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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLVarying.h" | 8 #include "glsl/GrGLSLVarying.h" |
9 | 9 |
10 #include "glsl/GrGLSLProgramBuilder.h" | 10 #include "glsl/GrGLSLProgramBuilder.h" |
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89 } | 89 } |
90 fVertexInputs.push_back(var); | 90 fVertexInputs.push_back(var); |
91 } | 91 } |
92 | 92 |
93 void GrGLSLVaryingHandler::setNoPerspective() { | 93 void GrGLSLVaryingHandler::setNoPerspective() { |
94 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); | 94 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
95 if (!caps.noperspectiveInterpolationSupport()) { | 95 if (!caps.noperspectiveInterpolationSupport()) { |
96 return; | 96 return; |
97 } | 97 } |
98 if (const char* extension = caps.noperspectiveInterpolationExtensionString()
) { | 98 if (const char* extension = caps.noperspectiveInterpolationExtensionString()
) { |
99 int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_
GLSLPrivateFeature; | 99 int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPr
ivateFeature; |
100 fProgramBuilder->fVS.addFeature(bit, extension); | 100 fProgramBuilder->fVS.addFeature(bit, extension); |
101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
102 fProgramBuilder->fGS.addFeature(bit, extension); | 102 fProgramBuilder->fGS.addFeature(bit, extension); |
103 } | 103 } |
104 fProgramBuilder->fFS.addFeature(bit, extension); | 104 fProgramBuilder->fFS.addFeature(bit, extension); |
105 } | 105 } |
106 fDefaultInterpolationModifier = "noperspective"; | 106 fDefaultInterpolationModifier = "noperspective"; |
107 } | 107 } |
108 | 108 |
109 void GrGLSLVaryingHandler::finalize() { | 109 void GrGLSLVaryingHandler::finalize() { |
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151 } | 151 } |
152 | 152 |
153 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe
cls) const { | 153 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe
cls) const { |
154 // We should not have any outputs in the fragment shader when using version
1.10 | 154 // We should not have any outputs in the fragment shader when using version
1.10 |
155 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| | 155 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| |
156 fFragOutputs.empty()); | 156 fFragOutputs.empty()); |
157 this->appendDecls(fFragInputs, inputDecls); | 157 this->appendDecls(fFragInputs, inputDecls); |
158 this->appendDecls(fFragOutputs, outputDecls); | 158 this->appendDecls(fFragOutputs, outputDecls); |
159 } | 159 } |
160 | 160 |
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