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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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39 virtual unsigned version() const OVERRIDE { return 1; } | 39 virtual unsigned version() const OVERRIDE { return 1; } |
40 virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"
; } | 40 virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"
; } |
41 virtual void registerContextExtensions() OVERRIDE; | 41 virtual void registerContextExtensions() OVERRIDE; |
42 | 42 |
43 private: | 43 private: |
44 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsConte
xt3D>, WebGLContextAttributes*); | 44 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsConte
xt3D>, WebGLContextAttributes*); |
45 | 45 |
46 // Enabled extension objects. | 46 // Enabled extension objects. |
47 RefPtr<ANGLEInstancedArrays> m_angleInstancedArrays; | 47 RefPtr<ANGLEInstancedArrays> m_angleInstancedArrays; |
48 RefPtr<EXTFragDepth> m_extFragDepth; | 48 RefPtr<EXTFragDepth> m_extFragDepth; |
| 49 RefPtr<EXTShaderTextureLOD> m_extShaderTextureLOD; |
49 RefPtr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; | 50 RefPtr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
50 RefPtr<OESTextureFloat> m_oesTextureFloat; | 51 RefPtr<OESTextureFloat> m_oesTextureFloat; |
51 RefPtr<OESTextureFloatLinear> m_oesTextureFloatLinear; | 52 RefPtr<OESTextureFloatLinear> m_oesTextureFloatLinear; |
52 RefPtr<OESTextureHalfFloat> m_oesTextureHalfFloat; | 53 RefPtr<OESTextureHalfFloat> m_oesTextureHalfFloat; |
53 RefPtr<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; | 54 RefPtr<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
54 RefPtr<OESStandardDerivatives> m_oesStandardDerivatives; | 55 RefPtr<OESStandardDerivatives> m_oesStandardDerivatives; |
55 RefPtr<OESVertexArrayObject> m_oesVertexArrayObject; | 56 RefPtr<OESVertexArrayObject> m_oesVertexArrayObject; |
56 RefPtr<OESElementIndexUint> m_oesElementIndexUint; | 57 RefPtr<OESElementIndexUint> m_oesElementIndexUint; |
57 RefPtr<WebGLLoseContext> m_webglLoseContext; | 58 RefPtr<WebGLLoseContext> m_webglLoseContext; |
58 RefPtr<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 59 RefPtr<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
59 RefPtr<WebGLDebugShaders> m_webglDebugShaders; | 60 RefPtr<WebGLDebugShaders> m_webglDebugShaders; |
60 RefPtr<WebGLDrawBuffers> m_webglDrawBuffers; | 61 RefPtr<WebGLDrawBuffers> m_webglDrawBuffers; |
61 RefPtr<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 62 RefPtr<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
62 RefPtr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; | 63 RefPtr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
63 RefPtr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 64 RefPtr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
64 RefPtr<WebGLDepthTexture> m_webglDepthTexture; | 65 RefPtr<WebGLDepthTexture> m_webglDepthTexture; |
65 }; | 66 }; |
66 | 67 |
67 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, | 68 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
68 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 69 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
69 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; | 70 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; |
70 | 71 |
71 } // namespace WebCore | 72 } // namespace WebCore |
72 | 73 |
73 #endif | 74 #endif |
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