Index: Source/core/svg/SVGFEDropShadowElement.cpp |
diff --git a/Source/core/svg/SVGFEDropShadowElement.cpp b/Source/core/svg/SVGFEDropShadowElement.cpp |
index 5d219c5054ddb135f56b9ca2c15346346460d3ff..271f3a42f14cef0a7ad229d6cb814bd9a9ec99d4 100644 |
--- a/Source/core/svg/SVGFEDropShadowElement.cpp |
+++ b/Source/core/svg/SVGFEDropShadowElement.cpp |
@@ -123,10 +123,10 @@ PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB |
{ |
RenderObject* renderer = this->renderer(); |
if (!renderer) |
- return 0; |
+ return nullptr; |
if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) |
- return 0; |
+ return nullptr; |
ASSERT(renderer->style()); |
const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); |
@@ -136,7 +136,7 @@ PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB |
FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->currentValue()->value())); |
if (!input1) |
- return 0; |
+ return nullptr; |
RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
effect->inputEffects().append(input1); |