Chromium Code Reviews| Index: src/gpu/effects/GrRRectEffect.cpp |
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6330ca124d976d315ec4024ce5052ea446aa8a0e |
| --- /dev/null |
| +++ b/src/gpu/effects/GrRRectEffect.cpp |
| @@ -0,0 +1,153 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrRRectEffect.h" |
| + |
| +#include "gl/GrGLEffect.h" |
| +#include "gl/GrGLSL.h" |
| +#include "GrTBackendEffectFactory.h" |
| + |
| +#include "SkPath.h" |
| + |
|
robertphillips
2014/02/19 13:39:56
// This effect can't handle radii smaller then kRa
bsalomon
2014/02/19 14:39:41
Done.
|
| +static const SkScalar kRadiusMin = 0.5; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| +class GrGLRRectEffect : public GrGLEffect { |
| +public: |
| + GrGLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| + |
| + virtual void emitCode(GrGLShaderBuilder* builder, |
| + const GrDrawEffect& drawEffect, |
| + EffectKey key, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray&, |
| + const TextureSamplerArray&) SK_OVERRIDE; |
| + |
| + static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } |
| + |
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| + |
| +private: |
| + GrGLUniformManager::UniformHandle fInnerRectUniform; |
| + GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform; |
| + SkRRect fPrevRRect; |
| + typedef GrGLEffect INHERITED; |
| +}; |
| + |
| +GrGLRRectEffect::GrGLRRectEffect(const GrBackendEffectFactory& factory, |
| + const GrDrawEffect& drawEffect) |
| + : INHERITED (factory) { |
| + fPrevRRect.setEmpty(); |
| +} |
| + |
| +void GrGLRRectEffect::emitCode(GrGLShaderBuilder* builder, |
| + const GrDrawEffect& drawEffect, |
| + EffectKey key, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray&, |
| + const TextureSamplerArray& samplers) { |
| + const char *rectName; |
| + const char *radiusPlusHalfName; |
| + // The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom |
| + // edges correspond to components x, y, z, and w, respectively. |
| + fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| + kVec4f_GrSLType, |
| + "innerRect", |
| + &rectName); |
| + fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, |
| + "radiusPlusHalf", |
| + &radiusPlusHalfName); |
| + const char* fragmentPos = builder->fragmentPosition(); |
| + // At each quarter-circle corner we compute a vector that is the offset of the fragment position |
| + // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant |
|
robertphillips
2014/02/19 13:39:56
near on -> on?
bsalomon
2014/02/19 14:39:41
Done.
|
| + // to that corner. This means that points near on the interior near the rrect top edge will have |
| + // a vector that points straight up for both the TL left and TR corners. Computing an |
| + // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, |
| + // fragments near the other three edges will get the correct AA. Fragments in the interior of |
| + // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will |
| + // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. |
| + // The code below is a simplified version of the above that performs maxs on the vector |
| + // components before computing distances and alpha values so that only one distance computation |
| + // need be computed to determine the min alpha. |
| + builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
| + builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
| + builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", |
| + radiusPlusHalfName); |
| + |
| + builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, |
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); |
| +} |
| + |
| +void GrGLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| + const GrRRectEffect& rre = drawEffect.castEffect<GrRRectEffect>(); |
| + const SkRRect& rrect = rre.getRRect(); |
| + if (rrect != fPrevRRect) { |
| + SkASSERT(rrect.isSimpleCircular()); |
| + SkRect rect = rrect.getBounds(); |
| + SkScalar radius = rrect.getSimpleRadii().fX; |
| + SkASSERT(radius >= kRadiusMin); |
| + rect.inset(radius, radius); |
| + uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); |
| + uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f); |
| + fPrevRRect = rrect; |
| + } |
| +} |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrEffectRef* GrRRectEffect::Create(const SkRRect& rrect) { |
| + if (!rrect.isSimpleCircular()) { |
| + return NULL; |
| + } |
| + if (rrect.getSimpleRadii().fX < kRadiusMin) { |
| + return NULL; |
| + } |
| + return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectEffect, (rrect)))); |
| +} |
| + |
| +GrRRectEffect::~GrRRectEffect() {} |
| + |
| +void GrRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
| + *validFlags = 0; |
| +} |
| + |
| +const GrBackendEffectFactory& GrRRectEffect::getFactory() const { |
| + return GrTBackendEffectFactory<GrRRectEffect>::getInstance(); |
| +} |
| + |
| +GrRRectEffect::GrRRectEffect(const SkRRect& rrect) |
| + : fRRect(rrect) { |
| + SkASSERT(rrect.isSimpleCircular()); |
| + SkASSERT(rrect.getSimpleRadii().fX >= kRadiusMin); |
| + this->setWillReadFragmentPosition(); |
| +} |
| + |
| +bool GrRRectEffect::onIsEqual(const GrEffect& other) const { |
| + const GrRRectEffect& rre = CastEffect<GrRRectEffect>(other); |
| + return fRRect == rre.fRRect; |
| +} |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +GR_DEFINE_EFFECT_TEST(GrRRectEffect); |
| + |
| +GrEffectRef* GrRRectEffect::TestCreate(SkRandom* random, |
| + GrContext*, |
| + const GrDrawTargetCaps& caps, |
| + GrTexture*[]) { |
| + SkScalar w = random->nextRangeScalar(20.f, 1000.f); |
| + SkScalar h = random->nextRangeScalar(20.f, 1000.f); |
| + SkScalar r = random->nextRangeF(kRadiusMin, 9.f); |
| + SkRRect rrect; |
| + rrect.setRectXY(SkRect::MakeWH(w, h), r, r); |
| + |
| + return GrRRectEffect::Create(rrect); |
| +} |