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Side by Side Diff: third_party/WebKit/Source/core/dom/AssignedElementTraversal.cpp

Issue 1707443003: Consider slots as a focus scope (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Implementing new traversal inside FocusController Created 4 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
kochi 2016/03/01 12:55:40 2016?
yuzuchan 2016/03/02 09:02:14 Done.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "core/dom/AssignedElementTraversal.h"
6
7 #include "core/dom/Element.h"
8 #include "core/dom/ElementTraversal.h"
9 #include "core/html/HTMLSlotElement.h"
10
11 namespace blink {
12
13 HTMLSlotElement* AssignedElementTraversal::slot(const Element& current)
14 {
15 if (Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(c urrent)) {
16 return assignedAncestor->assignedSlot();
17 }
18 return nullptr;
19 }
20
21 Element* AssignedElementTraversal::assignedAncestor(const Element& current)
22 {
23 // assignedAncestor returns an ancestor element of current which is directly assigned to a slot.
kochi 2016/03/01 12:55:40 Maybe isChildOfV1ShadowHost() is enough for this p
yuzuchan 2016/03/02 09:02:14 isChildOfV1ShadowHost() returns true even if the n
kochi 2016/03/02 13:26:56 Acknowledged.
24 Element* element = const_cast<Element*>(&current);
kochi 2016/03/01 12:55:40 Is const_cast<> really necessary?
yuzuchan 2016/03/02 09:02:14 Yes, because I update element in the for loop belo
kochi 2016/03/02 13:26:56 That is not the reason. You can write const Eleme
yuzuchan 2016/03/03 04:12:42 Acknowledged.
25 while (!element->assignedSlot()) {
26 if (element->parentElement()) {
27 element = element->parentElement();
28 } else {
29 return nullptr;
30 }
31 }
32 return element;
kochi 2016/03/01 12:55:40 This can be written as: for (Element* element = c
yuzuchan 2016/03/02 09:02:14 I kept Element* element = const_cast<Element*>(&cu
kochi 2016/03/02 13:26:56 I see your point... but Element* element = const_
yuzuchan 2016/03/03 04:12:42 Acknowledged.
33 }
34
35 Element* AssignedElementTraversal::next(const Element& current)
36 {
37 // current.assignedSlot returns a slot only when current is assigned explici tly
38 // if current is directly assigned to a slot, return a descendant of current , which is indirectly assigned to the same slot as current.
39 if (HTMLSlotElement* slot = current.assignedSlot()) {
40 if (Element* next = ElementTraversal::next(current, &current))
41 return next;
42 // if not, jump to another tree of assigned elements.
43 const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = slot->g etAssignedNodes();
44 for (size_t i = 0; i < assignedNodes.size()-1; ++i) {
kochi 2016/03/01 12:55:40 Vector<> has find() method, though you should take
yuzuchan 2016/03/02 09:02:14 Done.
45 if (current == toElement(assignedNodes[i].get()))
kochi 2016/03/01 12:55:40 nit: is toElement() necessary here? (because this
yuzuchan 2016/03/02 09:02:14 Yes exactly.
46 return toElement(assignedNodes[i+1].get());
kochi 2016/03/01 12:55:40 nit: space around '+'.
yuzuchan 2016/03/02 09:02:14 Done.
47 }
48 return nullptr;
49 }
50 // if current is indirectly assigned to a slot, find a directly-assigned anc estor.
51 Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(curre nt);
52 if (Element* next = ElementTraversal::next(current, assignedAncestor))
53 return next;
54 const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = AssignedEle mentTraversal::slot(*assignedAncestor)->getAssignedNodes();
55 for (size_t i = 0; i < assignedNodes.size()-1; ++i) {
kochi 2016/03/01 12:55:40 This is almost same as line 44-. Probably you can
yuzuchan 2016/03/02 09:02:14 I refactored this part of code so that find method
56 if (assignedAncestor == toElement(assignedNodes[i].get()))
57 return toElement(assignedNodes[i+1].get());
58 }
59 return nullptr;
60 }
61
62 Element* AssignedElementTraversal::previous(const Element& current)
63 {
64 Element* assignedAncestor = AssignedElementTraversal::assignedAncestor(curre nt);
65 // NodeTraversal within assignedAncestor
66 if (Element* previous = ElementTraversal::previous(current, assignedAncestor )) {
67 return previous;
68 }
kochi 2016/03/01 12:55:40 nit: if the body is one-liner, omit {}.
yuzuchan 2016/03/02 09:02:14 Done.
69 // if null, jump to previous assigned node's descendant
70 const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = AssignedEle mentTraversal::slot(*assignedAncestor)->getAssignedNodes();
71 for (size_t i = assignedNodes.size()-1; i > 0; --i) {
kochi 2016/03/01 12:55:40 Vector<> also has reverseFind()
yuzuchan 2016/03/02 09:02:14 Done.
72 if (assignedAncestor == toElement(assignedNodes[i].get())) {
73 if (Node* lastChild = assignedNodes[i-1]->lastChild())
74 return toElement(lastChild);
75 // if the previous assigned node has no children, return the assigne d node itself
76 return toElement(assignedNodes[i-1].get());
77 }
78 }
79 return nullptr;
80 }
81
82 bool AssignedElementTraversal::isInAssignedScope(const Element& current)
83 {
84 if (AssignedElementTraversal::assignedAncestor(current)) {
85 return true;
86 }
87 return false;
kochi 2016/03/01 12:55:40 You can write this as return !!AssignedElementTrav
yuzuchan 2016/03/02 09:02:14 Done.
88 }
89
90 } // namespace blink
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