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Unified Diff: third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp

Issue 1707443003: Consider slots as a focus scope (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Implementing new traversal inside FocusController Created 4 years, 10 months ago
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Index: third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp
diff --git a/third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp b/third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..aabb303c8757f21e6b5eba410c5d7f2fc6b10e74
--- /dev/null
+++ b/third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp
@@ -0,0 +1,90 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
kochi 2016/03/01 12:55:40 2016?
yuzuchan 2016/03/02 09:02:14 Done.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "core/dom/AssignedElementTraversal.h"
+
+#include "core/dom/Element.h"
+#include "core/dom/ElementTraversal.h"
+#include "core/html/HTMLSlotElement.h"
+
+namespace blink {
+
+HTMLSlotElement* AssignedElementTraversal::slot(const Element& current)
+{
+ if (Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(current)) {
+ return assignedAncestor->assignedSlot();
+ }
+ return nullptr;
+}
+
+Element* AssignedElementTraversal::assignedAncestor(const Element& current)
+{
+ // assignedAncestor returns an ancestor element of current which is directly assigned to a slot.
kochi 2016/03/01 12:55:40 Maybe isChildOfV1ShadowHost() is enough for this p
yuzuchan 2016/03/02 09:02:14 isChildOfV1ShadowHost() returns true even if the n
kochi 2016/03/02 13:26:56 Acknowledged.
+ Element* element = const_cast<Element*>(&current);
kochi 2016/03/01 12:55:40 Is const_cast<> really necessary?
yuzuchan 2016/03/02 09:02:14 Yes, because I update element in the for loop belo
kochi 2016/03/02 13:26:56 That is not the reason. You can write const Eleme
yuzuchan 2016/03/03 04:12:42 Acknowledged.
+ while (!element->assignedSlot()) {
+ if (element->parentElement()) {
+ element = element->parentElement();
+ } else {
+ return nullptr;
+ }
+ }
+ return element;
kochi 2016/03/01 12:55:40 This can be written as: for (Element* element = c
yuzuchan 2016/03/02 09:02:14 I kept Element* element = const_cast<Element*>(&cu
kochi 2016/03/02 13:26:56 I see your point... but Element* element = const_
yuzuchan 2016/03/03 04:12:42 Acknowledged.
+}
+
+Element* AssignedElementTraversal::next(const Element& current)
+{
+ // current.assignedSlot returns a slot only when current is assigned explicitly
+ // if current is directly assigned to a slot, return a descendant of current, which is indirectly assigned to the same slot as current.
+ if (HTMLSlotElement* slot = current.assignedSlot()) {
+ if (Element* next = ElementTraversal::next(current, &current))
+ return next;
+ // if not, jump to another tree of assigned elements.
+ const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = slot->getAssignedNodes();
+ for (size_t i = 0; i < assignedNodes.size()-1; ++i) {
kochi 2016/03/01 12:55:40 Vector<> has find() method, though you should take
yuzuchan 2016/03/02 09:02:14 Done.
+ if (current == toElement(assignedNodes[i].get()))
kochi 2016/03/01 12:55:40 nit: is toElement() necessary here? (because this
yuzuchan 2016/03/02 09:02:14 Yes exactly.
+ return toElement(assignedNodes[i+1].get());
kochi 2016/03/01 12:55:40 nit: space around '+'.
yuzuchan 2016/03/02 09:02:14 Done.
+ }
+ return nullptr;
+ }
+ // if current is indirectly assigned to a slot, find a directly-assigned ancestor.
+ Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(current);
+ if (Element* next = ElementTraversal::next(current, assignedAncestor))
+ return next;
+ const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = AssignedElementTraversal::slot(*assignedAncestor)->getAssignedNodes();
+ for (size_t i = 0; i < assignedNodes.size()-1; ++i) {
kochi 2016/03/01 12:55:40 This is almost same as line 44-. Probably you can
yuzuchan 2016/03/02 09:02:14 I refactored this part of code so that find method
+ if (assignedAncestor == toElement(assignedNodes[i].get()))
+ return toElement(assignedNodes[i+1].get());
+ }
+ return nullptr;
+}
+
+Element* AssignedElementTraversal::previous(const Element& current)
+{
+ Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(current);
+ // NodeTraversal within assignedAncestor
+ if (Element* previous = ElementTraversal::previous(current, assignedAncestor)) {
+ return previous;
+ }
kochi 2016/03/01 12:55:40 nit: if the body is one-liner, omit {}.
yuzuchan 2016/03/02 09:02:14 Done.
+ // if null, jump to previous assigned node's descendant
+ const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = AssignedElementTraversal::slot(*assignedAncestor)->getAssignedNodes();
+ for (size_t i = assignedNodes.size()-1; i > 0; --i) {
kochi 2016/03/01 12:55:40 Vector<> also has reverseFind()
yuzuchan 2016/03/02 09:02:14 Done.
+ if (assignedAncestor == toElement(assignedNodes[i].get())) {
+ if (Node* lastChild = assignedNodes[i-1]->lastChild())
+ return toElement(lastChild);
+ // if the previous assigned node has no children, return the assigned node itself
+ return toElement(assignedNodes[i-1].get());
+ }
+ }
+ return nullptr;
+}
+
+bool AssignedElementTraversal::isInAssignedScope(const Element& current)
+{
+ if (AssignedElementTraversal::assignedAncestor(current)) {
+ return true;
+ }
+ return false;
kochi 2016/03/01 12:55:40 You can write this as return !!AssignedElementTrav
yuzuchan 2016/03/02 09:02:14 Done.
+}
+
+} // namespace blink

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