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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContext.cpp

Issue 171263004: Adding Blink-side support for EXT_shader_texture_lod (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed wrong extension string Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/html/canvas/WebGLRenderingContext.h" 27 #include "core/html/canvas/WebGLRenderingContext.h"
28 28
29 #include "core/frame/LocalFrame.h" 29 #include "core/frame/LocalFrame.h"
30 #include "core/html/canvas/ANGLEInstancedArrays.h" 30 #include "core/html/canvas/ANGLEInstancedArrays.h"
31 #include "core/html/canvas/EXTFragDepth.h" 31 #include "core/html/canvas/EXTFragDepth.h"
32 #include "core/html/canvas/EXTShaderTextureLOD.h"
32 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" 33 #include "core/html/canvas/EXTTextureFilterAnisotropic.h"
33 #include "core/html/canvas/OESElementIndexUint.h" 34 #include "core/html/canvas/OESElementIndexUint.h"
34 #include "core/html/canvas/OESStandardDerivatives.h" 35 #include "core/html/canvas/OESStandardDerivatives.h"
35 #include "core/html/canvas/OESTextureFloat.h" 36 #include "core/html/canvas/OESTextureFloat.h"
36 #include "core/html/canvas/OESTextureFloatLinear.h" 37 #include "core/html/canvas/OESTextureFloatLinear.h"
37 #include "core/html/canvas/OESTextureHalfFloat.h" 38 #include "core/html/canvas/OESTextureHalfFloat.h"
38 #include "core/html/canvas/OESTextureHalfFloatLinear.h" 39 #include "core/html/canvas/OESTextureHalfFloatLinear.h"
39 #include "core/html/canvas/OESVertexArrayObject.h" 40 #include "core/html/canvas/OESVertexArrayObject.h"
40 #include "core/html/canvas/WebGLCompressedTextureATC.h" 41 #include "core/html/canvas/WebGLCompressedTextureATC.h"
41 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" 42 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
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132 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); 133 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
133 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, En abledDraftExtension, webkitPrefix); 134 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, En abledDraftExtension, webkitPrefix);
134 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , EnabledDraftExtension, webkitPrefix); 135 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , EnabledDraftExtension, webkitPrefix);
135 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes); 136 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes);
136 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes); 137 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes);
137 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); 138 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers);
138 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); 139 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes);
139 140
140 // Register draft extensions. 141 // Register draft extensions.
141 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); 142 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension);
143 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD, DraftExtension );
142 144
143 // Register privileged extensions. 145 // Register privileged extensions.
144 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb ugRendererInfoExtension); 146 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb ugRendererInfoExtension);
145 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio n); 147 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio n);
146 } 148 }
147 149
148 } // namespace WebCore 150 } // namespace WebCore
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