| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/html/canvas/WebGLRenderingContext.h" | 27 #include "core/html/canvas/WebGLRenderingContext.h" |
| 28 | 28 |
| 29 #include "core/frame/LocalFrame.h" | 29 #include "core/frame/LocalFrame.h" |
| 30 #include "core/html/canvas/ANGLEInstancedArrays.h" | 30 #include "core/html/canvas/ANGLEInstancedArrays.h" |
| 31 #include "core/html/canvas/EXTFragDepth.h" | 31 #include "core/html/canvas/EXTFragDepth.h" |
| 32 #include "core/html/canvas/EXTShaderTextureLOD.h" |
| 32 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" | 33 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" |
| 33 #include "core/html/canvas/OESElementIndexUint.h" | 34 #include "core/html/canvas/OESElementIndexUint.h" |
| 34 #include "core/html/canvas/OESStandardDerivatives.h" | 35 #include "core/html/canvas/OESStandardDerivatives.h" |
| 35 #include "core/html/canvas/OESTextureFloat.h" | 36 #include "core/html/canvas/OESTextureFloat.h" |
| 36 #include "core/html/canvas/OESTextureFloatLinear.h" | 37 #include "core/html/canvas/OESTextureFloatLinear.h" |
| 37 #include "core/html/canvas/OESTextureHalfFloat.h" | 38 #include "core/html/canvas/OESTextureHalfFloat.h" |
| 38 #include "core/html/canvas/OESTextureHalfFloatLinear.h" | 39 #include "core/html/canvas/OESTextureHalfFloatLinear.h" |
| 39 #include "core/html/canvas/OESVertexArrayObject.h" | 40 #include "core/html/canvas/OESVertexArrayObject.h" |
| 40 #include "core/html/canvas/WebGLCompressedTextureATC.h" | 41 #include "core/html/canvas/WebGLCompressedTextureATC.h" |
| 41 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" | 42 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" |
| (...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 132 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 133 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
| 133 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, En
abledDraftExtension, webkitPrefix); | 134 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, En
abledDraftExtension, webkitPrefix); |
| 134 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, EnabledDraftExtension, webkitPrefix); | 135 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, EnabledDraftExtension, webkitPrefix); |
| 135 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
ApprovedExtension, bothPrefixes); | 136 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
ApprovedExtension, bothPrefixes); |
| 136 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension,
bothPrefixes); | 137 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension,
bothPrefixes); |
| 137 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); | 138 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); |
| 138 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); | 139 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); |
| 139 | 140 |
| 140 // Register draft extensions. | 141 // Register draft extensions. |
| 141 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); | 142 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); |
| 143 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD, DraftExtension
); |
| 142 | 144 |
| 143 // Register privileged extensions. | 145 // Register privileged extensions. |
| 144 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb
ugRendererInfoExtension); | 146 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb
ugRendererInfoExtension); |
| 145 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio
n); | 147 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio
n); |
| 146 } | 148 } |
| 147 | 149 |
| 148 } // namespace WebCore | 150 } // namespace WebCore |
| OLD | NEW |