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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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37 ScriptWrappable::init(this); | 37 ScriptWrappable::init(this); |
38 } | 38 } |
39 | 39 |
40 void Gamepad::axes(unsigned count, float* data) | 40 void Gamepad::axes(unsigned count, float* data) |
41 { | 41 { |
42 m_axes.resize(count); | 42 m_axes.resize(count); |
43 if (count) | 43 if (count) |
44 std::copy(data, data + count, m_axes.begin()); | 44 std::copy(data, data + count, m_axes.begin()); |
45 } | 45 } |
46 | 46 |
47 #if defined(ENABLE_NEW_GAMEPAD_API) | |
48 void Gamepad::buttons(unsigned count, blink::WebGamepadButton* data) | |
49 { | |
50 m_buttons.resize(count); | |
51 for (unsigned i = 0; i < count; ++i) | |
52 m_buttons[i] = data[i].value; | |
53 } | |
54 #else | |
55 void Gamepad::buttons(unsigned count, float* data) | 47 void Gamepad::buttons(unsigned count, float* data) |
56 { | 48 { |
57 m_buttons.resize(count); | 49 m_buttons.resize(count); |
58 if (count) | 50 if (count) |
59 std::copy(data, data + count, m_buttons.begin()); | 51 std::copy(data, data + count, m_buttons.begin()); |
60 } | 52 } |
61 #endif | |
62 | 53 |
63 Gamepad::~Gamepad() | 54 Gamepad::~Gamepad() |
64 { | 55 { |
65 } | 56 } |
66 | 57 |
67 void Gamepad::trace(Visitor* visitor) | 58 void Gamepad::trace(Visitor* visitor) |
68 { | 59 { |
69 } | 60 } |
70 | 61 |
71 } // namespace WebCore | 62 } // namespace WebCore |
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