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Unified Diff: src/gpu/glsl/GrGLSLVarying.cpp

Issue 1709153002: Add more specialized fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make MSVC happy Created 4 years, 10 months ago
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Index: src/gpu/glsl/GrGLSLVarying.cpp
diff --git a/src/gpu/glsl/GrGLSLVarying.cpp b/src/gpu/glsl/GrGLSLVarying.cpp
index 99bfe7e18f696ea4ec0da5263f335370a97ba3e7..d124e77b679b5818818148ac99820d5269c6ab88 100644
--- a/src/gpu/glsl/GrGLSLVarying.cpp
+++ b/src/gpu/glsl/GrGLSLVarying.cpp
@@ -96,7 +96,7 @@ void GrGLSLVaryingHandler::setNoPerspective() {
return;
}
if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
- int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
+ int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
fProgramBuilder->fVS.addFeature(bit, extension);
if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
fProgramBuilder->fGS.addFeature(bit, extension);
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