Index: gpu/command_buffer/service/gpu_preferences.h |
diff --git a/gpu/command_buffer/service/gpu_preferences.h b/gpu/command_buffer/service/gpu_preferences.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GPU_PREFERENCES_H_ |
+#define GPU_PREFERENCES_H_ |
+ |
+#include <stddef.h> |
+ |
+#include <set> |
+ |
+#include "base/macros.h" |
+#include "build/build_config.h" |
+#include "gpu/command_buffer/common/constants.h" |
+ |
+namespace base { |
+ |
+template <typename T> |
+struct DefaultSingletonTraits; |
+ |
+}; |
+ |
+namespace gpu { |
+ |
+struct GpuPreferences { |
+ // Prioritizes the UI's command stream in the GPU process |
+ bool ui_prioritize_in_gpu_process = false; |
+ |
+ // Turn off gpu program caching |
+ bool disable_gpu_program_cahce = false; |
+ |
+#if defined(OS_MACOSX) && !defined(OS_IOS) |
+ // Fall back to using CAOpenGLLayers display content, instead of the IOSurface |
+ // based overlay display path. |
+ bool disable_mac_overlays = false; |
+ |
+ // Disable use of cross-process CALayers to display content directly from the |
+ // GPU process on Mac. |
+ bool disable_remote_core_animation = false; |
+ |
+ // Show borders around CALayers corresponding to overlays and partial damage. |
+ bool show_mac_overlays_borders = false; |
+#endif |
+ |
+ |
+#if defined(OS_CHROMEOS) |
+ // Disables VA-API accelerated video encode. |
+ bool disable_vaapi_accelerated_video_encode = false; |
+#endif |
+ |
+ // Disables use of D3D11. |
+ bool disable_d3d11 = false; |
+ |
+ // Stop the GPU from synchronizing on the vsync before presenting. |
+ // We can select from the options below: |
+ // beginframe : Next frame can start without any delay on cc::scheduler. |
+ // gpu : Disable gpu vsync. |
+ // default: Set both flags. |
+ bool disable_gpu_vsync = false; |
+ |
+ // Turns on GPU logging (debug build only). |
+ bool enable_gpu_service_logging = false; |
+ |
+ // Turns on calling TRACE for every GL call. |
+ bool enable_gpu_service_tracing = false; |
+ |
+ // Runs the renderer and plugins in the same process as the browser. |
+ bool single_process = false; |
+ |
+ // Run the GPU process as a thread in the browser process. |
+ bool in_process_gpu = false; |
+ |
+ // Ignores GPU blacklist. |
+ bool ignore_gpu_black_list = false; |
+ |
+ // Disable hardware acceleration of mjpeg decode for captured frame, where |
+ // available. |
+ bool disable_accelerated_mjpeg_decode = false; |
+ |
+ // Disables hardware acceleration of video decode, where available. |
+ bool disable_accelerated_video_decode = false; |
+ |
+ // Enables experimental hardware acceleration for VP8/VP9 video decoding. |
+ bool enable_accelerated_vpx_decode = false; |
+ |
+ // =================================== |
+ // settings from //gpu/config/gpu_switches.h |
+ std::set<int> gpu_driver_bug_workarounds; |
+ |
+ // =================================== |
+ // settings from //gpu/command_buffer/service/gpu_switches.cc |
+ |
+ // Always return success when compiling a shader. Linking will still fail. |
+ bool compile_shader_always_succeeds = false; |
+ |
+ // Disable the GL error log limit. |
+ bool disable_gl_error_limit = false; |
+ |
+ // Disable the GLSL translator. |
+ bool disable_glsl_translator = false; |
+ |
+ // Disable workarounds for various GPU driver bugs. |
+ bool disable_gpu_driver_bug_workarounds = false; |
+ |
+ // Turn off user-defined name hashing in shaders. |
+ bool disable_shader_name_hashing = false; |
+ |
+ // Turn on Logging GPU commands. |
+ bool enable_gpu_command_logging = false; |
+ |
+ // Turn on Calling GL Error after every command. |
+ bool enable_gpu_debugging = false; |
+ |
+ // Enable GPU service logging. |
+ bool enable_gpu_service_logging_gpu = false; |
+ |
+ // Turn off gpu program caching |
+ bool disable_gpu_program_cache = false; |
+ |
+ // Enforce GL minimums. |
+ bool enforce_gl_minimums = false; |
+ |
+ // Sets the total amount of memory that may be allocated for GPU resources |
+ size_t force_gpu_mem_available = 0; |
+ |
+ // Sets the maximum size of the in-memory gpu program cache, in kb |
+ size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; |
+ |
+ // Disables the GPU shader on disk cache. |
+ bool disable_gpu_shader_disk_cache = false; |
+ |
+ // Allows async texture uploads (off main thread) via GL context sharing. |
+ bool enable_share_group_async_texture_upload = false; |
+ |
+ // Enable WebGL subscribe uniform extension. |
+ bool enable_subscribe_uniform_extension = false; |
+ |
+ // Simulates shared textures when share groups are not available. |
+ // Not available everywhere. |
+ bool enable_threaded_texture_mailboxes = false; |
+ |
+ // Include ANGLE's intermediate representation (AST) output in shader |
+ // compilation info logs. |
+ bool gl_shader_interm_output = false; |
+ |
+ // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
+ // round intermediate values in ANGLE. |
+ bool emulate_shader_precision = false; |
+ |
+ // Enables using path rendering implementation implemented currently |
+ // in NV_path_rendering OpenGL extension. Requires compatible hardware |
+ // and driver. This is used in GPU rasterization. |
+ bool enable_gl_path_rendering = false; |
+ |
+ // =================================== |
+ // settings from //ui/gl/gl_switches.h |
+ bool enable_unsafe_es3_apis = false; |
+ |
+ static GpuPreferences* GetInstance(); |
+ |
+ private: |
+ friend struct base::DefaultSingletonTraits<GpuPreferences>; |
+ |
+ GpuPreferences(); |
+ ~GpuPreferences(); |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GpuPreferences); |
+}; |
+ |
+} // namespace gpu |
+ |
+#endif // GPU_PREFERENCES_H_ |