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Side by Side Diff: src/gpu/glsl/GrGLSLPrimitiveProcessor.h

Issue 1709153002: Add more specialized fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make MSVC happy Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLPrimitiveProcessor_DEFINED 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED
9 #define GrGLSLPrimitiveProcessor_DEFINED 9 #define GrGLSLPrimitiveProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLTextureSampler.h" 14 #include "glsl/GrGLSLTextureSampler.h"
15 15
16 class GrBatchTracker; 16 class GrBatchTracker;
17 class GrPrimitiveProcessor; 17 class GrPrimitiveProcessor;
18 class GrGLSLCaps; 18 class GrGLSLCaps;
19 class GrGLSLFragmentBuilder; 19 class GrGLSLPPFragmentBuilder;
20 class GrGLSLGPBuilder; 20 class GrGLSLGPBuilder;
21 class GrGLSLUniformHandler; 21 class GrGLSLUniformHandler;
22 class GrGLSLVaryingHandler; 22 class GrGLSLVaryingHandler;
23 class GrGLSLVertexBuilder; 23 class GrGLSLVertexBuilder;
24 24
25 class GrGLSLPrimitiveProcessor { 25 class GrGLSLPrimitiveProcessor {
26 public: 26 public:
27 virtual ~GrGLSLPrimitiveProcessor() {} 27 virtual ~GrGLSLPrimitiveProcessor() {}
28 28
29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
30 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 30 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
31 31
32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
33 typedef SkSTArray<8, ProcCoords> TransformsIn; 33 typedef SkSTArray<8, ProcCoords> TransformsIn;
34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; 34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
35 35
36 struct EmitArgs { 36 struct EmitArgs {
37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
38 GrGLSLFragmentBuilder* fragBuilder, 38 GrGLSLPPFragmentBuilder* fragBuilder,
39 GrGLSLVaryingHandler* varyingHandler, 39 GrGLSLVaryingHandler* varyingHandler,
40 GrGLSLUniformHandler* uniformHandler, 40 GrGLSLUniformHandler* uniformHandler,
41 const GrGLSLCaps* caps, 41 const GrGLSLCaps* caps,
42 const GrPrimitiveProcessor& gp, 42 const GrPrimitiveProcessor& gp,
43 const char* outputColor, 43 const char* outputColor,
44 const char* outputCoverage, 44 const char* outputCoverage,
45 const TextureSamplerArray& samplers, 45 const TextureSamplerArray& samplers,
46 const TransformsIn& transformsIn, 46 const TransformsIn& transformsIn,
47 TransformsOut* transformsOut) 47 TransformsOut* transformsOut)
48 : fVertBuilder(vertBuilder) 48 : fVertBuilder(vertBuilder)
49 , fFragBuilder(fragBuilder) 49 , fFragBuilder(fragBuilder)
50 , fVaryingHandler(varyingHandler) 50 , fVaryingHandler(varyingHandler)
51 , fUniformHandler(uniformHandler) 51 , fUniformHandler(uniformHandler)
52 , fGLSLCaps(caps) 52 , fGLSLCaps(caps)
53 , fGP(gp) 53 , fGP(gp)
54 , fOutputColor(outputColor) 54 , fOutputColor(outputColor)
55 , fOutputCoverage(outputCoverage) 55 , fOutputCoverage(outputCoverage)
56 , fSamplers(samplers) 56 , fSamplers(samplers)
57 , fTransformsIn(transformsIn) 57 , fTransformsIn(transformsIn)
58 , fTransformsOut(transformsOut) {} 58 , fTransformsOut(transformsOut) {}
59 GrGLSLVertexBuilder* fVertBuilder; 59 GrGLSLVertexBuilder* fVertBuilder;
60 GrGLSLFragmentBuilder* fFragBuilder; 60 GrGLSLPPFragmentBuilder* fFragBuilder;
61 GrGLSLVaryingHandler* fVaryingHandler; 61 GrGLSLVaryingHandler* fVaryingHandler;
62 GrGLSLUniformHandler* fUniformHandler; 62 GrGLSLUniformHandler* fUniformHandler;
63 const GrGLSLCaps* fGLSLCaps; 63 const GrGLSLCaps* fGLSLCaps;
64 const GrPrimitiveProcessor& fGP; 64 const GrPrimitiveProcessor& fGP;
65 const char* fOutputColor; 65 const char* fOutputColor;
66 const char* fOutputCoverage; 66 const char* fOutputCoverage;
67 const TextureSamplerArray& fSamplers; 67 const TextureSamplerArray& fSamplers;
68 const TransformsIn& fTransformsIn; 68 const TransformsIn& fTransformsIn;
69 TransformsOut* fTransformsOut; 69 TransformsOut* fTransformsOut;
70 }; 70 };
(...skipping 14 matching lines...) Expand all
85 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce ssor&) = 0; 85 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce ssor&) = 0;
86 86
87 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&); 87 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&);
88 88
89 virtual void setTransformData(const GrPrimitiveProcessor&, 89 virtual void setTransformData(const GrPrimitiveProcessor&,
90 const GrGLSLProgramDataManager& pdman, 90 const GrGLSLProgramDataManager& pdman,
91 int index, 91 int index,
92 const SkTArray<const GrCoordTransform*, true>& transforms) = 0; 92 const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
93 93
94 protected: 94 protected:
95 void setupUniformColor(GrGLSLFragmentBuilder* fragBuilder, 95 void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
96 GrGLSLUniformHandler* uniformHandler, 96 GrGLSLUniformHandler* uniformHandler,
97 const char* outputName, 97 const char* outputName,
98 UniformHandle* colorUniform); 98 UniformHandle* colorUniform);
99 99
100 struct Transform { 100 struct Transform {
101 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); } 101 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); }
102 UniformHandle fHandle; 102 UniformHandle fHandle;
103 SkMatrix fCurrentValue; 103 SkMatrix fCurrentValue;
104 GrSLType fType; 104 GrSLType fType;
105 }; 105 };
106 106
107 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; 107 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
108 }; 108 };
109 109
110 #endif 110 #endif
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