OLD | NEW |
(Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_PREFERENCES_H_ |
| 6 #define GPU_PREFERENCES_H_ |
| 7 |
| 8 #include <stddef.h> |
| 9 |
| 10 #include <set> |
| 11 |
| 12 #include "base/macros.h" |
| 13 #include "build/build_config.h" |
| 14 #include "gpu/command_buffer/common/constants.h" |
| 15 |
| 16 namespace base { |
| 17 |
| 18 template <typename T> |
| 19 struct DefaultSingletonTraits; |
| 20 |
| 21 }; |
| 22 |
| 23 namespace gpu { |
| 24 |
| 25 struct GpuPreferences { |
| 26 // Prioritizes the UI's command stream in the GPU process |
| 27 bool ui_prioritize_in_gpu_process = false; |
| 28 |
| 29 // Turn off gpu program caching |
| 30 bool disable_gpu_program_cahce = false; |
| 31 |
| 32 #if defined(OS_MACOSX) && !defined(OS_IOS) |
| 33 // Fall back to using CAOpenGLLayers display content, instead of the IOSurface |
| 34 // based overlay display path. |
| 35 bool disable_mac_overlays = false; |
| 36 |
| 37 // Disable use of cross-process CALayers to display content directly from the |
| 38 // GPU process on Mac. |
| 39 bool disable_remote_core_animation = false; |
| 40 |
| 41 // Show borders around CALayers corresponding to overlays and partial damage. |
| 42 bool show_mac_overlays_borders = false; |
| 43 #endif |
| 44 |
| 45 |
| 46 #if defined(OS_CHROMEOS) |
| 47 // Disables VA-API accelerated video encode. |
| 48 bool disable_vaapi_accelerated_video_encode = false; |
| 49 #endif |
| 50 |
| 51 // Disables use of D3D11. |
| 52 bool disable_d3d11 = false; |
| 53 |
| 54 // Stop the GPU from synchronizing on the vsync before presenting. |
| 55 // We can select from the options below: |
| 56 // beginframe : Next frame can start without any delay on cc::scheduler. |
| 57 // gpu : Disable gpu vsync. |
| 58 // default: Set both flags. |
| 59 bool disable_gpu_vsync = false; |
| 60 |
| 61 // Turns on GPU logging (debug build only). |
| 62 bool enable_gpu_service_logging = false; |
| 63 |
| 64 // Turns on calling TRACE for every GL call. |
| 65 bool enable_gpu_service_tracing = false; |
| 66 |
| 67 // Runs the renderer and plugins in the same process as the browser. |
| 68 bool single_process = false; |
| 69 |
| 70 // Run the GPU process as a thread in the browser process. |
| 71 bool in_process_gpu = false; |
| 72 |
| 73 // Ignores GPU blacklist. |
| 74 bool ignore_gpu_black_list = false; |
| 75 |
| 76 // Disable hardware acceleration of mjpeg decode for captured frame, where |
| 77 // available. |
| 78 bool disable_accelerated_mjpeg_decode = false; |
| 79 |
| 80 // Disables hardware acceleration of video decode, where available. |
| 81 bool disable_accelerated_video_decode = false; |
| 82 |
| 83 // Enables experimental hardware acceleration for VP8/VP9 video decoding. |
| 84 bool enable_accelerated_vpx_decode = false; |
| 85 |
| 86 // =================================== |
| 87 // settings from //gpu/config/gpu_switches.h |
| 88 std::set<int> gpu_driver_bug_workarounds; |
| 89 |
| 90 // =================================== |
| 91 // settings from //gpu/command_buffer/service/gpu_switches.cc |
| 92 |
| 93 // Always return success when compiling a shader. Linking will still fail. |
| 94 bool compile_shader_always_succeeds = false; |
| 95 |
| 96 // Disable the GL error log limit. |
| 97 bool disable_gl_error_limit = false; |
| 98 |
| 99 // Disable the GLSL translator. |
| 100 bool disable_glsl_translator = false; |
| 101 |
| 102 // Disable workarounds for various GPU driver bugs. |
| 103 bool disable_gpu_driver_bug_workarounds = false; |
| 104 |
| 105 // Turn off user-defined name hashing in shaders. |
| 106 bool disable_shader_name_hashing = false; |
| 107 |
| 108 // Turn on Logging GPU commands. |
| 109 bool enable_gpu_command_logging = false; |
| 110 |
| 111 // Turn on Calling GL Error after every command. |
| 112 bool enable_gpu_debugging = false; |
| 113 |
| 114 // Enable GPU service logging. |
| 115 bool enable_gpu_service_logging_gpu = false; |
| 116 |
| 117 // Turn off gpu program caching |
| 118 bool disable_gpu_program_cache = false; |
| 119 |
| 120 // Enforce GL minimums. |
| 121 bool enforce_gl_minimums = false; |
| 122 |
| 123 // Sets the total amount of memory that may be allocated for GPU resources |
| 124 size_t force_gpu_mem_available = 0; |
| 125 |
| 126 // Sets the maximum size of the in-memory gpu program cache, in kb |
| 127 size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; |
| 128 |
| 129 // Disables the GPU shader on disk cache. |
| 130 bool disable_gpu_shader_disk_cache = false; |
| 131 |
| 132 // Allows async texture uploads (off main thread) via GL context sharing. |
| 133 bool enable_share_group_async_texture_upload = false; |
| 134 |
| 135 // Enable WebGL subscribe uniform extension. |
| 136 bool enable_subscribe_uniform_extension = false; |
| 137 |
| 138 // Simulates shared textures when share groups are not available. |
| 139 // Not available everywhere. |
| 140 bool enable_threaded_texture_mailboxes = false; |
| 141 |
| 142 // Include ANGLE's intermediate representation (AST) output in shader |
| 143 // compilation info logs. |
| 144 bool gl_shader_interm_output = false; |
| 145 |
| 146 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| 147 // round intermediate values in ANGLE. |
| 148 bool emulate_shader_precision = false; |
| 149 |
| 150 // Enables using path rendering implementation implemented currently |
| 151 // in NV_path_rendering OpenGL extension. Requires compatible hardware |
| 152 // and driver. This is used in GPU rasterization. |
| 153 bool enable_gl_path_rendering = false; |
| 154 |
| 155 // =================================== |
| 156 // settings from //ui/gl/gl_switches.h |
| 157 bool enable_unsafe_es3_apis = false; |
| 158 |
| 159 static GpuPreferences* GetInstance(); |
| 160 |
| 161 private: |
| 162 friend struct base::DefaultSingletonTraits<GpuPreferences>; |
| 163 |
| 164 GpuPreferences(); |
| 165 ~GpuPreferences(); |
| 166 |
| 167 DISALLOW_COPY_AND_ASSIGN(GpuPreferences); |
| 168 }; |
| 169 |
| 170 } // namespace gpu |
| 171 |
| 172 #endif // GPU_PREFERENCES_H_ |
OLD | NEW |