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Unified Diff: gpu/command_buffer/service/gpu_preferences.h

Issue 1716813002: Use GpuPreferences to avoid directly accessing switches in gpu related code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressed a review issue Created 4 years, 10 months ago
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Index: gpu/command_buffer/service/gpu_preferences.h
diff --git a/gpu/command_buffer/service/gpu_preferences.h b/gpu/command_buffer/service/gpu_preferences.h
new file mode 100644
index 0000000000000000000000000000000000000000..af7609b9154168f1991ff5259cc3097c09d15d45
--- /dev/null
+++ b/gpu/command_buffer/service/gpu_preferences.h
@@ -0,0 +1,115 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_
+
+#include <stddef.h>
+
+#include "base/macros.h"
+#include "build/build_config.h"
+#include "gpu/command_buffer/common/constants.h"
+#include "gpu/gpu_export.h"
+
+namespace gpu {
+
+struct GPU_EXPORT GpuPreferences {
+ public:
+ GpuPreferences();
+
+ ~GpuPreferences();
+
+ // ===================================
+ // Settings from //content/public/common/content_switches.h
+
+ // Runs the renderer and plugins in the same process as the browser.
+ bool single_process = false;
+
+ // Run the GPU process as a thread in the browser process.
+ bool in_process_gpu = false;
+
+ // Prioritizes the UI's command stream in the GPU process.
+ bool ui_prioritize_in_gpu_process = false;
+
+ // ===================================
+ // Settings from //gpu/command_buffer/service/gpu_switches.cc
+
+ // Always return success when compiling a shader. Linking will still fail.
+ bool compile_shader_always_succeeds = false;
+
+ // Disable the GL error log limit.
+ bool disable_gl_error_limit = false;
+
+ // Disable the GLSL translator.
+ bool disable_glsl_translator = false;
+
+ // Disable workarounds for various GPU driver bugs.
+ bool disable_gpu_driver_bug_workarounds = false;
+
+ // Turn off user-defined name hashing in shaders.
+ bool disable_shader_name_hashing = false;
+
+ // Turn on Logging GPU commands.
+ bool enable_gpu_command_logging = false;
+
+ // Turn on Calling GL Error after every command.
+ bool enable_gpu_debugging = false;
+
+ // Enable GPU service logging.
+ bool enable_gpu_service_logging_gpu = false;
+
+ // Turn off gpu program caching
+ bool disable_gpu_program_cache = false;
+
+ // Enforce GL minimums.
+ bool enforce_gl_minimums = false;
+
+ // Sets the total amount of memory that may be allocated for GPU resources
+ size_t force_gpu_mem_available = 0;
boliu 2016/02/26 17:39:24 Just a note, not all switches are "hardcoded prefe
+
+ // Sets the maximum size of the in-memory gpu program cache, in kb
+ size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes;
+
+ // Disables the GPU shader on disk cache.
+ bool disable_gpu_shader_disk_cache = false;
+
+ // Allows async texture uploads (off main thread) via GL context sharing.
+ bool enable_share_group_async_texture_upload = false;
+
+ // Enable WebGL subscribe uniform extension.
+ bool enable_subscribe_uniform_extension = false;
+
+ // Simulates shared textures when share groups are not available.
+ // Not available everywhere.
+ bool enable_threaded_texture_mailboxes = false;
+
+ // Include ANGLE's intermediate representation (AST) output in shader
+ // compilation info logs.
+ bool gl_shader_interm_output = false;
+
+ // Emulate ESSL lowp and mediump float precisions by mutating the shaders to
+ // round intermediate values in ANGLE.
+ bool emulate_shader_precision = false;
+
+ // Enables using path rendering implementation implemented currently
+ // in NV_path_rendering OpenGL extension. Requires compatible hardware
+ // and driver. This is used in GPU rasterization.
+ bool enable_gl_path_rendering = false;
+
+ // ===================================
+ // Settings from //ui/gl/gl_switches.h
+
+ // Turns on GPU logging (debug build only).
+ bool enable_gpu_service_logging = false;
+
+ // Turns on calling TRACE for every GL call.
+ bool enable_gpu_service_tracing = false;
+
+ // Enable OpenGL ES 3 APIs without proper service side validation.
+ bool enable_unsafe_es3_apis = false;
+};
+
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_

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