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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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116 return; | 116 return; |
117 } | 117 } |
118 | 118 |
119 ASSERT_NOT_REACHED(); | 119 ASSERT_NOT_REACHED(); |
120 } | 120 } |
121 | 121 |
122 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) | 122 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB
uilder, Filter* filter) |
123 { | 123 { |
124 RenderObject* renderer = this->renderer(); | 124 RenderObject* renderer = this->renderer(); |
125 if (!renderer) | 125 if (!renderer) |
126 return 0; | 126 return nullptr; |
127 | 127 |
128 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current
Value()->value() < 0) | 128 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current
Value()->value() < 0) |
129 return 0; | 129 return nullptr; |
130 | 130 |
131 ASSERT(renderer->style()); | 131 ASSERT(renderer->style()); |
132 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); | 132 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); |
133 | 133 |
134 Color color = svgStyle->floodColor(); | 134 Color color = svgStyle->floodColor(); |
135 float opacity = svgStyle->floodOpacity(); | 135 float opacity = svgStyle->floodOpacity(); |
136 | 136 |
137 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); | 137 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); |
138 if (!input1) | 138 if (!input1) |
139 return 0; | 139 return nullptr; |
140 | 140 |
141 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->
currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->current
Value()->value(), m_dy->currentValue()->value(), color, opacity); | 141 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->
currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->current
Value()->value(), m_dy->currentValue()->value(), color, opacity); |
142 effect->inputEffects().append(input1); | 142 effect->inputEffects().append(input1); |
143 return effect.release(); | 143 return effect.release(); |
144 } | 144 } |
145 | 145 |
146 } | 146 } |
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