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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | |
6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | |
7 | |
8 #include <stddef.h> | |
9 | |
10 #include "base/macros.h" | |
11 #include "build/build_config.h" | |
12 #include "gpu/command_buffer/common/constants.h" | |
13 #include "gpu/gpu_export.h" | |
14 | |
15 namespace gpu { | |
16 | |
17 struct GPU_EXPORT GpuPreferences { | |
18 public: | |
19 GpuPreferences(); | |
20 | |
21 ~GpuPreferences(); | |
22 | |
23 // =================================== | |
24 // Settings from //content/public/common/content_switches.h | |
25 | |
26 // Runs the renderer and plugins in the same process as the browser. | |
27 bool single_process = false; | |
28 | |
29 // Run the GPU process as a thread in the browser process. | |
30 bool in_process_gpu = false; | |
31 | |
32 // Prioritizes the UI's command stream in the GPU process. | |
33 bool ui_prioritize_in_gpu_process = false; | |
34 | |
35 // =================================== | |
36 // Settings from //gpu/command_buffer/service/gpu_switches.cc | |
37 | |
38 // Always return success when compiling a shader. Linking will still fail. | |
39 bool compile_shader_always_succeeds = false; | |
40 | |
41 // Disable the GL error log limit. | |
42 bool disable_gl_error_limit = false; | |
43 | |
44 // Disable the GLSL translator. | |
45 bool disable_glsl_translator = false; | |
46 | |
47 // Disable workarounds for various GPU driver bugs. | |
48 bool disable_gpu_driver_bug_workarounds = false; | |
49 | |
50 // Turn off user-defined name hashing in shaders. | |
51 bool disable_shader_name_hashing = false; | |
52 | |
53 // Turn on Logging GPU commands. | |
54 bool enable_gpu_command_logging = false; | |
55 | |
56 // Turn on Calling GL Error after every command. | |
57 bool enable_gpu_debugging = false; | |
58 | |
59 // Enable GPU service logging. | |
60 bool enable_gpu_service_logging_gpu = false; | |
61 | |
62 // Turn off gpu program caching | |
63 bool disable_gpu_program_cache = false; | |
64 | |
65 // Enforce GL minimums. | |
66 bool enforce_gl_minimums = false; | |
67 | |
68 // Sets the total amount of memory that may be allocated for GPU resources | |
69 size_t force_gpu_mem_available = 0; | |
boliu
2016/02/26 17:39:24
Just a note, not all switches are "hardcoded prefe
| |
70 | |
71 // Sets the maximum size of the in-memory gpu program cache, in kb | |
72 size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; | |
73 | |
74 // Disables the GPU shader on disk cache. | |
75 bool disable_gpu_shader_disk_cache = false; | |
76 | |
77 // Allows async texture uploads (off main thread) via GL context sharing. | |
78 bool enable_share_group_async_texture_upload = false; | |
79 | |
80 // Enable WebGL subscribe uniform extension. | |
81 bool enable_subscribe_uniform_extension = false; | |
82 | |
83 // Simulates shared textures when share groups are not available. | |
84 // Not available everywhere. | |
85 bool enable_threaded_texture_mailboxes = false; | |
86 | |
87 // Include ANGLE's intermediate representation (AST) output in shader | |
88 // compilation info logs. | |
89 bool gl_shader_interm_output = false; | |
90 | |
91 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | |
92 // round intermediate values in ANGLE. | |
93 bool emulate_shader_precision = false; | |
94 | |
95 // Enables using path rendering implementation implemented currently | |
96 // in NV_path_rendering OpenGL extension. Requires compatible hardware | |
97 // and driver. This is used in GPU rasterization. | |
98 bool enable_gl_path_rendering = false; | |
99 | |
100 // =================================== | |
101 // Settings from //ui/gl/gl_switches.h | |
102 | |
103 // Turns on GPU logging (debug build only). | |
104 bool enable_gpu_service_logging = false; | |
105 | |
106 // Turns on calling TRACE for every GL call. | |
107 bool enable_gpu_service_tracing = false; | |
108 | |
109 // Enable OpenGL ES 3 APIs without proper service side validation. | |
110 bool enable_unsafe_es3_apis = false; | |
111 }; | |
112 | |
113 } // namespace gpu | |
114 | |
115 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | |
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