSLProgramBuilder { |
| 29 public: | 30 public: |
| 30 typedef GrGpu::DrawArgs DrawArgs; | 31 typedef GrGpu::DrawArgs DrawArgs; |
| 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; | 32 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
| 32 | 33 |
| 33 virtual ~GrGLSLProgramBuilder() {} | 34 virtual ~GrGLSLProgramBuilder() {} |
| 34 | 35 |
| 35 virtual const GrCaps* caps() const = 0; | 36 virtual const GrCaps* caps() const = 0; |
| 36 virtual const GrGLSLCaps* glslCaps() const = 0; | 37 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 37 | 38 |
| 38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 39 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } |
| 39 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 40 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
| 40 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 41 const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
| 41 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 42 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
| 43 bool canReadFragmentPosition() const { return this->header().fFragPosKey; } |
| 44 bool canUseSampleLocations() const { |
| 45 SkASSERT(!this->header().fSamplePatternKey || this->pipeline().isHWAntia
liasState()); |
| 46 return this->header().fSamplePatternKey; |
| 47 } |
| 42 | 48 |
| 43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; | 49 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
| 44 | 50 |
| 45 // Handles for program uniforms (other than per-effect uniforms) | 51 // Handles for program uniforms (other than per-effect uniforms) |
| 46 struct BuiltinUniformHandles { | 52 struct BuiltinUniformHandles { |
| 47 UniformHandle fRTAdjustmentUni; | 53 UniformHandle fRTAdjustmentUni; |
| 48 | 54 |
| 49 // We use the render target height to provide a y-down frag coord when s
pecifying | 55 // We use the render target height to provide a y-down frag coord when s
pecifying |
| 50 // origin_upper_left is not supported. | 56 // origin_upper_left is not supported. |
| 51 UniformHandle fRTHeightUni; | 57 UniformHandle fRTHeightUni; |
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| 148 #endif | 154 #endif |
| 149 | 155 |
| 150 virtual void emitSamplers(const GrProcessor& processor, | 156 virtual void emitSamplers(const GrProcessor& processor, |
| 151 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; | 157 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; |
| 152 | 158 |
| 153 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 159 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 154 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 160 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
| 155 }; | 161 }; |
| 156 | 162 |
| 157 #endif | 163 #endif |
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