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Unified Diff: src/gpu/glsl/GrGLSLPrimitiveProcessor.h

Issue 1709153002: Add more specialized fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make MSVC happy Created 4 years, 10 months ago
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Index: src/gpu/glsl/GrGLSLPrimitiveProcessor.h
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
index 9fa5150e8288854bb5b6a54ebabd044e88c24d11..ccfbc3e3a58c1f0d353260ab58f63021ae696447 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
@@ -16,7 +16,7 @@
class GrBatchTracker;
class GrPrimitiveProcessor;
class GrGLSLCaps;
-class GrGLSLFragmentBuilder;
+class GrGLSLPPFragmentBuilder;
class GrGLSLGPBuilder;
class GrGLSLUniformHandler;
class GrGLSLVaryingHandler;
@@ -35,7 +35,7 @@ public:
struct EmitArgs {
EmitArgs(GrGLSLVertexBuilder* vertBuilder,
- GrGLSLFragmentBuilder* fragBuilder,
+ GrGLSLPPFragmentBuilder* fragBuilder,
GrGLSLVaryingHandler* varyingHandler,
GrGLSLUniformHandler* uniformHandler,
const GrGLSLCaps* caps,
@@ -57,7 +57,7 @@ public:
, fTransformsIn(transformsIn)
, fTransformsOut(transformsOut) {}
GrGLSLVertexBuilder* fVertBuilder;
- GrGLSLFragmentBuilder* fFragBuilder;
+ GrGLSLPPFragmentBuilder* fFragBuilder;
GrGLSLVaryingHandler* fVaryingHandler;
GrGLSLUniformHandler* fUniformHandler;
const GrGLSLCaps* fGLSLCaps;
@@ -92,7 +92,7 @@ public:
const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
protected:
- void setupUniformColor(GrGLSLFragmentBuilder* fragBuilder,
+ void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const char* outputName,
UniformHandle* colorUniform);
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